gui.c 14 KB

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  1. #include "gui_i.h"
  2. #define TAG "GuiSrv"
  3. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  4. // Iterating backward
  5. ViewPortArray_it_t it;
  6. ViewPortArray_it_last(it, array);
  7. while(!ViewPortArray_end_p(it)) {
  8. ViewPort* view_port = *ViewPortArray_ref(it);
  9. if(view_port_is_enabled(view_port)) {
  10. return view_port;
  11. }
  12. ViewPortArray_previous(it);
  13. }
  14. return NULL;
  15. }
  16. void gui_update(Gui* gui) {
  17. furi_assert(gui);
  18. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  19. }
  20. void gui_input_events_callback(const void* value, void* ctx) {
  21. furi_assert(value);
  22. furi_assert(ctx);
  23. Gui* gui = ctx;
  24. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  25. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  26. }
  27. // Only Fullscreen supports vertical display for now
  28. bool gui_redraw_fs(Gui* gui) {
  29. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  30. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  31. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  32. if(view_port) {
  33. view_port_draw(view_port, gui->canvas);
  34. return true;
  35. } else {
  36. return false;
  37. }
  38. }
  39. void gui_redraw_status_bar(Gui* gui) {
  40. ViewPortArray_it_t it;
  41. uint8_t x;
  42. uint8_t x_used = 0;
  43. uint8_t width;
  44. ViewPort* view_port;
  45. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  46. canvas_frame_set(
  47. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  48. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  49. // Right side
  50. x = GUI_DISPLAY_WIDTH;
  51. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  52. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  53. // Render view_port;
  54. view_port = *ViewPortArray_ref(it);
  55. if(view_port_is_enabled(view_port)) {
  56. width = view_port_get_width(view_port);
  57. if(!width) width = 8;
  58. x_used += width;
  59. x -= (width + 2);
  60. canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  61. canvas_set_color(gui->canvas, ColorWhite);
  62. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  63. canvas_set_color(gui->canvas, ColorBlack);
  64. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  65. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  66. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  67. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  68. canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
  69. canvas_set_color(gui->canvas, ColorWhite);
  70. canvas_draw_dot(gui->canvas, width + 4, 0);
  71. canvas_draw_dot(gui->canvas, width + 4, 12);
  72. canvas_set_color(gui->canvas, ColorBlack);
  73. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  74. view_port_draw(view_port, gui->canvas);
  75. }
  76. ViewPortArray_next(it);
  77. }
  78. // Left side
  79. x = 0;
  80. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  81. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  82. // Render view_port;
  83. view_port = *ViewPortArray_ref(it);
  84. if(view_port_is_enabled(view_port)) {
  85. width = view_port_get_width(view_port);
  86. if(!width) width = 8;
  87. x_used += width;
  88. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  89. canvas_set_color(gui->canvas, ColorWhite);
  90. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  91. canvas_set_color(gui->canvas, ColorBlack);
  92. if(x == 0) { // Frame start
  93. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  94. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  95. }
  96. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  97. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  98. canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
  99. canvas_set_color(gui->canvas, ColorWhite);
  100. canvas_draw_dot(gui->canvas, width + 4, 0);
  101. canvas_draw_dot(gui->canvas, width + 4, 12);
  102. canvas_set_color(gui->canvas, ColorBlack);
  103. canvas_frame_set(
  104. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  105. view_port_draw(view_port, gui->canvas);
  106. x += (width + 2);
  107. }
  108. ViewPortArray_next(it);
  109. }
  110. }
  111. bool gui_redraw_normal(Gui* gui) {
  112. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  113. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  114. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  115. if(view_port) {
