view_dispatcher.c 13 KB

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  1. #include "view_dispatcher_i.h"
  2. #define TAG "ViewDispatcher"
  3. ViewDispatcher* view_dispatcher_alloc() {
  4. ViewDispatcher* view_dispatcher = malloc(sizeof(ViewDispatcher));
  5. view_dispatcher->view_port = view_port_alloc();
  6. view_port_draw_callback_set(
  7. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  8. view_port_input_callback_set(
  9. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  10. view_port_enabled_set(view_dispatcher->view_port, false);
  11. ViewDict_init(view_dispatcher->views);
  12. return view_dispatcher;
  13. }
  14. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  15. // Detach from gui
  16. if(view_dispatcher->gui) {
  17. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  18. }
  19. // Crash if not all views were freed
  20. furi_assert(!ViewDict_size(view_dispatcher->views));
  21. ViewDict_clear(view_dispatcher->views);
  22. // Free ViewPort
  23. view_port_free(view_dispatcher->view_port);
  24. // Free internal queue
  25. if(view_dispatcher->queue) {
  26. furi_message_queue_free(view_dispatcher->queue);
  27. }
  28. // Free dispatcher
  29. free(view_dispatcher);
  30. }
  31. void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
  32. furi_assert(view_dispatcher);
  33. furi_assert(view_dispatcher->queue == NULL);
  34. view_dispatcher->queue = furi_message_queue_alloc(16, sizeof(ViewDispatcherMessage));
  35. }
  36. void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context) {
  37. furi_assert(view_dispatcher);
  38. view_dispatcher->event_context = context;
  39. }
  40. void view_dispatcher_set_navigation_event_callback(
  41. ViewDispatcher* view_dispatcher,
  42. ViewDispatcherNavigationEventCallback callback) {
  43. furi_assert(view_dispatcher);
  44. furi_assert(callback);
  45. view_dispatcher->navigation_event_callback = callback;
  46. }
  47. void view_dispatcher_set_custom_event_callback(
  48. ViewDispatcher* view_dispatcher,
  49. ViewDispatcherCustomEventCallback callback) {
  50. furi_assert(view_dispatcher);
  51. furi_assert(callback);
  52. view_dispatcher->custom_event_callback = callback;
  53. }
  54. void view_dispatcher_set_tick_event_callback(
  55. ViewDispatcher* view_dispatcher,
  56. ViewDispatcherTickEventCallback callback,
  57. uint32_t tick_period) {
  58. furi_assert(view_dispatcher);
  59. furi_assert(callback);
  60. view_dispatcher->tick_event_callback = callback;
  61. view_dispatcher->tick_period = tick_period;
  62. }
  63. void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
  64. furi_assert(view_dispatcher);
  65. furi_assert(view_dispatcher->queue);
  66. uint32_t tick_period = view_dispatcher->tick_period == 0 ? FuriWaitForever :
  67. view_dispatcher->tick_period;
  68. ViewDispatcherMessage message;
  69. while(1) {
  70. if(furi_message_queue_get(view_dispatcher->queue, &message, tick_period) != FuriStatusOk) {
  71. view_dispatcher_handle_tick_event(view_dispatcher);
  72. continue;
  73. }
  74. if(message.type == ViewDispatcherMessageTypeStop) {
  75. break;
  76. } else if(message.type == ViewDispatcherMessageTypeInput) {
  77. view_dispatcher_handle_input(view_dispatcher, &message.input);
  78. } else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
  79. view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
  80. }
  81. }
  82. // Wait till all input events delivered
  83. while(view_dispatcher->ongoing_input) {
  84. furi_message_queue_get(view_dispatcher->queue, &message, FuriWaitForever);
  85. if(message.type == ViewDispatcherMessageTypeInput) {
  86. uint8_t key_bit = (1 << message.input.key);
  87. if(message.input.type == InputTypePress) {
  88. view_dispatcher->ongoing_input |= key_bit;
  89. } else if(message.input.type == InputTypeRelease) {
  90. view_dispatcher->ongoing_input &= ~key_bit;
  91. }
  92. }
  93. }
  94. }
  95. void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
  96. furi_assert(view_dispatcher);
  97. furi_assert(view_dispatcher->queue);
  98. ViewDispatcherMessage message;
  99. message.type = ViewDispatcherMessageTypeStop;
  100. furi_check(
  101. furi_message_queue_put(view_dispatcher->queue, &message, FuriWaitForever) == FuriStatusOk);
  102. }
  103. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  104. furi_assert(view_dispatcher);
  105. furi_assert(view);
  106. // Check if view id is not used and register view
  107. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  108. // Lock gui
  109. if(view_dispatcher->gui) {
  110. gui_lock(view_dispatcher->gui);
  111. }
  112. ViewDict_set_at(view_dispatcher->views, view_id, view);
  113. view_set_update_callback(view, view_dispatcher_update);
  114. view_set_update_callback_context(view, view_dispatcher);
  115. // Unlock gui
  116. if(view_dispatcher->gui) {
  117. gui_unlock(view_dispatcher->gui);
  118. }
  119. }
  120. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  121. furi_assert(view_dispatcher);
