desktop_view_locked.c 9.2 KB

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  1. #include <projdefs.h>
  2. #include <stdint.h>
  3. #include <furi.h>
  4. #include <gui/elements.h>
  5. #include <gui/icon.h>
  6. #include <gui/view.h>
  7. #include <assets_icons.h>
  8. #include <portmacro.h>
  9. #include <desktop/desktop_settings.h>
  10. #include "../desktop_i.h"
  11. #include "desktop_view_locked.h"
  12. #define DOOR_MOVING_INTERVAL_MS (1000 / 16)
  13. #define LOCKED_HINT_TIMEOUT_MS (1000)
  14. #define UNLOCKED_HINT_TIMEOUT_MS (2000)
  15. #define DOOR_OFFSET_START -55
  16. #define DOOR_OFFSET_END 0
  17. #define DOOR_L_FINAL_POS 0
  18. #define DOOR_R_FINAL_POS 60
  19. #define UNLOCK_CNT 3
  20. #define UNLOCK_RST_TIMEOUT 600
  21. struct DesktopViewLocked {
  22. View* view;
  23. DesktopViewLockedCallback callback;
  24. void* context;
  25. TimerHandle_t timer;
  26. uint8_t lock_count;
  27. uint32_t lock_lastpress;
  28. };
  29. typedef enum {
  30. DesktopViewLockedStateUnlocked,
  31. DesktopViewLockedStateLocked,
  32. DesktopViewLockedStateDoorsClosing,
  33. DesktopViewLockedStateLockedHintShown,
  34. DesktopViewLockedStateUnlockedHintShown
  35. } DesktopViewLockedState;
  36. typedef struct {
  37. bool pin_locked;
  38. int8_t door_offset;
  39. DesktopViewLockedState view_state;
  40. } DesktopViewLockedModel;
  41. void desktop_view_locked_set_callback(
  42. DesktopViewLocked* locked_view,
  43. DesktopViewLockedCallback callback,
  44. void* context) {
  45. furi_assert(locked_view);
  46. furi_assert(callback);
  47. locked_view->callback = callback;
  48. locked_view->context = context;
  49. }
  50. static void locked_view_timer_callback(TimerHandle_t timer) {
  51. DesktopViewLocked* locked_view = pvTimerGetTimerID(timer);
  52. locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
  53. }
  54. static void desktop_view_locked_doors_draw(Canvas* canvas, DesktopViewLockedModel* model) {
  55. int8_t offset = model->door_offset;
  56. uint8_t door_left_x = DOOR_L_FINAL_POS + offset;
  57. uint8_t door_right_x = DOOR_R_FINAL_POS - offset;
  58. uint8_t height = icon_get_height(&I_DoorLeft_70x55);
  59. canvas_draw_icon(canvas, door_left_x, canvas_height(canvas) - height, &I_DoorLeft_70x55);
  60. canvas_draw_icon(canvas, door_right_x, canvas_height(canvas) - height, &I_DoorRight_70x55);
  61. }
  62. static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) {
  63. bool stop = false;
  64. if(model->door_offset < DOOR_OFFSET_END) {
  65. model->door_offset = CLAMP(model->door_offset + 5, DOOR_OFFSET_END, DOOR_OFFSET_START);
  66. stop = true;
  67. }
  68. return stop;
  69. }
  70. static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) {
  71. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  72. const bool change_state = (model->view_state == DesktopViewLockedStateLocked) &&
  73. !model->pin_locked;
  74. if(change_state) {
  75. model->view_state = DesktopViewLockedStateLockedHintShown;
  76. }
  77. view_commit_model(locked_view->view, change_state);
  78. xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(LOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
  79. }
  80. void desktop_view_locked_update(DesktopViewLocked* locked_view) {
  81. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  82. DesktopViewLockedState view_state = model->view_state;
  83. if(view_state == DesktopViewLockedStateDoorsClosing &&
  84. !desktop_view_locked_doors_move(model)) {
  85. model->view_state = DesktopViewLockedStateLocked;
  86. } else if(view_state == DesktopViewLockedStateLockedHintShown) {
  87. model->view_state = DesktopViewLockedStateLocked;
  88. } else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
  89. model->view_state = DesktopViewLockedStateUnlocked;
  90. }
  91. view_commit_model(locked_view->view, true);
  92. if(view_state != DesktopViewLockedStateDoorsClosing) {
  93. xTimerStop(locked_view->timer, portMAX_DELAY);
  94. }
  95. }
  96. static void desktop_view_locked_draw(Canvas* canvas, void* model) {
  97. DesktopViewLockedModel* m = model;
  98. DesktopViewLockedState view_state = m->view_state;
  99. canvas_set_color(canvas, ColorBlack);
  100. if(view_state == DesktopViewLockedStateDoorsClosing) {
  101. desktop_view_locked_doors_draw(canvas, m);
  102. canvas_set_font(canvas, FontPrimary);
  103. elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
  104. } else if(view_state == DesktopViewLockedStateLockedHintShown) {
  105. canvas_set_font(canvas, FontSecondary);
  106. elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
  107. elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
  108. canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
