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- #include "power_settings_app.h"
- static bool power_settings_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- PowerSettingsApp* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, event);
- }
- static bool power_settings_back_event_callback(void* context) {
- furi_assert(context);
- PowerSettingsApp* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
- static void power_settings_tick_event_callback(void* context) {
- furi_assert(context);
- PowerSettingsApp* app = context;
- scene_manager_handle_tick_event(app->scene_manager);
- }
- PowerSettingsApp* power_settings_app_alloc(uint32_t first_scene) {
- PowerSettingsApp* app = malloc(sizeof(PowerSettingsApp));
- // Records
- app->gui = furi_record_open(RECORD_GUI);
- app->power = furi_record_open(RECORD_POWER);
- // View dispatcher
- app->view_dispatcher = view_dispatcher_alloc();
- app->scene_manager = scene_manager_alloc(&power_settings_scene_handlers, app);
- view_dispatcher_enable_queue(app->view_dispatcher);
- view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
- view_dispatcher_set_custom_event_callback(
- app->view_dispatcher, power_settings_custom_event_callback);
- view_dispatcher_set_navigation_event_callback(
- app->view_dispatcher, power_settings_back_event_callback);
- view_dispatcher_set_tick_event_callback(
- app->view_dispatcher, power_settings_tick_event_callback, 2000);
- view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
- // Views
- app->batery_info = battery_info_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- PowerSettingsAppViewBatteryInfo,
- battery_info_get_view(app->batery_info));
- app->submenu = submenu_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher, PowerSettingsAppViewSubmenu, submenu_get_view(app->submenu));
- app->dialog = dialog_ex_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
- // Set first scene
- scene_manager_next_scene(app->scene_manager, first_scene);
- return app;
- }
- void power_settings_app_free(PowerSettingsApp* app) {
- furi_assert(app);
- // Views
- view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo);
- battery_info_free(app->batery_info);
- view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
- submenu_free(app->submenu);
- view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewDialog);
- dialog_ex_free(app->dialog);
- // View dispatcher
- view_dispatcher_free(app->view_dispatcher);
- scene_manager_free(app->scene_manager);
- // Records
- furi_record_close(RECORD_POWER);
- furi_record_close(RECORD_GUI);
- free(app);
- }
- int32_t power_settings_app(void* p) {
- uint32_t first_scene = PowerSettingsAppSceneStart;
- if(p && strlen(p) && !strcmp(p, "off")) {
- first_scene = PowerSettingsAppScenePowerOff;
- }
- PowerSettingsApp* app = power_settings_app_alloc(first_scene);
- view_dispatcher_run(app->view_dispatcher);
- power_settings_app_free(app);
- return 0;
- }
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