picopass_scene_write_card_success.c 1.6 KB

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  1. #include "../picopass_i.h"
  2. #include <dolphin/dolphin.h>
  3. void picopass_scene_write_card_success_widget_callback(
  4. GuiButtonType result,
  5. InputType type,
  6. void* context) {
  7. furi_assert(context);
  8. Picopass* picopass = context;
  9. if(type == InputTypeShort) {
  10. view_dispatcher_send_custom_event(picopass->view_dispatcher, result);
  11. }
  12. }
  13. void picopass_scene_write_card_success_on_enter(void* context) {
  14. Picopass* picopass = context;
  15. Widget* widget = picopass->widget;
  16. DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
  17. // Send notification
  18. notification_message(picopass->notifications, &sequence_success);
  19. widget_add_button_element(
  20. widget,
  21. GuiButtonTypeLeft,
  22. "Retry",
  23. picopass_scene_write_card_success_widget_callback,
  24. picopass);
  25. view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewWidget);
  26. }
  27. bool picopass_scene_write_card_success_on_event(void* context, SceneManagerEvent event) {
  28. Picopass* picopass = context;
  29. bool consumed = false;
  30. if(event.type == SceneManagerEventTypeCustom) {
  31. if(event.event == GuiButtonTypeLeft) {
  32. consumed = scene_manager_previous_scene(picopass->scene_manager);
  33. } else if(event.event == GuiButtonTypeRight) {
  34. // Clear device name
  35. picopass_device_set_name(picopass->dev, "");
  36. scene_manager_next_scene(picopass->scene_manager, PicopassSceneCardMenu);
  37. consumed = true;
  38. }
  39. }
  40. return consumed;
  41. }
  42. void picopass_scene_write_card_success_on_exit(void* context) {
  43. Picopass* picopass = context;
  44. // Clear view
  45. widget_reset(picopass->widget);
  46. }