mag_scene_emulate_config.c 7.1 KB

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  1. #include "../mag_i.h"
  2. #define TAG "MagSceneEmulateConfig"
  3. enum MagSettingIndex {
  4. MagSettingIndexTx,
  5. MagSettingIndexTrack,
  6. MagSettingIndexReverse,
  7. MagSettingIndexClock,
  8. MagSettingIndexInterpacket,
  9. };
  10. #define TX_COUNT 6
  11. const char* const tx_text[TX_COUNT] = {
  12. "RFID",
  13. "GPIO",
  14. "Piezo",
  15. "LF+P",
  16. "434MHz",
  17. "868MHz",
  18. };
  19. const uint32_t tx_value[TX_COUNT] = {
  20. MagTxStateRFID,
  21. MagTxStateGPIO,
  22. MagTxStatePiezo,
  23. MagTxStateLF_P,
  24. MagTxCC1101_434,
  25. MagTxCC1101_868,
  26. };
  27. #define TRACK_COUNT 3
  28. const char* const track_text[TRACK_COUNT] = {
  29. "ALL",
  30. "1",
  31. "2",
  32. };
  33. const uint32_t track_value[TRACK_COUNT] = {
  34. MagTrackStateAll,
  35. MagTrackStateOne,
  36. MagTrackStateTwo,
  37. };
  38. #define REVERSE_COUNT 2
  39. const char* const reverse_text[REVERSE_COUNT] = {
  40. "OFF",
  41. "ON",
  42. };
  43. const uint32_t reverse_value[REVERSE_COUNT] = {
  44. MagReverseStateOff,
  45. MagReverseStateOn,
  46. };
  47. #define CLOCK_COUNT 15
  48. const char* const clock_text[CLOCK_COUNT] = {
  49. "200us",
  50. "220us",
  51. "240us",
  52. "250us",
  53. "260us",
  54. "280us",
  55. "300us",
  56. "325us",
  57. "350us",
  58. "375us",
  59. "400us",
  60. "450us",
  61. "500us",
  62. "600us",
  63. "700us",
  64. };
  65. const uint32_t clock_value[CLOCK_COUNT] = {
  66. 200,
  67. 220,
  68. 240,
  69. 250,
  70. 260,
  71. 280,
  72. 300,
  73. 325,
  74. 350,
  75. 375,
  76. 400,
  77. 450,
  78. 500,
  79. 600,
  80. 700,
  81. };
  82. #define INTERPACKET_COUNT 13
  83. const char* const interpacket_text[INTERPACKET_COUNT] = {
  84. "0us",
  85. "2us",
  86. "4us",
  87. "6us",
  88. "8us",
  89. "10us",
  90. "12us",
  91. "14us",
  92. "16us",
  93. "18us",
  94. "20us",
  95. "25us",
  96. "30us",
  97. };
  98. const uint32_t interpacket_value[INTERPACKET_COUNT] = {
  99. 0,
  100. 2,
  101. 4,
  102. 6,
  103. 8,
  104. 10,
  105. 12,
  106. 14,
  107. 16,
  108. 18,
  109. 20,
  110. 25,
  111. 30,
  112. };
  113. static void mag_scene_emulate_config_set_tx(VariableItem* item) {
  114. Mag* mag = variable_item_get_context(item);
  115. uint8_t index = variable_item_get_current_value_index(item);
  116. variable_item_set_current_value_text(item, tx_text[index]);
  117. mag->setting->tx = tx_value[index];
  118. };
  119. static void mag_scene_emulate_config_set_track(VariableItem* item) {
  120. Mag* mag = variable_item_get_context(item);
  121. uint8_t index = variable_item_get_current_value_index(item);
  122. if(mag->setting->reverse == MagReverseStateOff) {
  123. variable_item_set_current_value_text(item, track_text[index]);
  124. mag->setting->track = track_value[index];
  125. } else if(mag->setting->reverse == MagReverseStateOn) {
  126. variable_item_set_current_value_index(
  127. item, value_index_uint32(MagTrackStateAll, track_value, TRACK_COUNT));
  128. }
  129. // TODO: Check there is data in selected track?
  130. // Only display track options with data?