  116. view_port_draw(view_port, gui->canvas);
  117. return true;
  118. }
  119. return false;
  120. }
  121. bool gui_redraw_none(Gui* gui) {
  122. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  123. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  124. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  125. if(view_port) {
  126. view_port_draw(view_port, gui->canvas);
  127. return true;
  128. }
  129. return false;
  130. }
  131. void gui_redraw(Gui* gui) {
  132. furi_assert(gui);
  133. gui_lock(gui);
  134. canvas_reset(gui->canvas);
  135. if(!gui_redraw_fs(gui)) {
  136. if(!gui_redraw_normal(gui)) {
  137. gui_redraw_none(gui);
  138. }
  139. gui_redraw_status_bar(gui);
  140. }
  141. canvas_commit(gui->canvas);
  142. if(gui->canvas_callback) {
  143. gui->canvas_callback(
  144. canvas_get_buffer(gui->canvas),
  145. canvas_get_buffer_size(gui->canvas),
  146. gui->canvas_callback_context);
  147. }
  148. gui_unlock(gui);
  149. }
  150. void gui_input(Gui* gui, InputEvent* input_event) {
  151. furi_assert(gui);
  152. furi_assert(input_event);
  153. // Check input complementarity
  154. uint8_t key_bit = (1 << input_event->key);
  155. if(input_event->type == InputTypeRelease) {
  156. gui->ongoing_input &= ~key_bit;
  157. } else if(input_event->type == InputTypePress) {
  158. gui->ongoing_input |= key_bit;
  159. } else if(!(gui->ongoing_input & key_bit)) {
  160. FURI_LOG_D(
  161. TAG,
  162. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  163. input_get_key_name(input_event->key),
  164. input_get_type_name(input_event->type),
  165. input_event->sequence);
  166. return;
  167. }
  168. gui_lock(gui);
  169. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  170. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  171. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  172. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  173. gui->ongoing_input_view_port = view_port;
  174. }
  175. if(view_port && view_port == gui->ongoing_input_view_port) {
  176. view_port_input(view_port, input_event);
  177. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  178. FURI_LOG_D(
  179. TAG,
  180. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  181. gui->ongoing_input_view_port,
  182. view_port,
  183. input_get_key_name(input_event->key),
  184. input_get_type_name(input_event->type),
  185. input_event->sequence);
  186. view_port_input(gui->ongoing_input_view_port, input_event);
  187. } else {
  188. FURI_LOG_D(
  189. TAG,
  190. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  191. gui->ongoing_input_view_port,
  192. view_port,
  193. input_get_key_name(input_event->key),
  194. input_get_type_name(input_event->type),
  195. input_event->sequence);
  196. }
  197. gui_unlock(gui);
  198. }
  199. void gui_lock(Gui* gui) {
  200. furi_assert(gui);
  201. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  202. }
  203. void gui_unlock(Gui* gui) {
  204. furi_assert(gui);
  205. furi_check(osMutexRelease(gui->mutex) == osOK);
  206. }
  207. void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
  208. furi_assert(data);
  209. furi_assert(size == 1024);
  210. furi_assert(context);
  211. Gui* gui = context;
  212. const uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
  213. cli_write(gui->cli, magic, sizeof(magic));
  214. cli_write(gui->cli, data, size);
  215. }
  216. void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
  217. furi_assert(context);
  218. Gui* gui = context;
  219. gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback, gui);
  220. gui_redraw(gui);
  221. // Wait for control events
  222. while(true) {
  223. char c = cli_getc(gui->cli);
  224. if(c == CliSymbolAsciiEsc) {
  225. c = cli_getc(gui->cli);
  226. if(c == 'i') {
  227. InputEvent input_event;
  228. input_event.key = cli_getc(gui->cli);
  229. input_event.type = cli_getc(gui->cli);
  230. osMessageQueuePut(gui->input_queue, &input_event, 0, osWaitForever);
  231. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  232. }
  233. } else {
  234. break;
  235. }
  236. }
  237. gui_set_framebuffer_callback(gui, NULL, NULL);
  238. }
  239. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  240. furi_assert(gui);
  241. furi_assert(view_port);
  242. furi_check(layer < GuiLayerMAX);
  243. // Only fullscreen supports Vertical orientation for now
  244. furi_assert(
  245. (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
