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- #include <furi.h>
- #include <furi_hal.h>
- #include <gui/gui.h>
- #include <input/input.h>
- /* Magic happens here -- this file is generated by fbt.
- * Just set fap_icon_assets in application.fam and #include {APPID}_icons.h */
- #include "example_images_icons.h"
- typedef struct {
- uint8_t x, y;
- } ImagePosition;
- static ImagePosition image_position = {.x = 0, .y = 0};
- // Screen is 128x64 px
- static void app_draw_callback(Canvas* canvas, void* ctx) {
- UNUSED(ctx);
- canvas_clear(canvas);
- canvas_draw_icon(canvas, image_position.x % 128, image_position.y % 64, &I_dolphin_71x25);
- }
- static void app_input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- furi_message_queue_put(event_queue, input_event, FuriWaitForever);
- }
- int32_t example_images_main(void* p) {
- UNUSED(p);
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
- // Configure view port
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, app_draw_callback, view_port);
- view_port_input_callback_set(view_port, app_input_callback, event_queue);
- // Register view port in GUI
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- InputEvent event;
- bool running = true;
- while(running) {
- if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
- if((event.type == InputTypePress) || (event.type == InputTypeRepeat)) {
- switch(event.key) {
- case InputKeyLeft:
- image_position.x -= 2;
- break;
- case InputKeyRight:
- image_position.x += 2;
- break;
- case InputKeyUp:
- image_position.y -= 2;
- break;
- case InputKeyDown:
- image_position.y += 2;
- break;
- default:
- running = false;
- break;
- }
- }
- }
- view_port_update(view_port);
- }
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- furi_record_close(RECORD_GUI);
- return 0;
- }
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