picopass_scene_card_menu.c 2.2 KB

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  1. #include "../picopass_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexSave,
  4. SubmenuIndexSaveAsLF,
  5. };
  6. void picopass_scene_card_menu_submenu_callback(void* context, uint32_t index) {
  7. Picopass* picopass = context;
  8. view_dispatcher_send_custom_event(picopass->view_dispatcher, index);
  9. }
  10. void picopass_scene_card_menu_on_enter(void* context) {
  11. Picopass* picopass = context;
  12. Submenu* submenu = picopass->submenu;
  13. submenu_add_item(
  14. submenu, "Save", SubmenuIndexSave, picopass_scene_card_menu_submenu_callback, picopass);
  15. if(picopass->dev->dev_data.pacs.record.valid) {
  16. submenu_add_item(
  17. submenu,
  18. "Save as LF",
  19. SubmenuIndexSaveAsLF,
  20. picopass_scene_card_menu_submenu_callback,
  21. picopass);
  22. }
  23. submenu_set_selected_item(
  24. picopass->submenu,
  25. scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneCardMenu));
  26. view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu);
  27. }
  28. bool picopass_scene_card_menu_on_event(void* context, SceneManagerEvent event) {
  29. Picopass* picopass = context;
  30. bool consumed = false;
  31. if(event.type == SceneManagerEventTypeCustom) {
  32. if(event.event == SubmenuIndexSave) {
  33. scene_manager_set_scene_state(
  34. picopass->scene_manager, PicopassSceneCardMenu, SubmenuIndexSave);
  35. scene_manager_next_scene(picopass->scene_manager, PicopassSceneSaveName);
  36. picopass->dev->format = PicopassDeviceSaveFormatHF;
  37. consumed = true;
  38. } else if(event.event == SubmenuIndexSaveAsLF) {
  39. scene_manager_set_scene_state(
  40. picopass->scene_manager, PicopassSceneCardMenu, SubmenuIndexSaveAsLF);
  41. picopass->dev->format = PicopassDeviceSaveFormatLF;
  42. scene_manager_next_scene(picopass->scene_manager, PicopassSceneSaveName);
  43. consumed = true;
  44. }
  45. } else if(event.type == SceneManagerEventTypeBack) {
  46. consumed = scene_manager_search_and_switch_to_previous_scene(
  47. picopass->scene_manager, PicopassSceneStart);
  48. }
  49. return consumed;
  50. }
  51. void picopass_scene_card_menu_on_exit(void* context) {
  52. Picopass* picopass = context;
  53. submenu_reset(picopass->submenu);
  54. }