camera_suite_scene_camera.c 1.9 KB

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  1. #include "../camera_suite.h"
  2. #include "../helpers/camera_suite_custom_event.h"
  3. #include "../views/camera_suite_view_camera.h"
  4. void camera_suite_view_camera_callback(CameraSuiteCustomEvent event, void* context) {
  5. furi_assert(context);
  6. CameraSuite* app = context;
  7. view_dispatcher_send_custom_event(app->view_dispatcher, event);
  8. }
  9. void camera_suite_scene_camera_on_enter(void* context) {
  10. furi_assert(context);
  11. CameraSuite* app = context;
  12. camera_suite_view_camera_set_callback(
  13. app->camera_suite_view_camera, camera_suite_view_camera_callback, app);
  14. view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdCamera);
  15. }
  16. bool camera_suite_scene_camera_on_event(void* context, SceneManagerEvent event) {
  17. CameraSuite* app = context;
  18. bool consumed = false;
  19. if(event.type == SceneManagerEventTypeCustom) {
  20. switch(event.event) {
  21. case CameraSuiteCustomEventSceneCameraLeft:
  22. case CameraSuiteCustomEventSceneCameraRight:
  23. case CameraSuiteCustomEventSceneCameraUp:
  24. case CameraSuiteCustomEventSceneCameraDown:
  25. case CameraSuiteCustomEventSceneCameraOk:
  26. // Do nothing.
  27. break;
  28. case CameraSuiteCustomEventSceneCameraBack:
  29. notification_message(app->notification, &sequence_reset_red);
  30. notification_message(app->notification, &sequence_reset_green);
  31. notification_message(app->notification, &sequence_reset_blue);
  32. if(!scene_manager_search_and_switch_to_previous_scene(
  33. app->scene_manager, CameraSuiteSceneMenu)) {
  34. scene_manager_stop(app->scene_manager);
  35. view_dispatcher_stop(app->view_dispatcher);
  36. }
  37. consumed = true;
  38. break;
  39. }
  40. }
  41. return consumed;
  42. }
  43. void camera_suite_scene_camera_on_exit(void* context) {
  44. CameraSuite* app = context;
  45. UNUSED(app);
  46. }