  131. };
  132. static void mag_scene_emulate_config_set_reverse(VariableItem* item) {
  133. Mag* mag = variable_item_get_context(item);
  134. uint8_t index = variable_item_get_current_value_index(item);
  135. if(mag->setting->track == MagTrackStateAll) {
  136. // only allow reverse track to be set when playing all
  137. variable_item_set_current_value_text(item, reverse_text[index]);
  138. mag->setting->reverse = reverse_value[index];
  139. } else {
  140. variable_item_set_current_value_index(
  141. item, value_index_uint32(MagReverseStateOff, reverse_value, REVERSE_COUNT));
  142. }
  143. };
  144. static void mag_scene_emulate_config_set_clock(VariableItem* item) {
  145. Mag* mag = variable_item_get_context(item);
  146. uint8_t index = variable_item_get_current_value_index(item);
  147. variable_item_set_current_value_text(item, clock_text[index]);
  148. mag->setting->us_clock = clock_value[index];
  149. };
  150. static void mag_scene_emulate_config_set_interpacket(VariableItem* item) {
  151. Mag* mag = variable_item_get_context(item);
  152. uint8_t index = variable_item_get_current_value_index(item);
  153. variable_item_set_current_value_text(item, interpacket_text[index]);
  154. mag->setting->us_interpacket = interpacket_value[index];
  155. };
  156. void mag_scene_emulate_config_on_enter(void* context) {
  157. // TODO: retrieve current values from struct, rather than setting to default on setup
  158. Mag* mag = context;
  159. VariableItem* item;
  160. uint8_t value_index;
  161. // TX
  162. item = variable_item_list_add(
  163. mag->variable_item_list, "TX via:", TX_COUNT, mag_scene_emulate_config_set_tx, mag);
  164. value_index = value_index_uint32(mag->setting->tx, tx_value, TX_COUNT);
  165. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  166. variable_item_set_current_value_index(item, value_index);
  167. variable_item_set_current_value_text(item, tx_text[value_index]);
  168. // Track
  169. item = variable_item_list_add(
  170. mag->variable_item_list, "Track:", TRACK_COUNT, mag_scene_emulate_config_set_track, mag);
  171. value_index = value_index_uint32(mag->setting->track, track_value, TRACK_COUNT);
  172. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  173. variable_item_set_current_value_index(item, value_index);
  174. variable_item_set_current_value_text(item, track_text[value_index]);
  175. // Reverse
  176. item = variable_item_list_add(
  177. mag->variable_item_list,
  178. "Reverse (WIP):",
  179. REVERSE_COUNT,
  180. mag_scene_emulate_config_set_reverse,
  181. mag);
  182. value_index = value_index_uint32(mag->setting->reverse, reverse_value, REVERSE_COUNT);
  183. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  184. variable_item_set_current_value_index(item, value_index);
  185. variable_item_set_current_value_text(item, reverse_text[value_index]);
  186. // Clock
  187. item = variable_item_list_add(
  188. mag->variable_item_list, "Clock:", CLOCK_COUNT, mag_scene_emulate_config_set_clock, mag);
  189. value_index = value_index_uint32(mag->setting->us_clock, clock_value, CLOCK_COUNT);
  190. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  191. variable_item_set_current_value_index(item, value_index);
  192. variable_item_set_current_value_text(item, clock_text[value_index]);
  193. // Interpacket
  194. item = variable_item_list_add(
  195. mag->variable_item_list,
  196. "Interpacket:",
  197. INTERPACKET_COUNT,
  198. mag_scene_emulate_config_set_interpacket,
  199. mag);
  200. value_index =
  201. value_index_uint32(mag->setting->us_interpacket, interpacket_value, INTERPACKET_COUNT);
  202. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  203. variable_item_set_current_value_index(item, value_index);
  204. variable_item_set_current_value_text(item, interpacket_text[value_index]);
  205. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewVariableItemList);
  206. }
  207. bool mag_scene_emulate_config_on_event(void* context, SceneManagerEvent event) {
  208. Mag* mag = context;
  209. SceneManager* scene_manager = mag->scene_manager;
  210. bool consumed = false;
  211. UNUSED(mag);
  212. UNUSED(scene_manager);
  213. UNUSED(event);
  214. return consumed;
  215. }
  216. void mag_scene_emulate_config_on_exit(void* context) {
  217. Mag* mag = context;
  218. variable_item_list_set_selected_item(mag->variable_item_list, 0);
  219. variable_item_list_reset(mag->variable_item_list);
  220. // mag_last_settings_save?
  221. // scene_manager_set_scene_state? Using subghz_scene_reciever_config as framework/inspo
  222. }