bt_hid_media.c 7.2 KB

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  1. #include "bt_hid_media.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. #include "bt_hid_icons.h"
  7. struct BtHidMedia {
  8. View* view;
  9. };
  10. typedef struct {
  11. bool left_pressed;
  12. bool up_pressed;
  13. bool right_pressed;
  14. bool down_pressed;
  15. bool ok_pressed;
  16. bool connected;
  17. } BtHidMediaModel;
  18. static void bt_hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
  19. canvas_draw_triangle(canvas, x, y, 5, 3, dir);
  20. if(dir == CanvasDirectionBottomToTop) {
  21. canvas_draw_dot(canvas, x, y - 1);
  22. } else if(dir == CanvasDirectionTopToBottom) {
  23. canvas_draw_dot(canvas, x, y + 1);
  24. } else if(dir == CanvasDirectionRightToLeft) {
  25. canvas_draw_dot(canvas, x - 1, y);
  26. } else if(dir == CanvasDirectionLeftToRight) {
  27. canvas_draw_dot(canvas, x + 1, y);
  28. }
  29. }
  30. static void bt_hid_media_draw_callback(Canvas* canvas, void* context) {
  31. furi_assert(context);
  32. BtHidMediaModel* model = context;
  33. // Header
  34. if(model->connected) {
  35. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  36. } else {
  37. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  38. }
  39. canvas_set_font(canvas, FontPrimary);
  40. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media");
  41. canvas_set_font(canvas, FontSecondary);
  42. // Keypad circles
  43. canvas_draw_icon(canvas, 76, 8, &I_Circles_47x47);
  44. // Up
  45. if(model->up_pressed) {
  46. canvas_set_bitmap_mode(canvas, 1);
  47. canvas_draw_icon(canvas, 93, 9, &I_Pressed_Button_13x13);
  48. canvas_set_bitmap_mode(canvas, 0);
  49. canvas_set_color(canvas, ColorWhite);
  50. }
  51. canvas_draw_icon(canvas, 96, 12, &I_Volup_8x6);
  52. canvas_set_color(canvas, ColorBlack);
  53. // Down
  54. if(model->down_pressed) {
  55. canvas_set_bitmap_mode(canvas, 1);
  56. canvas_draw_icon(canvas, 93, 41, &I_Pressed_Button_13x13);
  57. canvas_set_bitmap_mode(canvas, 0);
  58. canvas_set_color(canvas, ColorWhite);
  59. }
  60. canvas_draw_icon(canvas, 96, 45, &I_Voldwn_6x6);
  61. canvas_set_color(canvas, ColorBlack);
  62. // Left
  63. if(model->left_pressed) {
  64. canvas_set_bitmap_mode(canvas, 1);
  65. canvas_draw_icon(canvas, 77, 25, &I_Pressed_Button_13x13);
  66. canvas_set_bitmap_mode(canvas, 0);
  67. canvas_set_color(canvas, ColorWhite);
  68. }
  69. bt_hid_media_draw_arrow(canvas, 82, 31, CanvasDirectionRightToLeft);
  70. bt_hid_media_draw_arrow(canvas, 86, 31, CanvasDirectionRightToLeft);
  71. canvas_set_color(canvas, ColorBlack);
  72. // Right
  73. if(model->right_pressed) {
  74. canvas_set_bitmap_mode(canvas, 1);
  75. canvas_draw_icon(canvas, 109, 25, &I_Pressed_Button_13x13);
  76. canvas_set_bitmap_mode(canvas, 0);
  77. canvas_set_color(canvas, ColorWhite);
  78. }
  79. bt_hid_media_draw_arrow(canvas, 112, 31, CanvasDirectionLeftToRight);
  80. bt_hid_media_draw_arrow(canvas, 116, 31, CanvasDirectionLeftToRight);
  81. canvas_set_color(canvas, ColorBlack);
  82. // Ok
  83. if(model->ok_pressed) {
  84. canvas_draw_icon(canvas, 93, 25, &I_Pressed_Button_13x13);
  85. canvas_set_color(canvas, ColorWhite);
  86. }
  87. bt_hid_media_draw_arrow(canvas, 96, 31, CanvasDirectionLeftToRight);
  88. canvas_draw_line(canvas, 100, 29, 100, 33);
  89. canvas_draw_line(canvas, 102, 29, 102, 33);
  90. canvas_set_color(canvas, ColorBlack);
  91. // Exit
  92. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  93. canvas_set_font(canvas, FontSecondary);
  94. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  95. }
