tama_p1.c 44 KB

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  1. #include <furi.h>
  2. #include <furi_hal_bus.h>
  3. #include <gui/gui.h>
  4. #include <input/input.h>
  5. #include <storage/storage.h>
  6. #include <stdlib.h>
  7. #include <stm32wbxx_ll_tim.h>
  8. #include "tamalib/tamalib.h"
  9. #include "tama.h"
  10. #include "compiled/assets_icons.h"
  11. TamaApp* g_ctx;
  12. FuriMutex* g_state_mutex;
  13. uint8_t layout_mode = 0; // 3: portrait => 4: portrait <=
  14. // 0: landscape (small) 1: landscape (big) 2: landscape (full)
  15. bool in_menu = false;
  16. uint8_t speed = 1;
  17. const uint8_t speed_options[] = {1, 2, 4};
  18. const uint8_t min_speed = 1;
  19. const uint8_t max_speed = 4;
  20. const uint8_t speed_options_size = 3;
  21. // = sizeof(speed_options) / sizeof(speed_options[0]);
  22. uint8_t menu_cursor = 3; // 0: layout mode; 1: speed; 2: A+C;
  23. const uint8_t menu_items = 4; // 3: Close menu, Save & Exit
  24. uint8_t sub_menu_buttons = 0;
  25. uint8_t sub_menu_last = 0;
  26. static const Icon* icons_list[] = {
  27. &I_icon_0,
  28. &I_icon_1,
  29. &I_icon_2,
  30. &I_icon_3,
  31. &I_icon_4,
  32. &I_icon_5,
  33. &I_icon_6,
  34. &I_icon_7,
  35. };
  36. static InputKey m = InputKeyUp;
  37. static InputKey a = InputKeyLeft;
  38. static InputKey b = InputKeyDown;
  39. static InputKey c = InputKeyRight;
  40. static void speed_up() {
  41. switch(speed) {
  42. case max_speed:
  43. speed = speed_options[0];
  44. break;
  45. default:
  46. for(uint8_t i = 0; i < speed_options_size - 1; i++) {
  47. if(speed == speed_options[i]) {
  48. speed = speed_options[i + 1];
  49. break;
  50. }
  51. }
  52. break;
  53. }
  54. tamalib_set_speed(speed);
  55. }
  56. static void speed_down() {
  57. switch(speed) {
  58. case min_speed:
  59. speed = speed_options[speed_options_size - 1];
  60. break;
  61. default:
  62. for(uint8_t i = speed_options_size - 1; i > 0; i--) {
  63. if(speed == speed_options[i]) {
  64. speed = speed_options[i - 1];
  65. break;
  66. }
  67. }
  68. break;
  69. }
  70. tamalib_set_speed(speed);
  71. }
  72. // static void draw_landscape(Canvas* const canvas, void* cb_ctx)
  73. static void draw_landscape(Canvas* const canvas, uint8_t scale) {
  74. // FURI_LOG_D(TAG, "Drawing frame");
  75. // Calculate positioning
  76. uint16_t canv_width = canvas_width(canvas);
  77. uint16_t canv_height = canvas_height(canvas);
  78. uint16_t lcd_matrix_scaled_width = 32 * scale;
  79. uint16_t lcd_matrix_scaled_height = 16 * scale;
  80. uint16_t lcd_matrix_top = (canv_height - lcd_matrix_scaled_height) / 2; // 0
  81. uint16_t lcd_matrix_left = (canv_width - lcd_matrix_scaled_width) / 2;
  82. // uint16_t lcd_icon_upper_top = lcd_matrix_top - TAMA_LCD_ICON_SIZE - TAMA_LCD_ICON_MARGIN;
  83. // uint16_t lcd_icon_lower_top = lcd_matrix_top + lcd_matrix_scaled_height + TAMA_LCD_ICON_MARGIN;
  84. uint16_t lcd_icon_upper_left = lcd_matrix_left;
  85. uint16_t lcd_icon_lower_left = lcd_matrix_left;
