hedger 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) před 3 roky
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compiled 1623134a82 Build system improvements and bug fixes (#1129) před 3 roky
dolphin c97d9a633e Assets: update dolphin animation (#1117) před 3 roky
icons e02040107b [FL-2263] Flasher service & RAM exec (#1006) před 3 roky
protobuf @ 0ad90705b9 827e30aa5a [FL-2468] Reboot to update with RPC (#1122) před 3 roky
resources 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) před 3 roky
unit_tests 8cc3fd579c SubGhz: Unit_test and bugfixes (#1104) před 3 roky
.gitignore 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) před 3 roky
Makefile 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) před 3 roky
ReadMe.md 9ade2349ad [FL-2188] Fix Desktop crush: stub dolphin stats (#950) před 4 roky
assets.mk 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) před 3 roky

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.