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%!s(int64=3) %!d(string=hai) anos | |
|---|---|---|
| assets | %!s(int64=3) %!d(string=hai) anos | |
| .gitignore | %!s(int64=3) %!d(string=hai) anos | |
| LICENSE | %!s(int64=3) %!d(string=hai) anos | |
| Makefile | %!s(int64=3) %!d(string=hai) anos | |
| README.md | %!s(int64=3) %!d(string=hai) anos | |
| application.fam | %!s(int64=3) %!d(string=hai) anos | |
| assets_icons.c | %!s(int64=3) %!d(string=hai) anos | |
| assets_icons.h | %!s(int64=3) %!d(string=hai) anos | |
| trexrunner.c | %!s(int64=3) %!d(string=hai) anos | |
| trexrunner_icon.png | %!s(int64=3) %!d(string=hai) anos |
Flipper Zero port of Chrome's running T-rex game
You need a full source of the Flipper Zero firmware,
take the release branch to build for the stable release.
Copy or symlink this folder as flipperzero-firmware/applications_user/t-rex-runner.
Run the build from the root of the firmware folder:
./fbt firmware_t-rex-runner
If you have Flipper Zero attached to USB, you can immediately compile and run the app on device:
./fbt launch_app APPSRC=applications_user/t-rex-runner