  122. // Lock gui
  123. if(view_dispatcher->gui) {
  124. gui_lock(view_dispatcher->gui);
  125. }
  126. // Get View by ID
  127. View* view = *ViewDict_get(view_dispatcher->views, view_id);
  128. // Disable the view if it is active
  129. if(view_dispatcher->current_view == view) {
  130. view_dispatcher_set_current_view(view_dispatcher, NULL);
  131. }
  132. // Check if view is recieving input
  133. if(view_dispatcher->ongoing_input_view == view) {
  134. view_dispatcher->ongoing_input_view = NULL;
  135. }
  136. // Remove view
  137. furi_check(ViewDict_erase(view_dispatcher->views, view_id));
  138. view_set_update_callback(view, NULL);
  139. view_set_update_callback_context(view, NULL);
  140. // Unlock gui
  141. if(view_dispatcher->gui) {
  142. gui_unlock(view_dispatcher->gui);
  143. }
  144. }
  145. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  146. furi_assert(view_dispatcher);
  147. if(view_id == VIEW_NONE) {
  148. view_dispatcher_set_current_view(view_dispatcher, NULL);
  149. } else if(view_id == VIEW_IGNORE) {
  150. } else {
  151. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  152. furi_check(view_pp != NULL);
  153. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  154. }
  155. }
  156. void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
  157. furi_assert(view_dispatcher);
  158. furi_assert(view_dispatcher->gui);
  159. gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
  160. }
  161. void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
  162. furi_assert(view_dispatcher);
  163. furi_assert(view_dispatcher->gui);
  164. gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port);
  165. }
  166. void view_dispatcher_attach_to_gui(
  167. ViewDispatcher* view_dispatcher,
  168. Gui* gui,
  169. ViewDispatcherType type) {
  170. furi_assert(view_dispatcher);
  171. furi_assert(view_dispatcher->gui == NULL);
  172. furi_assert(gui);
  173. if(type == ViewDispatcherTypeDesktop) {
  174. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerDesktop);
  175. } else if(type == ViewDispatcherTypeWindow) {
  176. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerWindow);
  177. } else if(type == ViewDispatcherTypeFullscreen) {
  178. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  179. } else {
  180. furi_check(NULL);
  181. }
  182. view_dispatcher->gui = gui;
  183. }
  184. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  185. ViewDispatcher* view_dispatcher = context;
  186. if(view_dispatcher->current_view) {
  187. view_draw(view_dispatcher->current_view, canvas);
  188. }
  189. }
  190. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  191. ViewDispatcher* view_dispatcher = context;
  192. if(view_dispatcher->queue) {
  193. ViewDispatcherMessage message;
  194. message.type = ViewDispatcherMessageTypeInput;
  195. message.input = *event;
  196. furi_check(
  197. furi_message_queue_put(view_dispatcher->queue, &message, FuriWaitForever) ==
  198. FuriStatusOk);
  199. } else {
  200. view_dispatcher_handle_input(view_dispatcher, event);
  201. }
  202. }
  203. void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
  204. // Check input complementarity
  205. uint8_t key_bit = (1 << event->key);
  206. if(event->type == InputTypePress) {
  207. view_dispatcher->ongoing_input |= key_bit;
  208. } else if(event->type == InputTypeRelease) {
  209. view_dispatcher->ongoing_input &= ~key_bit;
  210. } else if(!(view_dispatcher->ongoing_input & key_bit)) {
  211. FURI_LOG_D(
  212. TAG,
  213. "non-complementary input, discarding key: %s, type: %s, sequence: %p",
  214. input_get_key_name(event->key),
  215. input_get_type_name(event->type),
  216. (void*)event->sequence);
  217. return;
  218. }
  219. // Set ongoing input view if this is event is first press event
  220. if(!(view_dispatcher->ongoing_input & ~key_bit) && event->type == InputTypePress) {
  221. view_dispatcher->ongoing_input_view = view_dispatcher->current_view;
  222. }
  223. // Deliver event
  224. if(view_dispatcher->current_view &&
  225. view_dispatcher->ongoing_input_view == view_dispatcher->current_view) {
  226. // Dispatch input to current view
  227. bool is_consumed = view_input(view_dispatcher->current_view, event);
  228. // Navigate if input is not consumed
  229. if(!is_consumed && (event->key == InputKeyBack) &&
  230. (event->type == InputTypeShort || event->type == InputTypeLong)) {
  231. // Navigate to previous
  232. uint32_t view_id = view_previous(view_dispatcher->current_view);
  233. if(view_id != VIEW_IGNORE) {
  234. // Switch to returned view
  235. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  236. } else if(view_dispatcher->navigation_event_callback) {
  237. // Dispatch navigation event
  238. if(!view_dispatcher->navigation_event_callback(view_dispatcher->event_context)) {
  239. // TODO: should we allow view_dispatcher to stop without navigation_event_callback?
