desktop_settings_scene_start.c 3.6 KB

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  1. #include <applications.h>
  2. #include <lib/toolbox/value_index.h>
  3. #include "../desktop_settings_app.h"
  4. #include "desktop_settings_scene.h"
  5. #define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
  6. #define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
  7. #define SCENE_EVENT_SELECT_PIN_SETUP 2
  8. #define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
  9. #define AUTO_LOCK_DELAY_COUNT 6
  10. const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
  11. "OFF",
  12. "30s",
  13. "60s",
  14. "2min",
  15. "5min",
  16. "10min",
  17. };
  18. const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
  19. {0, 30000, 60000, 120000, 300000, 600000};
  20. static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
  21. DesktopSettingsApp* app = context;
  22. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  23. }
  24. static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
  25. DesktopSettingsApp* app = variable_item_get_context(item);
  26. uint8_t index = variable_item_get_current_value_index(item);
  27. variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
  28. app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
  29. }
  30. void desktop_settings_scene_start_on_enter(void* context) {
  31. DesktopSettingsApp* app = context;
  32. VariableItemList* variable_item_list = app->variable_item_list;
  33. VariableItem* item;
  34. uint8_t value_index;
  35. variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL);
  36. variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
  37. variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
  38. item = variable_item_list_add(
  39. variable_item_list,
  40. "Auto Lock Time",
  41. AUTO_LOCK_DELAY_COUNT,
  42. desktop_settings_scene_start_auto_lock_delay_changed,
  43. app);
  44. variable_item_list_set_enter_callback(
  45. variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
  46. value_index = value_index_uint32(
  47. app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
  48. variable_item_set_current_value_index(item, value_index);
  49. variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
  50. view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
  51. }
  52. bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
  53. DesktopSettingsApp* app = context;
  54. bool consumed = false;
  55. if(event.type == SceneManagerEventTypeCustom) {
  56. switch(event.event) {
  57. case SCENE_EVENT_SELECT_FAVORITE_PRIMARY:
  58. scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1);
  59. scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
  60. consumed = true;
  61. break;
  62. case SCENE_EVENT_SELECT_FAVORITE_SECONDARY:
  63. scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0);
  64. scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
  65. consumed = true;
  66. break;
  67. case SCENE_EVENT_SELECT_PIN_SETUP:
  68. scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
  69. consumed = true;
  70. break;
  71. case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
  72. consumed = true;
  73. break;
  74. }
  75. }
  76. return consumed;
  77. }
  78. void desktop_settings_scene_start_on_exit(void* context) {
  79. DesktopSettingsApp* app = context;
  80. variable_item_list_reset(app->variable_item_list);
  81. DESKTOP_SETTINGS_SAVE(&app->settings);
  82. }