  86. uint16_t lcd_icon_spacing_horiz =
  87. (lcd_matrix_scaled_width - (4 * TAMA_LCD_ICON_SIZE)) / 3 + TAMA_LCD_ICON_SIZE;
  88. uint16_t y = lcd_matrix_top;
  89. for(uint8_t row = 0; row < 16; ++row) {
  90. uint16_t x = lcd_matrix_left;
  91. uint32_t row_pixels = g_ctx->framebuffer[row];
  92. for(uint8_t col = 0; col < 32; ++col) {
  93. if(row_pixels & 1) {
  94. canvas_draw_box(canvas, x, y, scale, scale);
  95. }
  96. x += scale;
  97. row_pixels >>= 1;
  98. }
  99. y += scale;
  100. }
  101. // Start drawing icons
  102. uint8_t lcd_icons = g_ctx->icons;
  103. // Draw top icons
  104. y = 0;
  105. uint16_t x_ic = lcd_icon_upper_left;
  106. for(uint8_t i = 0; i < 4; ++i) {
  107. if(lcd_icons & 1) {
  108. canvas_draw_icon(canvas, x_ic, y, icons_list[i]);
  109. }
  110. // x_ic += TAMA_LCD_ICON_SIZE + 4;
  111. // if(scale == 3) {
  112. // y += 16;
  113. // } else {
  114. x_ic += lcd_icon_spacing_horiz;
  115. // }
  116. lcd_icons >>= 1;
  117. }
  118. // Draw bottom icons
  119. y = 64 - TAMA_LCD_ICON_SIZE;
  120. // if(scale == 3) {
  121. // y = 0;
  122. // x_ic = 128 - TAMA_LCD_ICON_SIZE;
  123. // x_ic = 0;
  124. // } else {
  125. // y = 64 - TAMA_LCD_ICON_SIZE;
  126. x_ic = lcd_icon_lower_left;
  127. // }
  128. for(uint8_t i = 4; i < 8; ++i) {
  129. // canvas_draw_frame(canvas, x_ic, y, TAMA_LCD_ICON_SIZE, TAMA_LCD_ICON_SIZE);
  130. if(lcd_icons & 1) {
  131. canvas_draw_icon(canvas, x_ic, y, icons_list[i]);
  132. }
  133. // if(scale == 3) {
  134. // y += 16;
  135. // } else {
  136. x_ic += lcd_icon_spacing_horiz;
  137. // }
  138. lcd_icons >>= 1;
  139. }
  140. }
  141. // static void draw_portrait_right(Canvas* const canvas, void* cb_ctx)
  142. static void draw_portrait_right(Canvas* const canvas, uint8_t scale) {
  143. // FURI_LOG_D(TAG, "Drawing frame");
  144. // Calculate positioning
  145. // uint16_t canv_width = canvas_width(canvas);
  146. uint16_t canv_height = canvas_height(canvas);
  147. uint16_t lcd_matrix_scaled_width = 32 * scale;
  148. uint16_t lcd_matrix_scaled_height = 16 * scale;
  149. // uint16_t lcd_matrix_top = 0;
  150. uint16_t lcd_matrix_top = (canv_height - lcd_matrix_scaled_height) / 2;
  151. // uint16_t lcd_matrix_left = (canv_width - lcd_matrix_scaled_width) / 2;
  152. uint16_t lcd_matrix_left = 64 - TAMA_LCD_ICON_SIZE;
  153. uint16_t lcd_icon_upper_left = lcd_matrix_left;
  154. uint16_t lcd_icon_lower_left = lcd_matrix_left;
  155. uint16_t lcd_icon_spacing_horiz =
  156. (lcd_matrix_scaled_width - (4 * TAMA_LCD_ICON_SIZE)) / 3 + TAMA_LCD_ICON_SIZE;
  157. uint16_t y = lcd_matrix_top; // 64
  158. for(uint8_t row = 0; row < 16; ++row) {
  159. uint16_t x = 128; // lcd_matrix_left
  160. uint32_t row_pixels = g_ctx->framebuffer[row];
  161. for(uint8_t col = 0; col < 32; ++col) {
  162. if(row_pixels & 1) {
  163. canvas_draw_box(canvas, y + 32, x - 66, scale, scale);
  164. }
  165. x -= scale;
  166. row_pixels >>= 1;
  167. }
  168. y += scale;
  169. }
  170. // Start drawing icons