  240. view_dispatcher_stop(view_dispatcher);
  241. return;
  242. }
  243. }
  244. }
  245. } else if(view_dispatcher->ongoing_input_view && event->type == InputTypeRelease) {
  246. FURI_LOG_D(
  247. TAG,
  248. "View changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  249. view_dispatcher->ongoing_input_view,
  250. view_dispatcher->current_view,
  251. input_get_key_name(event->key),
  252. input_get_type_name(event->type),
  253. (void*)event->sequence);
  254. view_input(view_dispatcher->ongoing_input_view, event);
  255. }
  256. }
  257. void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher) {
  258. if(view_dispatcher->tick_event_callback) {
  259. view_dispatcher->tick_event_callback(view_dispatcher->event_context);
  260. }
  261. }
  262. void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  263. bool is_consumed = false;
  264. if(view_dispatcher->current_view) {
  265. is_consumed = view_custom(view_dispatcher->current_view, event);
  266. }
  267. // If custom event is not consumed in View, call callback
  268. if(!is_consumed && view_dispatcher->custom_event_callback) {
  269. view_dispatcher->custom_event_callback(view_dispatcher->event_context, event);
  270. }
  271. }
  272. void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  273. furi_assert(view_dispatcher);
  274. furi_assert(view_dispatcher->queue);
  275. ViewDispatcherMessage message;
  276. message.type = ViewDispatcherMessageTypeCustomEvent;
  277. message.custom_event = event;
  278. furi_check(
  279. furi_message_queue_put(view_dispatcher->queue, &message, FuriWaitForever) == FuriStatusOk);
  280. }
  281. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  282. furi_assert(view_dispatcher);
  283. // Dispatch view exit event
  284. if(view_dispatcher->current_view) {
  285. view_exit(view_dispatcher->current_view);
  286. }
  287. // Set current view
  288. view_dispatcher->current_view = view;
  289. // Dispatch view enter event
  290. if(view_dispatcher->current_view) {
  291. if(view->orientation == ViewOrientationVertical) {
  292. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
  293. } else if(view->orientation == ViewOrientationVerticalFlip) {
  294. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVerticalFlip);
  295. } else if(view->orientation == ViewOrientationHorizontal) {
  296. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
  297. } else if(view->orientation == ViewOrientationHorizontalFlip) {
  298. view_port_set_orientation(
  299. view_dispatcher->view_port, ViewPortOrientationHorizontalFlip);
  300. }
  301. view_enter(view_dispatcher->current_view);
  302. view_port_enabled_set(view_dispatcher->view_port, true);
  303. view_port_update(view_dispatcher->view_port);
  304. } else {
  305. view_port_enabled_set(view_dispatcher->view_port, false);
  306. if(view_dispatcher->queue) {
  307. view_dispatcher_stop(view_dispatcher);
  308. }
  309. }
  310. }
  311. void view_dispatcher_update(View* view, void* context) {
  312. furi_assert(view);
  313. furi_assert(context);
  314. ViewDispatcher* view_dispatcher = context;
  315. if(view_dispatcher->current_view == view) {
  316. view_port_update(view_dispatcher->view_port);
  317. }
  318. }