bt_hid_mouse.c 8.0 KB

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  1. #include "bt_hid_mouse.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. #include "bt_hid_icons.h"
  7. struct BtHidMouse {
  8. View* view;
  9. };
  10. #define MOUSE_MOVE_SHORT 5
  11. #define MOUSE_MOVE_LONG 20
  12. typedef struct {
  13. bool left_pressed;
  14. bool up_pressed;
  15. bool right_pressed;
  16. bool down_pressed;
  17. bool left_mouse_pressed;
  18. bool left_mouse_held;
  19. bool right_mouse_pressed;
  20. bool connected;
  21. } BtHidMouseModel;
  22. static void bt_hid_mouse_draw_callback(Canvas* canvas, void* context) {
  23. furi_assert(context);
  24. BtHidMouseModel* model = context;
  25. // Header
  26. if(model->connected) {
  27. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  28. } else {
  29. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  30. }
  31. canvas_set_font(canvas, FontPrimary);
  32. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
  33. canvas_set_font(canvas, FontSecondary);
  34. if(model->left_mouse_held == true) {
  35. elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
  36. } else {
  37. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  38. canvas_set_font(canvas, FontSecondary);
  39. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  40. }
  41. // Keypad circles
  42. canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
  43. // Up
  44. if(model->up_pressed) {
  45. canvas_set_bitmap_mode(canvas, 1);
  46. canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
  47. canvas_set_bitmap_mode(canvas, 0);
  48. canvas_set_color(canvas, ColorWhite);
  49. }
  50. canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
  51. canvas_set_color(canvas, ColorBlack);
  52. // Down
  53. if(model->down_pressed) {
  54. canvas_set_bitmap_mode(canvas, 1);
  55. canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
  56. canvas_set_bitmap_mode(canvas, 0);
  57. canvas_set_color(canvas, ColorWhite);
  58. }
  59. canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
  60. canvas_set_color(canvas, ColorBlack);
  61. // Left
  62. if(model->left_pressed) {
  63. canvas_set_bitmap_mode(canvas, 1);
  64. canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
  65. canvas_set_bitmap_mode(canvas, 0);
  66. canvas_set_color(canvas, ColorWhite);
  67. }
  68. canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
  69. canvas_set_color(canvas, ColorBlack);
  70. // Right
  71. if(model->right_pressed) {
  72. canvas_set_bitmap_mode(canvas, 1);
  73. canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
  74. canvas_set_bitmap_mode(canvas, 0);
  75. canvas_set_color(canvas, ColorWhite);
  76. }
  77. canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
  78. canvas_set_color(canvas, ColorBlack);
  79. // Ok
  80. if(model->left_mouse_pressed) {
  81. canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
  82. } else {
  83. canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
  84. }
  85. // Back
  86. if(model->right_mouse_pressed) {
  87. canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
  88. } else {
  89. canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
  90. }
  91. }
  92. static void bt_hid_mouse_process(BtHidMouse* bt_hid_mouse, InputEvent* event) {
  93. with_view_model(
  94. bt_hid_mouse->view,
  95. BtHidMouseModel * model,
  96. {
  97. if(event->key == InputKeyBack) {
  98. if(event->type == InputTypeShort) {
  99. furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_RIGHT);
  100. furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_RIGHT);
  101. } else if(event->type == InputTypePress) {
  102. model->right_mouse_pressed = true;
  103. } else if(event->type == InputTypeRelease) {
  104. model->right_mouse_pressed = false;
  105. }
  106. } else if(event->key == InputKeyOk) {
  107. if(event->type == InputTypeShort) {
  108. // Just release if it was being held before
  109. if(!model->left_mouse_held) furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT);
  110. furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_LEFT);
  111. model->left_mouse_held = false;
  112. } else if(event->type == InputTypeLong) {
  113. furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT);
  114. model->left_mouse_held = true;
  115. model->left_mouse_pressed = true;
  116. } else if(event->type == InputTypePress) {
  117. model->left_mouse_pressed = true;
  118. } else if(event->type == InputTypeRelease) {
  119. // Only release if it wasn't a long press
  120. if(!model->left_mouse_held) model->left_mouse_pressed = false;
  121. }
  122. } else if(event->key == InputKeyRight) {
  123. if(event->type == InputTypePress) {
  124. model->right_pressed = true;
  125. furi_hal_bt_hid_mouse_move(MOUSE_MOVE_SHORT, 0);
  126. } else if(event->type == InputTypeRepeat) {
  127. furi_hal_bt_hid_mouse_move(MOUSE_MOVE_LONG, 0);
  128. } else if(event->type == InputTypeRelease) {
  129. model->right_pressed = false;
  130. }
  131. } else if(event->key == InputKeyLeft) {
  132. if(event->type == InputTypePress) {
  133. model->left_pressed = true;
  134. furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_SHORT, 0);
  135. } else if(event->type == InputTypeRepeat) {
  136. furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_LONG, 0);
  137. } else if(event->type == InputTypeRelease) {
  138. model->left_pressed = false;
  139. }
  140. } else if(event->key == InputKeyDown) {
  141. if(event->type == InputTypePress) {
  142. model->down_pressed = true;
  143. furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_SHORT);
  144. } else if(event->type == InputTypeRepeat) {
  145. furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_LONG);
  146. } else if(event->type == InputTypeRelease) {
  147. model->down_pressed = false;
  148. }
  149. } else if(event->key == InputKeyUp) {
  150. if(event->type == InputTypePress) {
  151. model->up_pressed = true;
  152. furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_SHORT);
  153. } else if(event->type == InputTypeRepeat) {
  154. furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_LONG);
  155. } else if(event->type == InputTypeRelease) {
  156. model->up_pressed = false;
  157. }
  158. }
  159. },
  160. true);
  161. }
  162. static bool bt_hid_mouse_input_callback(InputEvent* event, void* context) {
  163. furi_assert(context);
  164. BtHidMouse* bt_hid_mouse = context;
  165. bool consumed = false;
  166. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  167. furi_hal_bt_hid_mouse_release_all();
  168. } else {
  169. bt_hid_mouse_process(bt_hid_mouse, event);
  170. consumed = true;
  171. }
  172. return consumed;
  173. }
  174. BtHidMouse* bt_hid_mouse_alloc() {
  175. BtHidMouse* bt_hid_mouse = malloc(sizeof(BtHidMouse));
  176. bt_hid_mouse->view = view_alloc();
  177. view_set_context(bt_hid_mouse->view, bt_hid_mouse);
  178. view_allocate_model(bt_hid_mouse->view, ViewModelTypeLocking, sizeof(BtHidMouseModel));
  179. view_set_draw_callback(bt_hid_mouse->view, bt_hid_mouse_draw_callback);
  180. view_set_input_callback(bt_hid_mouse->view, bt_hid_mouse_input_callback);
  181. return bt_hid_mouse;
  182. }
  183. void bt_hid_mouse_free(BtHidMouse* bt_hid_mouse) {
  184. furi_assert(bt_hid_mouse);
  185. view_free(bt_hid_mouse->view);
  186. free(bt_hid_mouse);
  187. }
  188. View* bt_hid_mouse_get_view(BtHidMouse* bt_hid_mouse) {
  189. furi_assert(bt_hid_mouse);
  190. return bt_hid_mouse->view;
  191. }
  192. void bt_hid_mouse_set_connected_status(BtHidMouse* bt_hid_mouse, bool connected) {
  193. furi_assert(bt_hid_mouse);
  194. with_view_model(
  195. bt_hid_mouse->view, BtHidMouseModel * model, { model->connected = connected; }, true);
  196. }