  171. uint8_t lcd_icons = g_ctx->icons;
  172. // Draw top icons
  173. // y = lcd_icon_upper_top;
  174. y = 30;
  175. // y = 64 - TAMA_LCD_ICON_SIZE;
  176. uint16_t x_ic = lcd_icon_upper_left;
  177. // uint16_t x_ic = 64 - TAMA_LCD_ICON_SIZE;
  178. for(uint8_t i = 0; i < 4; ++i) {
  179. if(lcd_icons & 1) {
  180. canvas_draw_icon(canvas, y, x_ic, icons_list[i]);
  181. }
  182. x_ic -= lcd_icon_spacing_horiz; // TAMA_LCD_ICON_SIZE + 4;
  183. lcd_icons >>= 1;
  184. }
  185. // Draw bottom icons
  186. y = 84; // lcd_icon_lower_top
  187. x_ic = lcd_icon_lower_left; // 64 - TAMA_LCD_ICON_SIZE
  188. for(uint8_t i = 4; i < 8; ++i) {
  189. // canvas_draw_frame(canvas, x_ic, y, TAMA_LCD_ICON_SIZE, TAMA_LCD_ICON_SIZE);
  190. if(lcd_icons & 1) {
  191. canvas_draw_icon(canvas, y, x_ic, icons_list[i]);
  192. }
  193. x_ic -= lcd_icon_spacing_horiz;
  194. lcd_icons >>= 1;
  195. }
  196. }
  197. static void draw_portrait_left(Canvas* const canvas, uint8_t scale) {
  198. // FURI_LOG_D(TAG, "Drawing frame");
  199. // Calculate positioning
  200. // uint16_t canv_width = canvas_width(canvas);
  201. // uint16_t canv_height = canvas_height(canvas);
  202. uint16_t lcd_matrix_scaled_width = 32 * scale;
  203. // uint16_t lcd_matrix_scaled_height = 16 * scale;
  204. // uint16_t lcd_matrix_top = 0;
  205. // uint16_t lcd_matrix_top = (canv_height - lcd_matrix_scaled_height) / 2;
  206. // uint16_t lcd_matrix_left = (canv_width - lcd_matrix_scaled_width) / 2;
  207. uint16_t lcd_matrix_left = 0;
  208. uint16_t lcd_icon_upper_left = lcd_matrix_left;
  209. uint16_t lcd_icon_lower_left = lcd_matrix_left;
  210. uint16_t lcd_icon_spacing_horiz =
  211. (lcd_matrix_scaled_width - (4 * TAMA_LCD_ICON_SIZE)) / 3 + TAMA_LCD_ICON_SIZE;
  212. // uint16_t y = 64 + lcd_matrix_top;
  213. uint16_t y = 64;
  214. for(uint8_t row = 0; row < 16; ++row) {
  215. uint16_t x = 0; // lcd_matrix_left
  216. uint32_t row_pixels = g_ctx->framebuffer[row];
  217. for(uint8_t col = 0; col < 32; ++col) {
  218. if(row_pixels & 1) {
  219. canvas_draw_box(canvas, y, x, scale, scale);
  220. }
  221. x += scale;
  222. row_pixels >>= 1;
  223. }
  224. y -= scale;
  225. }
  226. // Start drawing icons
  227. uint8_t lcd_icons = g_ctx->icons;
  228. // Draw top icons
  229. // y = lcd_icon_upper_top;
  230. y = 70;
  231. // y = 64 - TAMA_LCD_ICON_SIZE;
  232. uint16_t x_ic = lcd_icon_upper_left;
  233. // uint16_t x_ic = 64 - TAMA_LCD_ICON_SIZE;
  234. for(uint8_t i = 0; i < 4; ++i) {
  235. if(lcd_icons & 1) {
  236. canvas_draw_icon(canvas, y, x_ic, icons_list[i]);
  237. }
  238. x_ic += lcd_icon_spacing_horiz; // TAMA_LCD_ICON_SIZE + 4;
  239. lcd_icons >>= 1;
  240. }
  241. // Draw bottom icons
  242. y = 16; // lcd_icon_lower_top
  243. x_ic = lcd_icon_lower_left; // 64 - TAMA_LCD_ICON_SIZE
  244. for(uint8_t i = 4; i < 8; ++i) {
  245. // canvas_draw_frame(canvas, x_ic, y, TAMA_LCD_ICON_SIZE, TAMA_LCD_ICON_SIZE);
  246. if(lcd_icons & 1) {
  247. canvas_draw_icon(canvas, y, x_ic, icons_list[i]);
  248. }
