gui.c 6.0 KB

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  1. #include "gui.h"
  2. #include "gui_i.h"
  3. #include <flipper.h>
  4. #include <flipper_v2.h>
  5. #include <m-array.h>
  6. #include <stdio.h>
  7. #include "gui_event.h"
  8. #include "canvas.h"
  9. #include "canvas_i.h"
  10. #include "widget.h"
  11. #include "widget_i.h"
  12. ARRAY_DEF(WidgetArray, Widget*, M_PTR_OPLIST);
  13. struct Gui {
  14. GuiApi api;
  15. GuiEvent* event;
  16. CanvasApi* canvas_api;
  17. WidgetArray_t layers[GuiLayerMAX];
  18. osMutexId_t mutex;
  19. };
  20. Widget* gui_widget_find_enabled(WidgetArray_t array) {
  21. size_t widgets_count = WidgetArray_size(array);
  22. for(size_t i = 0; i < widgets_count; i++) {
  23. Widget* widget = *WidgetArray_get(array, widgets_count - i - 1);
  24. if(widget_is_enabled(widget)) {
  25. return widget;
  26. }
  27. }
  28. return NULL;
  29. }
  30. void gui_update(Gui* gui) {
  31. furi_assert(gui);
  32. GuiMessage message;
  33. message.type = GuiMessageTypeRedraw;
  34. gui_event_messsage_send(gui->event, &message);
  35. }
  36. bool gui_redraw_fs(Gui* gui) {
  37. canvas_frame_set(gui->canvas_api, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  38. Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
  39. if(widget) {
  40. widget_draw(widget, gui->canvas_api);
  41. return true;
  42. } else {
  43. return false;
  44. }
  45. }
  46. void gui_redraw_status_bar(Gui* gui) {
  47. WidgetArray_it_t it;
  48. uint8_t x;
  49. uint8_t x_used = 0;
  50. uint8_t width;
  51. Widget* widget;
  52. // Right side
  53. x = 128;
  54. WidgetArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  55. while(!WidgetArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  56. // Render widget;
  57. widget = *WidgetArray_ref(it);
  58. if(widget_is_enabled(widget)) {
  59. width = widget_get_width(widget);
  60. if(!width) width = 8;
  61. x_used += width;
  62. x -= width;
  63. canvas_frame_set(gui->canvas_api, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  64. widget_draw(widget, gui->canvas_api);
  65. }
  66. WidgetArray_next(it);
  67. }
  68. // Left side
  69. x = 0;
  70. WidgetArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  71. while(!WidgetArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  72. // Render widget;
  73. widget = *WidgetArray_ref(it);
  74. if(widget_is_enabled(widget)) {
  75. width = widget_get_width(widget);
  76. if(!width) width = 8;
  77. x_used += width;
  78. canvas_frame_set(gui->canvas_api, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  79. widget_draw(widget, gui->canvas_api);
  80. x += width;
  81. }
  82. WidgetArray_next(it);
  83. }
  84. }
  85. bool gui_redraw_normal(Gui* gui) {
  86. canvas_frame_set(gui->canvas_api, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  87. Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
  88. if(widget) {
  89. widget_draw(widget, gui->canvas_api);
  90. return true;
  91. }
  92. return false;
  93. }
  94. bool gui_redraw_none(Gui* gui) {
  95. canvas_frame_set(gui->canvas_api, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  96. Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
  97. if(widget) {
  98. widget_draw(widget, gui->canvas_api);
  99. return true;
  100. }
  101. return false;
  102. }
  103. void gui_redraw(Gui* gui) {
  104. furi_assert(gui);
  105. gui_lock(gui);
  106. canvas_reset(gui->canvas_api);
  107. if(!gui_redraw_fs(gui)) {
  108. if(!gui_redraw_normal(gui)) {
  109. gui_redraw_none(gui);
  110. }
  111. gui_redraw_status_bar(gui);
  112. }
  113. canvas_commit(gui->canvas_api);
  114. gui_unlock(gui);
  115. }
  116. void gui_input(Gui* gui, InputEvent* input_event) {
  117. furi_assert(gui);
  118. furi_assert(input_event);
  119. gui_lock(gui);
  120. Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
  121. if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
  122. if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
  123. if(widget) {
  124. widget_input(widget, input_event);
  125. }
  126. gui_unlock(gui);
  127. }
  128. void gui_lock(Gui* gui) {
  129. furi_assert(gui);
  130. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  131. }
  132. void gui_unlock(Gui* gui) {
  133. furi_assert(gui);
  134. furi_check(osMutexRelease(gui->mutex) == osOK);
  135. }
  136. void gui_add_widget(GuiApi* gui_api, Widget* widget, GuiLayer layer) {
  137. furi_assert(gui_api);
  138. furi_assert(widget);
  139. furi_check(layer < GuiLayerMAX);
  140. Gui* gui = (Gui*)gui_api;
  141. gui_lock(gui);
  142. WidgetArray_push_back(gui->layers[layer], widget);
  143. widget_gui_set(widget, gui);
  144. gui_unlock(gui);
  145. gui_update(gui);
  146. }
  147. void gui_remove_widget(GuiApi* gui_api, Widget* widget) {
  148. furi_assert(gui_api);
  149. furi_assert(widget);
  150. Gui* gui = (Gui*)gui_api;
  151. gui_lock(gui);
  152. widget_gui_set(widget, NULL);
  153. WidgetArray_it_t it;
  154. for(size_t i = 0; i < GuiLayerMAX; i++) {
  155. WidgetArray_it(it, gui->layers[i]);
  156. while(!WidgetArray_end_p(it)) {
  157. if(*WidgetArray_ref(it) == widget) {
  158. WidgetArray_remove(gui->layers[i], it);
  159. }
  160. WidgetArray_next(it);
  161. }
  162. }
  163. gui_unlock(gui);
  164. }
  165. Gui* gui_alloc() {
  166. Gui* gui = furi_alloc(sizeof(Gui));
  167. // Set API functions
  168. gui->api.add_widget = gui_add_widget;
  169. gui->api.remove_widget = gui_remove_widget;
  170. // Allocate mutex
  171. gui->mutex = osMutexNew(NULL);
  172. furi_check(gui->mutex);
  173. // Event dispatcher
  174. gui->event = gui_event_alloc();
  175. // Drawing canvas api
  176. gui->canvas_api = canvas_api_init();
  177. // Compose Layers
  178. for(size_t i = 0; i < GuiLayerMAX; i++) {
  179. WidgetArray_init(gui->layers[i]);
  180. }
  181. return gui;
  182. }
  183. void gui_task(void* p) {
  184. Gui* gui = gui_alloc();
  185. // Create FURI record
  186. if(!furi_create("gui", gui)) {
  187. printf("[gui_task] cannot create the gui record\n");
  188. furiac_exit(NULL);
  189. }
  190. furiac_ready();
  191. // Forever dispatch
  192. while(1) {
  193. GuiMessage message = gui_event_message_next(gui->event);
  194. if(message.type == GuiMessageTypeRedraw) {
  195. gui_redraw(gui);
  196. } else if(message.type == GuiMessageTypeInput) {
  197. gui_input(gui, &message.input);
  198. }
  199. }
  200. }