picopass.c 5.5 KB

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  1. #include "picopass_i.h"
  2. #define TAG "PicoPass"
  3. bool picopass_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. Picopass* picopass = context;
  6. return scene_manager_handle_custom_event(picopass->scene_manager, event);
  7. }
  8. bool picopass_back_event_callback(void* context) {
  9. furi_assert(context);
  10. Picopass* picopass = context;
  11. return scene_manager_handle_back_event(picopass->scene_manager);
  12. }
  13. void picopass_tick_event_callback(void* context) {
  14. furi_assert(context);
  15. Picopass* picopass = context;
  16. scene_manager_handle_tick_event(picopass->scene_manager);
  17. }
  18. Picopass* picopass_alloc() {
  19. Picopass* picopass = malloc(sizeof(Picopass));
  20. picopass->worker = picopass_worker_alloc();
  21. picopass->view_dispatcher = view_dispatcher_alloc();
  22. picopass->scene_manager = scene_manager_alloc(&picopass_scene_handlers, picopass);
  23. view_dispatcher_enable_queue(picopass->view_dispatcher);
  24. view_dispatcher_set_event_callback_context(picopass->view_dispatcher, picopass);
  25. view_dispatcher_set_custom_event_callback(
  26. picopass->view_dispatcher, picopass_custom_event_callback);
  27. view_dispatcher_set_navigation_event_callback(
  28. picopass->view_dispatcher, picopass_back_event_callback);
  29. view_dispatcher_set_tick_event_callback(
  30. picopass->view_dispatcher, picopass_tick_event_callback, 100);
  31. // Picopass device
  32. picopass->dev = picopass_device_alloc();
  33. // Open GUI record
  34. picopass->gui = furi_record_open(RECORD_GUI);
  35. view_dispatcher_attach_to_gui(
  36. picopass->view_dispatcher, picopass->gui, ViewDispatcherTypeFullscreen);
  37. // Open Notification record
  38. picopass->notifications = furi_record_open(RECORD_NOTIFICATION);
  39. // Submenu
  40. picopass->submenu = submenu_alloc();
  41. view_dispatcher_add_view(
  42. picopass->view_dispatcher, PicopassViewMenu, submenu_get_view(picopass->submenu));
  43. // Popup
  44. picopass->popup = popup_alloc();
  45. view_dispatcher_add_view(
  46. picopass->view_dispatcher, PicopassViewPopup, popup_get_view(picopass->popup));
  47. // Loading
  48. picopass->loading = loading_alloc();
  49. view_dispatcher_add_view(
  50. picopass->view_dispatcher, PicopassViewLoading, loading_get_view(picopass->loading));
  51. // Text Input
  52. picopass->text_input = text_input_alloc();
  53. view_dispatcher_add_view(
  54. picopass->view_dispatcher,
  55. PicopassViewTextInput,
  56. text_input_get_view(picopass->text_input));
  57. // Custom Widget
  58. picopass->widget = widget_alloc();
  59. view_dispatcher_add_view(
  60. picopass->view_dispatcher, PicopassViewWidget, widget_get_view(picopass->widget));
  61. return picopass;
  62. }
  63. void picopass_free(Picopass* picopass) {
  64. furi_assert(picopass);
  65. // Picopass device
  66. picopass_device_free(picopass->dev);
  67. picopass->dev = NULL;
  68. // Submenu
  69. view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewMenu);
  70. submenu_free(picopass->submenu);
  71. // Popup
  72. view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewPopup);
  73. popup_free(picopass->popup);
  74. // Loading
  75. view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewLoading);
  76. loading_free(picopass->loading);
  77. // TextInput
  78. view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewTextInput);
  79. text_input_free(picopass->text_input);
  80. // Custom Widget
  81. view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewWidget);
  82. widget_free(picopass->widget);
  83. // Worker
  84. picopass_worker_stop(picopass->worker);
  85. picopass_worker_free(picopass->worker);
  86. // View Dispatcher
  87. view_dispatcher_free(picopass->view_dispatcher);
  88. // Scene Manager
  89. scene_manager_free(picopass->scene_manager);
  90. // GUI
  91. furi_record_close(RECORD_GUI);
  92. picopass->gui = NULL;
  93. // Notifications
  94. furi_record_close(RECORD_NOTIFICATION);
  95. picopass->notifications = NULL;
  96. free(picopass);
  97. }
  98. void picopass_text_store_set(Picopass* picopass, const char* text, ...) {
  99. va_list args;
  100. va_start(args, text);
  101. vsnprintf(picopass->text_store, sizeof(picopass->text_store), text, args);
  102. va_end(args);
  103. }
  104. void picopass_text_store_clear(Picopass* picopass) {
  105. memset(picopass->text_store, 0, sizeof(picopass->text_store));
  106. }
  107. static const NotificationSequence picopass_sequence_blink_start_blue = {
  108. &message_blink_start_10,
  109. &message_blink_set_color_blue,
  110. &message_do_not_reset,
  111. NULL,
  112. };
  113. static const NotificationSequence picopass_sequence_blink_stop = {
  114. &message_blink_stop,
  115. NULL,
  116. };
  117. void picopass_blink_start(Picopass* picopass) {
  118. notification_message(picopass->notifications, &picopass_sequence_blink_start_blue);
  119. }
  120. void picopass_blink_stop(Picopass* picopass) {
  121. notification_message(picopass->notifications, &picopass_sequence_blink_stop);
  122. }
  123. void picopass_show_loading_popup(void* context, bool show) {
  124. Picopass* picopass = context;
  125. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  126. if(show) {
  127. // Raise timer priority so that animations can play
  128. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  129. view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewLoading);
  130. } else {
  131. // Restore default timer priority
  132. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  133. }
  134. }
  135. int32_t picopass_app(void* p) {
  136. UNUSED(p);
  137. Picopass* picopass = picopass_alloc();
  138. scene_manager_next_scene(picopass->scene_manager, PicopassSceneStart);
  139. view_dispatcher_run(picopass->view_dispatcher);
  140. picopass_free(picopass);
  141. return 0;
  142. }