  249. x_ic += lcd_icon_spacing_horiz;
  250. lcd_icons >>= 1;
  251. }
  252. }
  253. // static void draw_mini(Canvas* const canvas, uint16_t inX, uint16_t inY)
  254. static void draw_mini(Canvas* const canvas) {
  255. // Calculate positioning
  256. // uint16_t y = inY;
  257. const uint16_t y = 34;
  258. const uint16_t x = 84;
  259. uint16_t y1 = y;
  260. for(uint8_t row = 0; row < 16; ++row) {
  261. // uint16_t x = inX;
  262. uint16_t x1 = x;
  263. uint32_t row_pixels = g_ctx->framebuffer[row];
  264. for(uint8_t col = 0; col < 32; ++col) {
  265. if(row_pixels & 1) {
  266. canvas_draw_dot(canvas, x1, y1);
  267. }
  268. x1 += 1;
  269. row_pixels >>= 1;
  270. }
  271. y1 += 1;
  272. }
  273. // Start drawing icons
  274. uint8_t lcd_icons = g_ctx->icons;
  275. // Draw top icons
  276. uint16_t y2 = y - 2;
  277. uint16_t x_ic = x;
  278. for(uint8_t i = 0; i < 4; ++i) {
  279. if(lcd_icons & 1) {
  280. // canvas_draw_icon(canvas, x_ic, y, icons_list[i]);
  281. canvas_draw_line(canvas, x_ic, y2, x_ic + 6, y2);
  282. }
  283. x_ic += 8;
  284. lcd_icons >>= 1;
  285. }
  286. // Draw bottom icons
  287. y2 = y + 17;
  288. x_ic = x;
  289. for(uint8_t i = 4; i < 8; ++i) {
  290. // canvas_draw_frame(canvas, x_ic, y, TAMA_LCD_ICON_SIZE, TAMA_LCD_ICON_SIZE);
  291. if(lcd_icons & 1) {
  292. // canvas_draw_icon(canvas, x_ic, y, icons_list[i]);
  293. canvas_draw_line(canvas, x_ic, y2, x_ic + 6, y2);
  294. }
  295. x_ic += 8;
  296. lcd_icons >>= 1;
  297. }
  298. }
  299. static void draw_menu(Canvas* const canvas) {
  300. canvas_draw_frame(canvas, 0, 0, 128, 64);
  301. canvas_draw_str_aligned(canvas, 64, 6, AlignCenter, AlignCenter, "Menu");
  302. canvas_draw_line(canvas, 0, 10, 128, 10);
  303. draw_mini(canvas);
  304. // draw_mini(canvas, 34, 84);
  305. switch(menu_cursor) {
  306. case 0:
  307. canvas_draw_triangle(canvas, 4, 16, 6, 6, CanvasDirectionLeftToRight);
  308. break;
  309. case 1:
  310. canvas_draw_triangle(canvas, 4, 26, 6, 6, CanvasDirectionLeftToRight);
  311. break;
  312. case 2:
  313. switch(sub_menu_buttons) {
  314. case 0:
  315. canvas_draw_triangle(canvas, 4, 36, 6, 6, CanvasDirectionLeftToRight);
  316. break;
  317. case 1:
  318. canvas_draw_triangle(canvas, 47, 44, 6, 4, CanvasDirectionBottomToTop);
  319. break;
  320. case 2:
  321. canvas_draw_triangle(canvas, 57, 44, 6, 4, CanvasDirectionBottomToTop);
  322. break;
  323. case 3:
  324. canvas_draw_triangle(canvas, 67, 44, 6, 4, CanvasDirectionBottomToTop);
  325. break;
  326. default:
  327. break;
  328. }
  329. break;
  330. case menu_items - 1:
  331. switch(sub_menu_last) {
  332. case 0:
  333. canvas_draw_triangle(canvas, 4, 56, 6, 6, CanvasDirectionLeftToRight);
  334. break;
  335. case 1:
  336. canvas_draw_triangle(canvas, 36, 56, 6, 6, CanvasDirectionLeftToRight);
  337. break;
  338. case 2:
  339. canvas_draw_triangle(canvas, 67, 56, 6, 6, CanvasDirectionLeftToRight);
  340. break;
  341. default:
  342. break;
  343. }
  344. break;
  345. }
