nfc_magic_scene_actions.c 1.8 KB

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  1. #include "../nfc_magic_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexWrite,
  4. SubmenuIndexWipe,
  5. };
  6. void nfc_magic_scene_actions_submenu_callback(void* context, uint32_t index) {
  7. NfcMagic* nfc_magic = context;
  8. view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, index);
  9. }
  10. void nfc_magic_scene_actions_on_enter(void* context) {
  11. NfcMagic* nfc_magic = context;
  12. Submenu* submenu = nfc_magic->submenu;
  13. submenu_add_item(
  14. submenu, "Write", SubmenuIndexWrite, nfc_magic_scene_actions_submenu_callback, nfc_magic);
  15. submenu_add_item(
  16. submenu, "Wipe", SubmenuIndexWipe, nfc_magic_scene_actions_submenu_callback, nfc_magic);
  17. submenu_set_selected_item(
  18. submenu, scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneActions));
  19. view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewMenu);
  20. }
  21. bool nfc_magic_scene_actions_on_event(void* context, SceneManagerEvent event) {
  22. NfcMagic* nfc_magic = context;
  23. bool consumed = false;
  24. if(event.type == SceneManagerEventTypeCustom) {
  25. if(event.event == SubmenuIndexWrite) {
  26. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneFileSelect);
  27. consumed = true;
  28. } else if(event.event == SubmenuIndexWipe) {
  29. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWipe);
  30. consumed = true;
  31. }
  32. scene_manager_set_scene_state(nfc_magic->scene_manager, NfcMagicSceneActions, event.event);
  33. } else if(event.type == SceneManagerEventTypeBack) {
  34. consumed = scene_manager_search_and_switch_to_previous_scene(
  35. nfc_magic->scene_manager, NfcMagicSceneStart);
  36. }
  37. return consumed;
  38. }
  39. void nfc_magic_scene_actions_on_exit(void* context) {
  40. NfcMagic* nfc_magic = context;
  41. submenu_reset(nfc_magic->submenu);
  42. }