passport.c 3.6 KB

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  1. #include "assets_icons.h"
  2. #include "dolphin/helpers/dolphin_state.h"
  3. #include <core/check.h>
  4. #include <core/record.h>
  5. #include <furi.h>
  6. #include <gui/gui.h>
  7. #include <furi_hal_version.h>
  8. #include "dolphin/dolphin.h"
  9. #include "math.h"
  10. #define MOODS_TOTAL 3
  11. #define BUTTHURT_MAX 3
  12. static const Icon* const portrait_happy[BUTTHURT_MAX] = {
  13. &I_passport_happy1_46x49,
  14. &I_passport_happy2_46x49,
  15. &I_passport_happy3_46x49};
  16. static const Icon* const portrait_ok[BUTTHURT_MAX] = {
  17. &I_passport_okay1_46x49,
  18. &I_passport_okay2_46x49,
  19. &I_passport_okay3_46x49};
  20. static const Icon* const portrait_bad[BUTTHURT_MAX] = {
  21. &I_passport_bad1_46x49,
  22. &I_passport_bad2_46x49,
  23. &I_passport_bad3_46x49};
  24. static const Icon* const* portraits[MOODS_TOTAL] = {portrait_happy, portrait_ok, portrait_bad};
  25. static void input_callback(InputEvent* input, void* ctx) {
  26. FuriSemaphore* semaphore = ctx;
  27. if((input->type == InputTypeShort) && (input->key == InputKeyBack)) {
  28. furi_semaphore_release(semaphore);
  29. }
  30. }
  31. static void render_callback(Canvas* canvas, void* ctx) {
  32. DolphinStats* stats = ctx;
  33. char level_str[20];
  34. char mood_str[32];
  35. uint8_t mood = 0;
  36. if(stats->butthurt <= 4) {
  37. mood = 0;
  38. snprintf(mood_str, 20, "Mood: Happy");
  39. } else if(stats->butthurt <= 9) {
  40. mood = 1;
  41. snprintf(mood_str, 20, "Mood: Ok");
  42. } else {
  43. mood = 2;
  44. snprintf(mood_str, 20, "Mood: Angry");
  45. }
  46. uint32_t xp_progress = 0;
  47. uint32_t xp_to_levelup = dolphin_state_xp_to_levelup(stats->icounter);
  48. uint32_t xp_for_current_level =
  49. xp_to_levelup + dolphin_state_xp_above_last_levelup(stats->icounter);
  50. if(stats->level == 3) {
  51. xp_progress = 0;
  52. } else {
  53. xp_progress = xp_to_levelup * 64 / xp_for_current_level;
  54. }
  55. // multipass
  56. canvas_draw_icon(canvas, 0, 0, &I_passport_left_6x46);
  57. canvas_draw_icon(canvas, 0, 46, &I_passport_bottom_128x18);
  58. canvas_draw_line(canvas, 6, 0, 125, 0);
  59. canvas_draw_line(canvas, 127, 2, 127, 47);
  60. canvas_draw_dot(canvas, 126, 1);
  61. // portrait
  62. furi_assert((stats->level > 0) && (stats->level <= 3));
  63. canvas_draw_icon(canvas, 9, 5, portraits[mood][stats->level - 1]);
  64. canvas_draw_line(canvas, 58, 16, 123, 16);
  65. canvas_draw_line(canvas, 58, 30, 123, 30);
  66. canvas_draw_line(canvas, 58, 44, 123, 44);
  67. const char* my_name = furi_hal_version_get_name_ptr();
  68. snprintf(level_str, 20, "Level: %hu", stats->level);
  69. canvas_draw_str(canvas, 58, 12, my_name ? my_name : "Unknown");
  70. canvas_draw_str(canvas, 58, 26, mood_str);
  71. canvas_draw_str(canvas, 58, 40, level_str);
  72. canvas_set_color(canvas, ColorWhite);
  73. canvas_draw_box(canvas, 123 - xp_progress, 47, xp_progress + 1, 6);
  74. canvas_set_color(canvas, ColorBlack);
  75. canvas_draw_line(canvas, 123, 47, 123, 52);
  76. }
  77. int32_t passport_app(void* p) {
  78. UNUSED(p);
  79. FuriSemaphore* semaphore = furi_semaphore_alloc(1, 0);
  80. furi_assert(semaphore);
  81. ViewPort* view_port = view_port_alloc();
  82. Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
  83. DolphinStats stats = dolphin_stats(dolphin);
  84. furi_record_close(RECORD_DOLPHIN);
  85. view_port_draw_callback_set(view_port, render_callback, &stats);
  86. view_port_input_callback_set(view_port, input_callback, semaphore);
  87. Gui* gui = furi_record_open(RECORD_GUI);
  88. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  89. view_port_update(view_port);
  90. furi_check(furi_semaphore_acquire(semaphore, FuriWaitForever) == FuriStatusOk);
  91. gui_remove_view_port(gui, view_port);
  92. view_port_free(view_port);
  93. furi_record_close(RECORD_GUI);
  94. furi_semaphore_free(semaphore);
  95. return 0;
  96. }