  109. canvas_draw_icon(canvas, 80, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
  110. canvas_draw_icon(canvas, 95, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
  111. canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
  112. canvas_draw_dot(canvas, 17, 61);
  113. } else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
  114. canvas_set_font(canvas, FontPrimary);
  115. elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
  116. }
  117. }
  118. View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) {
  119. furi_assert(locked_view);
  120. return locked_view->view;
  121. }
  122. static bool desktop_view_locked_input(InputEvent* event, void* context) {
  123. furi_assert(event);
  124. furi_assert(context);
  125. bool is_changed = false;
  126. const uint32_t press_time = xTaskGetTickCount();
  127. DesktopViewLocked* locked_view = context;
  128. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  129. if(model->view_state == DesktopViewLockedStateUnlockedHintShown &&
  130. event->type == InputTypePress) {
  131. model->view_state = DesktopViewLockedStateUnlocked;
  132. is_changed = true;
  133. }
  134. const DesktopViewLockedState view_state = model->view_state;
  135. const bool pin_locked = model->pin_locked;
  136. view_commit_model(locked_view->view, is_changed);
  137. if(view_state == DesktopViewLockedStateUnlocked) {
  138. return false;
  139. } else if(view_state == DesktopViewLockedStateLocked && pin_locked) {
  140. locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context);
  141. } else if(
  142. view_state == DesktopViewLockedStateLocked ||
  143. view_state == DesktopViewLockedStateLockedHintShown) {
  144. if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
  145. locked_view->lock_lastpress = press_time;
  146. locked_view->lock_count = 0;
  147. }
  148. desktop_view_locked_update_hint_icon_timeout(locked_view);
  149. if(event->key == InputKeyBack) {
  150. if(event->type == InputTypeShort) {
  151. locked_view->lock_lastpress = press_time;
  152. locked_view->lock_count++;
  153. if(locked_view->lock_count == UNLOCK_CNT) {
  154. locked_view->callback(DesktopLockedEventUnlocked, locked_view->context);
  155. }
  156. }
  157. } else {
  158. locked_view->lock_count = 0;
  159. }
  160. locked_view->lock_lastpress = press_time;
  161. }
  162. return true;
  163. }
  164. DesktopViewLocked* desktop_view_locked_alloc() {
  165. DesktopViewLocked* locked_view = malloc(sizeof(DesktopViewLocked));
  166. locked_view->view = view_alloc();
  167. locked_view->timer =
  168. xTimerCreate(NULL, 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
  169. view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel));
  170. view_set_context(locked_view->view, locked_view);
  171. view_set_draw_callback(locked_view->view, desktop_view_locked_draw);
  172. view_set_input_callback(locked_view->view, desktop_view_locked_input);
  173. return locked_view;
  174. }
  175. void desktop_view_locked_free(DesktopViewLocked* locked_view) {
  176. furi_assert(locked_view);
  177. furi_timer_free(locked_view->timer);
  178. view_free(locked_view->view);
  179. free(locked_view);
  180. }
  181. void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
  182. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  183. furi_assert(model->view_state == DesktopViewLockedStateLocked);
  184. model->view_state = DesktopViewLockedStateDoorsClosing;
  185. model->door_offset = DOOR_OFFSET_START;
  186. view_commit_model(locked_view->view, true);
  187. xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(DOOR_MOVING_INTERVAL_MS), portMAX_DELAY);
  188. }
  189. void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) {
  190. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  191. furi_assert(model->view_state == DesktopViewLockedStateUnlocked);
  192. model->view_state = DesktopViewLockedStateLocked;
  193. model->pin_locked = pin_locked;
  194. view_commit_model(locked_view->view, true);
  195. }
  196. void desktop_view_locked_unlock(DesktopViewLocked* locked_view) {
  197. locked_view->lock_count = 0;
  198. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  199. model->view_state = DesktopViewLockedStateUnlockedHintShown;
  200. model->pin_locked = false;
  201. view_commit_model(locked_view->view, true);
  202. xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(UNLOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
  203. }
  204. bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view) {
  205. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  206. const DesktopViewLockedState view_state = model->view_state;
  207. view_commit_model(locked_view->view, false);
  208. return view_state == DesktopViewLockedStateLockedHintShown;
  209. }