mass_storage_app.c 4.9 KB

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  1. #include "mass_storage_app_i.h"
  2. #include <furi.h>
  3. #include <storage/storage.h>
  4. #include <lib/toolbox/path.h>
  5. static bool mass_storage_app_custom_event_callback(void* context, uint32_t event) {
  6. furi_assert(context);
  7. MassStorageApp* app = context;
  8. return scene_manager_handle_custom_event(app->scene_manager, event);
  9. }
  10. static bool mass_storage_app_back_event_callback(void* context) {
  11. furi_assert(context);
  12. MassStorageApp* app = context;
  13. return scene_manager_handle_back_event(app->scene_manager);
  14. }
  15. static void mass_storage_app_tick_event_callback(void* context) {
  16. furi_assert(context);
  17. MassStorageApp* app = context;
  18. scene_manager_handle_tick_event(app->scene_manager);
  19. }
  20. void mass_storage_app_show_loading_popup(MassStorageApp* app, bool show) {
  21. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  22. if(show) {
  23. // Raise timer priority so that animations can play
  24. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  25. view_dispatcher_switch_to_view(app->view_dispatcher, MassStorageAppViewLoading);
  26. } else {
  27. // Restore default timer priority
  28. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  29. }
  30. }
  31. MassStorageApp* mass_storage_app_alloc(char* arg) {
  32. MassStorageApp* app = malloc(sizeof(MassStorageApp));
  33. app->file_path = furi_string_alloc();
  34. if(arg != NULL) {
  35. furi_string_set_str(app->file_path, arg);
  36. } else {
  37. furi_string_set_str(app->file_path, MASS_STORAGE_APP_PATH_FOLDER);
  38. }
  39. app->gui = furi_record_open(RECORD_GUI);
  40. app->fs_api = furi_record_open(RECORD_STORAGE);
  41. app->dialogs = furi_record_open(RECORD_DIALOGS);
  42. app->view_dispatcher = view_dispatcher_alloc();
  43. view_dispatcher_enable_queue(app->view_dispatcher);
  44. app->scene_manager = scene_manager_alloc(&mass_storage_scene_handlers, app);
  45. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  46. view_dispatcher_set_tick_event_callback(
  47. app->view_dispatcher, mass_storage_app_tick_event_callback, 500);
  48. view_dispatcher_set_custom_event_callback(
  49. app->view_dispatcher, mass_storage_app_custom_event_callback);
  50. view_dispatcher_set_navigation_event_callback(
  51. app->view_dispatcher, mass_storage_app_back_event_callback);
  52. app->mass_storage_view = mass_storage_alloc();
  53. view_dispatcher_add_view(
  54. app->view_dispatcher,
  55. MassStorageAppViewWork,
  56. mass_storage_get_view(app->mass_storage_view));
  57. app->text_input = text_input_alloc();
  58. view_dispatcher_add_view(
  59. app->view_dispatcher, MassStorageAppViewTextInput, text_input_get_view(app->text_input));
  60. app->loading = loading_alloc();
  61. view_dispatcher_add_view(
  62. app->view_dispatcher, MassStorageAppViewLoading, loading_get_view(app->loading));
  63. app->variable_item_list = variable_item_list_alloc();
  64. view_dispatcher_add_view(
  65. app->view_dispatcher,
  66. MassStorageAppViewStart,
  67. variable_item_list_get_view(app->variable_item_list));
  68. app->widget = widget_alloc();
  69. view_dispatcher_add_view(
  70. app->view_dispatcher, MassStorageAppViewWidget, widget_get_view(app->widget));
  71. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  72. if(storage_file_exists(app->fs_api, furi_string_get_cstr(app->file_path))) {
  73. if(!furi_hal_usb_is_locked()) {
  74. scene_manager_next_scene(app->scene_manager, MassStorageSceneWork);
  75. } else {
  76. scene_manager_next_scene(app->scene_manager, MassStorageSceneUsbLocked);
  77. }
  78. } else {
  79. scene_manager_next_scene(app->scene_manager, MassStorageSceneStart);
  80. }
  81. return app;
  82. }
  83. void mass_storage_app_free(MassStorageApp* app) {
  84. furi_assert(app);
  85. // Views
  86. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewWork);
  87. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewTextInput);
  88. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewStart);
  89. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewLoading);
  90. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewWidget);
  91. mass_storage_free(app->mass_storage_view);
  92. text_input_free(app->text_input);
  93. variable_item_list_free(app->variable_item_list);
  94. loading_free(app->loading);
  95. widget_free(app->widget);
  96. // View dispatcher
  97. view_dispatcher_free(app->view_dispatcher);
  98. scene_manager_free(app->scene_manager);
  99. furi_string_free(app->file_path);
  100. // Close records
  101. furi_record_close(RECORD_GUI);
  102. furi_record_close(RECORD_STORAGE);
  103. furi_record_close(RECORD_DIALOGS);
  104. free(app);
  105. }
  106. int32_t mass_storage_app(void* p) {
  107. MassStorageApp* mass_storage_app = mass_storage_app_alloc((char*)p);
  108. view_dispatcher_run(mass_storage_app->view_dispatcher);
  109. mass_storage_app_free(mass_storage_app);
  110. return 0;
  111. }