  346. switch(layout_mode) {
  347. case 0:
  348. canvas_draw_str(canvas, 12, 20, "Layout: Landscape (small)");
  349. break;
  350. case 1:
  351. canvas_draw_str(canvas, 12, 20, "Layout: Landscape (big)");
  352. break;
  353. case 2:
  354. canvas_draw_str(canvas, 12, 20, "Layout: Landscape (full)");
  355. break;
  356. case 3:
  357. canvas_draw_str(canvas, 12, 20, "Layout: Portrait =>");
  358. break;
  359. case 4:
  360. canvas_draw_str(canvas, 12, 20, "Layout: Portrait <=");
  361. break;
  362. default:
  363. canvas_draw_str(canvas, 12, 20, "Layout: ???");
  364. break;
  365. }
  366. switch(speed) { // match with speed_options
  367. // case 0: // freeze menu too
  368. // canvas_draw_str(canvas, 12, 30, "Speed: 0x");
  369. // break;
  370. case 1:
  371. canvas_draw_str(canvas, 12, 30, "Speed: 1x");
  372. break;
  373. case 2:
  374. canvas_draw_str(canvas, 12, 30, "Speed: 2x");
  375. break;
  376. case 4:
  377. canvas_draw_str(canvas, 12, 30, "Speed: 4x (max)");
  378. break;
  379. default:
  380. canvas_draw_str(canvas, 12, 30, "Speed ??x");
  381. break;
  382. }
  383. canvas_draw_str(canvas, 12, 40, "A+C");
  384. canvas_draw_str(canvas, 45, 40, "A");
  385. canvas_draw_str(canvas, 55, 40, "B");
  386. canvas_draw_str(canvas, 65, 40, "C");
  387. canvas_draw_str(canvas, 12, 60, "Close");
  388. canvas_draw_str(canvas, 44, 60, "Save");
  389. canvas_draw_str(canvas, 75, 60, "Save & Exit");
  390. }
  391. static void tama_p1_draw_callback(Canvas* const canvas, void* cb_ctx) {
  392. furi_assert(cb_ctx);
  393. FuriMutex* const mutex = cb_ctx;
  394. if(furi_mutex_acquire(mutex, 25) != FuriStatusOk) return;
  395. if(g_ctx->rom == NULL) {
  396. canvas_set_font(canvas, FontPrimary);
  397. canvas_draw_str(canvas, 30, 30, "No ROM");
  398. } else if(g_ctx->halted) {
  399. canvas_set_font(canvas, FontPrimary);
  400. canvas_draw_str(canvas, 30, 30, "Halted");
  401. } else {
  402. if(in_menu) {
  403. // switch(layout_mode)
  404. // draw_menu_landscape(canvas);
  405. draw_menu(canvas);
  406. } else {
  407. switch(layout_mode) {
  408. case 0:
  409. draw_landscape(canvas, TAMA_SCREEN_SCALE_FACTOR); // 2
  410. break;
  411. case 1:
  412. draw_landscape(canvas, 3);
  413. break;
  414. case 2:
  415. draw_landscape(canvas, 4);
  416. break;
  417. case 3:
  418. draw_portrait_right(canvas, TAMA_SCREEN_SCALE_FACTOR);
  419. break;
  420. case 4:
  421. draw_portrait_left(canvas, TAMA_SCREEN_SCALE_FACTOR);
  422. break;
  423. default:
  424. break;
  425. }
  426. }
  427. }
  428. furi_mutex_release(mutex);
  429. }
  430. static void tama_p1_input_callback(InputEvent* input_event, void* ctx) {
  431. furi_assert(ctx);
  432. FuriMessageQueue* event_queue = ctx;
  433. TamaEvent event = {.type = EventTypeInput, .input = *input_event};
  434. furi_message_queue_put(event_queue, &event, FuriWaitForever);
  435. }
  436. static void tama_p1_update_timer_callback(void* ctx) {
  437. furi_assert(ctx);
  438. FuriMessageQueue* event_queue = ctx;
