mifare_fuzzer.c 5.0 KB

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  1. #include "mifare_fuzzer_i.h"
  2. /// @brief mifare_fuzzer_custom_event_callback()
  3. /// @param context
  4. /// @param event
  5. /// @return
  6. static bool mifare_fuzzer_custom_event_callback(void* context, uint32_t event) {
  7. furi_assert(context);
  8. MifareFuzzerApp* app = context;
  9. return scene_manager_handle_custom_event(app->scene_manager, event);
  10. }
  11. /// @brief mifare_fuzzer_back_event_callback()
  12. /// @param context
  13. /// @return
  14. static bool mifare_fuzzer_back_event_callback(void* context) {
  15. furi_assert(context);
  16. MifareFuzzerApp* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. /// @brief mifare_fuzzer_tick_event_callback()
  20. /// @param context
  21. static void mifare_fuzzer_tick_event_callback(void* context) {
  22. furi_assert(context);
  23. MifareFuzzerApp* app = context;
  24. scene_manager_handle_tick_event(app->scene_manager);
  25. }
  26. /// @brief mifare_fuzzer_alloc()
  27. /// @return
  28. MifareFuzzerApp* mifare_fuzzer_alloc() {
  29. MifareFuzzerApp* app = malloc(sizeof(MifareFuzzerApp));
  30. app->view_dispatcher = view_dispatcher_alloc();
  31. app->scene_manager = scene_manager_alloc(&mifare_fuzzer_scene_handlers, app);
  32. view_dispatcher_enable_queue(app->view_dispatcher);
  33. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  34. view_dispatcher_set_custom_event_callback(
  35. app->view_dispatcher, mifare_fuzzer_custom_event_callback);
  36. view_dispatcher_set_navigation_event_callback(
  37. app->view_dispatcher, mifare_fuzzer_back_event_callback);
  38. // 1000 ticks are about 1 sec
  39. view_dispatcher_set_tick_event_callback(
  40. app->view_dispatcher, mifare_fuzzer_tick_event_callback, MIFARE_FUZZER_TICK_PERIOD);
  41. // Open GUI record
  42. app->gui = furi_record_open(RECORD_GUI);
  43. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  44. // view: select card type
  45. app->submenu_card = submenu_alloc();
  46. view_dispatcher_add_view(
  47. app->view_dispatcher, MifareFuzzerViewSelectCard, submenu_get_view(app->submenu_card));
  48. // view: select attack type
  49. app->submenu_attack = submenu_alloc();
  50. view_dispatcher_add_view(
  51. app->view_dispatcher, MifareFuzzerViewSelectAttack, submenu_get_view(app->submenu_attack));
  52. // view: emulator
  53. app->emulator_view = mifare_fuzzer_emulator_alloc();
  54. view_dispatcher_add_view(
  55. app->view_dispatcher,
  56. MifareFuzzerViewEmulator,
  57. mifare_fuzzer_emulator_get_view(app->emulator_view));
  58. // worker
  59. app->worker = mifare_fuzzer_worker_alloc();
  60. // storage
  61. app->storage = furi_record_open(RECORD_STORAGE);
  62. if(!storage_simply_mkdir(app->storage, MIFARE_FUZZER_APP_FOLDER)) {
  63. FURI_LOG_E(TAG, "Could not create folder: %s", MIFARE_FUZZER_APP_FOLDER);
  64. }
  65. // dialog
  66. app->dialogs = furi_record_open(RECORD_DIALOGS);
  67. // furi strings
  68. app->uid_str = furi_string_alloc();
  69. app->file_path = furi_string_alloc();
  70. app->app_folder = furi_string_alloc_set(MIFARE_FUZZER_APP_FOLDER);
  71. return app;
  72. }
  73. /// @brief mifare_fuzzer_free()
  74. /// @param app
  75. void mifare_fuzzer_free(MifareFuzzerApp* app) {
  76. furi_assert(app);
  77. // Views
  78. //FURI_LOG_D(TAG, "mifare_fuzzer_free() :: Views");
  79. view_dispatcher_remove_view(app->view_dispatcher, MifareFuzzerViewSelectCard);
  80. view_dispatcher_remove_view(app->view_dispatcher, MifareFuzzerViewSelectAttack);
  81. view_dispatcher_remove_view(app->view_dispatcher, MifareFuzzerViewEmulator);
  82. // Submenus
  83. //FURI_LOG_D(TAG, "mifare_fuzzer_free() :: Submenus");
  84. submenu_free(app->submenu_card);
  85. submenu_free(app->submenu_attack);
  86. // View Dispatcher
  87. //FURI_LOG_D(TAG, "mifare_fuzzer_free() :: View Dispatcher");
  88. view_dispatcher_free(app->view_dispatcher);
  89. // Scene Manager
  90. //FURI_LOG_D(TAG, "mifare_fuzzer_free() :: Scene Manager");
  91. scene_manager_free(app->scene_manager);
  92. // GUI
  93. //FURI_LOG_D(TAG, "mifare_fuzzer_free() :: GUI");
  94. furi_record_close(RECORD_GUI);
  95. app->gui = NULL;
  96. // Worker
  97. //FURI_LOG_D(TAG, "mifare_fuzzer_free() :: Worker");
  98. mifare_fuzzer_worker_free(app->worker);
  99. // storage
  100. furi_record_close(RECORD_STORAGE);
  101. app->storage = NULL;
  102. // dialog
  103. furi_record_close(RECORD_DIALOGS);
  104. app->dialogs = NULL;
  105. // furi strings
  106. furi_string_free(app->uid_str);
  107. furi_string_free(app->file_path);
  108. furi_string_free(app->app_folder);
  109. // App
  110. //FURI_LOG_D(TAG, "mifare_fuzzer_free() :: App");
  111. free(app);
  112. }
  113. /// @brief mifare_fuzzer_app (ENTRYPOINT)
  114. /// @param p
  115. /// @return
  116. int32_t mifare_fuzzer_app(void* p) {
  117. UNUSED(p);
  118. //FURI_LOG_D(TAG, "mifare_fuzzer_app()");
  119. MifareFuzzerApp* app = mifare_fuzzer_alloc();
  120. // init some defaults
  121. scene_manager_set_scene_state(app->scene_manager, MifareFuzzerSceneStart, 0);
  122. scene_manager_set_scene_state(app->scene_manager, MifareFuzzerSceneAttack, 0);
  123. // open scene
  124. scene_manager_next_scene(app->scene_manager, MifareFuzzerSceneStart);
  125. view_dispatcher_run(app->view_dispatcher);
  126. // free
  127. mifare_fuzzer_free(app);
  128. return 0;
  129. }