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- #include "view_port_i.h"
- #include <furi.h>
- #include "gui.h"
- #include "gui_i.h"
- // TODO add mutex to view_port ops
- _Static_assert(ViewPortOrientationMAX == 4, "Incorrect ViewPortOrientation count");
- _Static_assert(
- (ViewPortOrientationHorizontal == 0 && ViewPortOrientationHorizontalFlip == 1 &&
- ViewPortOrientationVertical == 2 && ViewPortOrientationVerticalFlip == 3),
- "Incorrect ViewPortOrientation order");
- _Static_assert(InputKeyMAX == 6, "Incorrect InputKey count");
- _Static_assert(
- (InputKeyUp == 0 && InputKeyDown == 1 && InputKeyRight == 2 && InputKeyLeft == 3 &&
- InputKeyOk == 4 && InputKeyBack == 5),
- "Incorrect InputKey order");
- /** InputKey directional keys mappings for different screen orientations
- *
- */
- static const InputKey view_port_input_mapping[ViewPortOrientationMAX][InputKeyMAX] = {
- {InputKeyUp,
- InputKeyDown,
- InputKeyRight,
- InputKeyLeft,
- InputKeyOk,
- InputKeyBack}, //ViewPortOrientationHorizontal
- {InputKeyDown,
- InputKeyUp,
- InputKeyLeft,
- InputKeyRight,
- InputKeyOk,
- InputKeyBack}, //ViewPortOrientationHorizontalFlip
- {InputKeyRight,
- InputKeyLeft,
- InputKeyDown,
- InputKeyUp,
- InputKeyOk,
- InputKeyBack}, //ViewPortOrientationVertical
- {InputKeyLeft,
- InputKeyRight,
- InputKeyUp,
- InputKeyDown,
- InputKeyOk,
- InputKeyBack}, //ViewPortOrientationVerticalFlip
- };
- // Remaps directional pad buttons on Flipper based on ViewPort orientation
- static void view_port_map_input(InputEvent* event, ViewPortOrientation orientation) {
- furi_assert(orientation < ViewPortOrientationMAX && event->key < InputKeyMAX);
- event->key = view_port_input_mapping[orientation][event->key];
- }
- static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
- switch(view_port->orientation) {
- case ViewPortOrientationHorizontalFlip:
- canvas_set_orientation(canvas, CanvasOrientationHorizontalFlip);
- break;
- case ViewPortOrientationVertical:
- canvas_set_orientation(canvas, CanvasOrientationVertical);
- break;
- case ViewPortOrientationVerticalFlip:
- canvas_set_orientation(canvas, CanvasOrientationVerticalFlip);
- break;
- default:
- canvas_set_orientation(canvas, CanvasOrientationHorizontal);
- break;
- };
- }
- ViewPort* view_port_alloc() {
- ViewPort* view_port = malloc(sizeof(ViewPort));
- view_port->orientation = ViewPortOrientationHorizontal;
- view_port->is_enabled = true;
- return view_port;
- }
- void view_port_free(ViewPort* view_port) {
- furi_assert(view_port);
- furi_check(view_port->gui == NULL);
- free(view_port);
- }
- void view_port_set_width(ViewPort* view_port, uint8_t width) {
- furi_assert(view_port);
- view_port->width = width;
- }
- uint8_t view_port_get_width(ViewPort* view_port) {
- furi_assert(view_port);
- return view_port->width;
- }
- void view_port_set_height(ViewPort* view_port, uint8_t height) {
- furi_assert(view_port);
- view_port->height = height;
- }
- uint8_t view_port_get_height(ViewPort* view_port) {
- furi_assert(view_port);
- return view_port->height;
- }
- void view_port_enabled_set(ViewPort* view_port, bool enabled) {
- furi_assert(view_port);
- if(view_port->is_enabled != enabled) {
- view_port->is_enabled = enabled;
- if(view_port->gui) gui_update(view_port->gui);
- }
- }
- bool view_port_is_enabled(ViewPort* view_port) {
- furi_assert(view_port);
- return view_port->is_enabled;
- }
- void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
- furi_assert(view_port);
- view_port->draw_callback = callback;
- view_port->draw_callback_context = context;
- }
- void view_port_input_callback_set(
- ViewPort* view_port,
- ViewPortInputCallback callback,
- void* context) {
- furi_assert(view_port);
- view_port->input_callback = callback;
- view_port->input_callback_context = context;
- }
- void view_port_update(ViewPort* view_port) {
- furi_assert(view_port);
- if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
- }
- void view_port_gui_set(ViewPort* view_port, Gui* gui) {
- furi_assert(view_port);
- view_port->gui = gui;
- }
- void view_port_draw(ViewPort* view_port, Canvas* canvas) {
- furi_assert(view_port);
- furi_assert(canvas);
- furi_check(view_port->gui);
- if(view_port->draw_callback) {
- view_port_setup_canvas_orientation(view_port, canvas);
- view_port->draw_callback(canvas, view_port->draw_callback_context);
- }
- }
- void view_port_input(ViewPort* view_port, InputEvent* event) {
- furi_assert(view_port);
- furi_assert(event);
- furi_check(view_port->gui);
- if(view_port->input_callback) {
- ViewPortOrientation orientation = view_port_get_orientation(view_port);
- view_port_map_input(event, orientation);
- view_port->input_callback(event, view_port->input_callback_context);
- }
- }
- void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
- furi_assert(view_port);
- view_port->orientation = orientation;
- }
- ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
- return view_port->orientation;
- }
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