  439. TamaEvent event = {.type = EventTypeTick};
  440. furi_message_queue_put(event_queue, &event, 0);
  441. }
  442. static void tama_p1_load_state() {
  443. state_t* state;
  444. uint8_t buf[4];
  445. bool error = false;
  446. state = tamalib_get_state();
  447. Storage* storage = furi_record_open(RECORD_STORAGE);
  448. File* file = storage_file_alloc(storage);
  449. if(storage_file_open(file, TAMA_SAVE_PATH, FSAM_READ, FSOM_OPEN_EXISTING)) {
  450. storage_file_read(file, &buf, 4);
  451. if(buf[0] != (uint8_t)STATE_FILE_MAGIC[0] || buf[1] != (uint8_t)STATE_FILE_MAGIC[1] ||
  452. buf[2] != (uint8_t)STATE_FILE_MAGIC[2] || buf[3] != (uint8_t)STATE_FILE_MAGIC[3]) {
  453. FURI_LOG_E(TAG, "FATAL: Wrong state file magic in \"%s\" !\n", TAMA_SAVE_PATH);
  454. error = true;
  455. }
  456. storage_file_read(file, &buf, 1);
  457. if(buf[0] != STATE_FILE_VERSION) {
  458. FURI_LOG_E(TAG, "FATAL: Unsupported version");
  459. error = true;
  460. }
  461. if(!error) {
  462. FURI_LOG_D(TAG, "Reading save.bin");
  463. storage_file_read(file, &buf, 2);
  464. *(state->pc) = buf[0] | ((buf[1] & 0x1F) << 8);
  465. storage_file_read(file, &buf, 2);
  466. *(state->x) = buf[0] | ((buf[1] & 0xF) << 8);
  467. storage_file_read(file, &buf, 2);
  468. *(state->y) = buf[0] | ((buf[1] & 0xF) << 8);
  469. storage_file_read(file, &buf, 1);
  470. *(state->a) = buf[0] & 0xF;
  471. storage_file_read(file, &buf, 1);
  472. *(state->b) = buf[0] & 0xF;
  473. storage_file_read(file, &buf, 1);
  474. *(state->np) = buf[0] & 0x1F;
  475. storage_file_read(file, &buf, 1);
  476. *(state->sp) = buf[0];
  477. storage_file_read(file, &buf, 1);
  478. *(state->flags) = buf[0] & 0xF;
  479. storage_file_read(file, &buf, 4);
  480. *(state->tick_counter) = buf[0] | (buf[1] << 8) | (buf[2] << 16) | (buf[3] << 24);
  481. storage_file_read(file, &buf, 4);
  482. *(state->clk_timer_timestamp) = buf[0] | (buf[1] << 8) | (buf[2] << 16) |
  483. (buf[3] << 24);
  484. storage_file_read(file, &buf, 4);
  485. *(state->prog_timer_timestamp) = buf[0] | (buf[1] << 8) | (buf[2] << 16) |
  486. (buf[3] << 24);
  487. storage_file_read(file, &buf, 1);
  488. *(state->prog_timer_enabled) = buf[0] & 0x1;
  489. storage_file_read(file, &buf, 1);
  490. *(state->prog_timer_data) = buf[0];
  491. storage_file_read(file, &buf, 1);
  492. *(state->prog_timer_rld) = buf[0];
  493. storage_file_read(file, &buf, 4);
  494. *(state->call_depth) = buf[0] | (buf[1] << 8) | (buf[2] << 16) | (buf[3] << 24);
  495. FURI_LOG_D(TAG, "Restoring Interupts");
  496. for(uint32_t i = 0; i < INT_SLOT_NUM; i++) {
  497. storage_file_read(file, &buf, 1);
  498. state->interrupts[i].factor_flag_reg = buf[0] & 0xF;
  499. storage_file_read(file, &buf, 1);
  500. state->interrupts[i].mask_reg = buf[0] & 0xF;
  501. storage_file_read(file, &buf, 1);
  502. state->interrupts[i].triggered = buf[0] & 0x1;
  503. }
  504. /* First 640 half bytes correspond to the RAM */
  505. FURI_LOG_D(TAG, "Restoring RAM");
  506. for(uint32_t i = 0; i < MEM_RAM_SIZE; i++) {