  96. static void bt_hid_media_process_press(BtHidMedia* bt_hid_media, InputEvent* event) {
  97. with_view_model(
  98. bt_hid_media->view,
  99. BtHidMediaModel * model,
  100. {
  101. if(event->key == InputKeyUp) {
  102. model->up_pressed = true;
  103. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_VOLUME_INCREMENT);
  104. } else if(event->key == InputKeyDown) {
  105. model->down_pressed = true;
  106. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_VOLUME_DECREMENT);
  107. } else if(event->key == InputKeyLeft) {
  108. model->left_pressed = true;
  109. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  110. } else if(event->key == InputKeyRight) {
  111. model->right_pressed = true;
  112. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_SCAN_NEXT_TRACK);
  113. } else if(event->key == InputKeyOk) {
  114. model->ok_pressed = true;
  115. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_PLAY_PAUSE);
  116. }
  117. },
  118. true);
  119. }
  120. static void bt_hid_media_process_release(BtHidMedia* bt_hid_media, InputEvent* event) {
  121. with_view_model(
  122. bt_hid_media->view,
  123. BtHidMediaModel * model,
  124. {
  125. if(event->key == InputKeyUp) {
  126. model->up_pressed = false;
  127. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_VOLUME_INCREMENT);
  128. } else if(event->key == InputKeyDown) {
  129. model->down_pressed = false;
  130. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_VOLUME_DECREMENT);
  131. } else if(event->key == InputKeyLeft) {
  132. model->left_pressed = false;
  133. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  134. } else if(event->key == InputKeyRight) {
  135. model->right_pressed = false;
  136. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_SCAN_NEXT_TRACK);
  137. } else if(event->key == InputKeyOk) {
  138. model->ok_pressed = false;
  139. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_PLAY_PAUSE);
  140. }
  141. },
  142. true);
  143. }
  144. static bool bt_hid_media_input_callback(InputEvent* event, void* context) {
  145. furi_assert(context);
  146. BtHidMedia* bt_hid_media = context;
  147. bool consumed = false;
  148. if(event->type == InputTypePress) {
  149. bt_hid_media_process_press(bt_hid_media, event);
  150. consumed = true;
  151. } else if(event->type == InputTypeRelease) {
  152. bt_hid_media_process_release(bt_hid_media, event);
  153. consumed = true;
  154. } else if(event->type == InputTypeShort) {
  155. if(event->key == InputKeyBack) {
  156. furi_hal_bt_hid_consumer_key_release_all();
  157. }
  158. }
  159. return consumed;
  160. }
  161. BtHidMedia* bt_hid_media_alloc() {
  162. BtHidMedia* bt_hid_media = malloc(sizeof(BtHidMedia));
  163. bt_hid_media->view = view_alloc();
  164. view_set_context(bt_hid_media->view, bt_hid_media);
  165. view_allocate_model(bt_hid_media->view, ViewModelTypeLocking, sizeof(BtHidMediaModel));
  166. view_set_draw_callback(bt_hid_media->view, bt_hid_media_draw_callback);
  167. view_set_input_callback(bt_hid_media->view, bt_hid_media_input_callback);
  168. return bt_hid_media;
  169. }
  170. void bt_hid_media_free(BtHidMedia* bt_hid_media) {
  171. furi_assert(bt_hid_media);
  172. view_free(bt_hid_media->view);
  173. free(bt_hid_media);
  174. }
  175. View* bt_hid_media_get_view(BtHidMedia* bt_hid_media) {
  176. furi_assert(bt_hid_media);
  177. return bt_hid_media->view;
  178. }
  179. void bt_hid_media_set_connected_status(BtHidMedia* bt_hid_media, bool connected) {
  180. furi_assert(bt_hid_media);
  181. with_view_model(
  182. bt_hid_media->view, BtHidMediaModel * model, { model->connected = connected; }, true);
  183. }