  246. gui_lock(gui);
  247. // Verify that view port is not yet added
  248. ViewPortArray_it_t it;
  249. for(size_t i = 0; i < GuiLayerMAX; i++) {
  250. ViewPortArray_it(it, gui->layers[i]);
  251. while(!ViewPortArray_end_p(it)) {
  252. furi_assert(*ViewPortArray_ref(it) != view_port);
  253. ViewPortArray_next(it);
  254. }
  255. }
  256. // Add view port and link with gui
  257. ViewPortArray_push_back(gui->layers[layer], view_port);
  258. view_port_gui_set(view_port, gui);
  259. gui_unlock(gui);
  260. gui_update(gui);
  261. }
  262. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  263. furi_assert(gui);
  264. furi_assert(view_port);
  265. gui_lock(gui);
  266. view_port_gui_set(view_port, NULL);
  267. ViewPortArray_it_t it;
  268. for(size_t i = 0; i < GuiLayerMAX; i++) {
  269. ViewPortArray_it(it, gui->layers[i]);
  270. while(!ViewPortArray_end_p(it)) {
  271. if(*ViewPortArray_ref(it) == view_port) {
  272. ViewPortArray_remove(gui->layers[i], it);
  273. } else {
  274. ViewPortArray_next(it);
  275. }
  276. }
  277. }
  278. if(gui->ongoing_input_view_port == view_port) {
  279. gui->ongoing_input_view_port = NULL;
  280. }
  281. gui_unlock(gui);
  282. }
  283. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  284. furi_assert(gui);
  285. furi_assert(view_port);
  286. gui_lock(gui);
  287. // Remove
  288. GuiLayer layer = GuiLayerMAX;
  289. ViewPortArray_it_t it;
  290. for(size_t i = 0; i < GuiLayerMAX; i++) {
  291. ViewPortArray_it(it, gui->layers[i]);
  292. while(!ViewPortArray_end_p(it)) {
  293. if(*ViewPortArray_ref(it) == view_port) {
  294. ViewPortArray_remove(gui->layers[i], it);
  295. furi_assert(layer == GuiLayerMAX);
  296. layer = i;
  297. } else {
  298. ViewPortArray_next(it);
  299. }
  300. }
  301. }
  302. furi_assert(layer != GuiLayerMAX);
  303. // Return to the top
  304. ViewPortArray_push_back(gui->layers[layer], view_port);
  305. gui_unlock(gui);
  306. }
  307. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  308. furi_assert(gui);
  309. furi_assert(view_port);
  310. gui_lock(gui);
  311. // Remove
  312. GuiLayer layer = GuiLayerMAX;
  313. ViewPortArray_it_t it;
  314. for(size_t i = 0; i < GuiLayerMAX; i++) {
  315. ViewPortArray_it(it, gui->layers[i]);
  316. while(!ViewPortArray_end_p(it)) {
  317. if(*ViewPortArray_ref(it) == view_port) {
  318. ViewPortArray_remove(gui->layers[i], it);
  319. furi_assert(layer == GuiLayerMAX);
  320. layer = i;
  321. } else {
  322. ViewPortArray_next(it);
  323. }
  324. }
  325. }
  326. furi_assert(layer != GuiLayerMAX);
  327. // Return to the top
  328. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  329. gui_unlock(gui);
  330. }
  331. void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  332. furi_assert(gui);
  333. gui_lock(gui);
  334. gui->canvas_callback = callback;
  335. gui->canvas_callback_context = context;
  336. gui_unlock(gui);
  337. }
  338. Gui* gui_alloc() {
  339. Gui* gui = furi_alloc(sizeof(Gui));
  340. // Thread ID
  341. gui->thread = osThreadGetId();
  342. // Allocate mutex
  343. gui->mutex = osMutexNew(NULL);
  344. furi_check(gui->mutex);
  345. // Layers
  346. for(size_t i = 0; i < GuiLayerMAX; i++) {
  347. ViewPortArray_init(gui->layers[i]);
  348. }
  349. // Drawing canvas
  350. gui->canvas = canvas_init();
  351. // Input
  352. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  353. gui->input_events = furi_record_open("input_events");
  354. furi_check(gui->input_events);
  355. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  356. // Cli
  357. gui->cli = furi_record_open("cli");
  358. cli_add_command(
  359. gui->cli, "screen_stream", CliCommandFlagParallelSafe, gui_cli_screen_stream, gui);
  360. return gui;
  361. }
  362. int32_t gui_srv(void* p) {
  363. Gui* gui = gui_alloc();
  364. furi_record_create("gui", gui);
  365. while(1) {
  366. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  367. // Process and dispatch input
  368. if(flags & GUI_THREAD_FLAG_INPUT) {
  369. // Process till queue become empty
  370. InputEvent input_event;
  371. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  372. gui_input(gui, &input_event);
  373. }
  374. }
  375. // Process and dispatch draw call
  376. if(flags & GUI_THREAD_FLAG_DRAW) {
  377. // Clear flags that arrived on input step
  378. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  379. gui_redraw(gui);
  380. }
  381. }
  382. return 0;
  383. }