  507. storage_file_read(file, &buf, 1);
  508. SET_RAM_MEMORY(state->memory, i + MEM_RAM_ADDR, buf[0] & 0xF);
  509. }
  510. /* I/Os are from 0xF00 to 0xF7F */
  511. FURI_LOG_D(TAG, "Restoring I/O");
  512. for(uint32_t i = 0; i < MEM_IO_SIZE; i++) {
  513. storage_file_read(file, &buf, 1);
  514. SET_IO_MEMORY(state->memory, i + MEM_IO_ADDR, buf[0] & 0xF);
  515. }
  516. FURI_LOG_D(TAG, "Refreshing Hardware");
  517. tamalib_refresh_hw();
  518. }
  519. }
  520. storage_file_close(file);
  521. storage_file_free(file);
  522. furi_record_close(RECORD_STORAGE);
  523. }
  524. static void tama_p1_save_state() {
  525. // Saving state
  526. FURI_LOG_D(TAG, "Saving Gamestate");
  527. uint8_t buf[4];
  528. state_t* state;
  529. uint32_t offset = 0;
  530. state = tamalib_get_state();
  531. Storage* storage = furi_record_open(RECORD_STORAGE);
  532. File* file = storage_file_alloc(storage);
  533. if(storage_file_open(file, TAMA_SAVE_PATH, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
  534. buf[0] = (uint8_t)STATE_FILE_MAGIC[0];
  535. buf[1] = (uint8_t)STATE_FILE_MAGIC[1];
  536. buf[2] = (uint8_t)STATE_FILE_MAGIC[2];
  537. buf[3] = (uint8_t)STATE_FILE_MAGIC[3];
  538. offset += storage_file_write(file, &buf, sizeof(buf));
  539. buf[0] = STATE_FILE_VERSION & 0xFF;
  540. offset += storage_file_write(file, &buf, 1);
  541. buf[0] = *(state->pc) & 0xFF;
  542. buf[1] = (*(state->pc) >> 8) & 0x1F;
  543. offset += storage_file_write(file, &buf, 2);
  544. buf[0] = *(state->x) & 0xFF;
  545. buf[1] = (*(state->x) >> 8) & 0xF;
  546. offset += storage_file_write(file, &buf, 2);
  547. buf[0] = *(state->y) & 0xFF;
  548. buf[1] = (*(state->y) >> 8) & 0xF;
  549. offset += storage_file_write(file, &buf, 2);
  550. buf[0] = *(state->a) & 0xF;
  551. offset += storage_file_write(file, &buf, 1);
  552. buf[0] = *(state->b) & 0xF;
  553. offset += storage_file_write(file, &buf, 1);
  554. buf[0] = *(state->np) & 0x1F;
  555. offset += storage_file_write(file, &buf, 1);
  556. buf[0] = *(state->sp) & 0xFF;
  557. offset += storage_file_write(file, &buf, 1);
  558. buf[0] = *(state->flags) & 0xF;
  559. offset += storage_file_write(file, &buf, 1);
  560. buf[0] = *(state->tick_counter) & 0xFF;
  561. buf[1] = (*(state->tick_counter) >> 8) & 0xFF;
  562. buf[2] = (*(state->tick_counter) >> 16) & 0xFF;
  563. buf[3] = (*(state->tick_counter) >> 24) & 0xFF;
  564. offset += storage_file_write(file, &buf, sizeof(buf));
  565. buf[0] = *(state->clk_timer_timestamp) & 0xFF;
  566. buf[1] = (*(state->clk_timer_timestamp) >> 8) & 0xFF;
  567. buf[2] = (*(state->clk_timer_timestamp) >> 16) & 0xFF;
  568. buf[3] = (*(state->clk_timer_timestamp) >> 24) & 0xFF;
  569. offset += storage_file_write(file, &buf, sizeof(buf));
  570. buf[0] = *(state->prog_timer_timestamp) & 0xFF;
  571. buf[1] = (*(state->prog_timer_timestamp) >> 8) & 0xFF;
  572. buf[2] = (*(state->prog_timer_timestamp) >> 16) & 0xFF;
  573. buf[3] = (*(state->prog_timer_timestamp) >> 24) & 0xFF;
  574. offset += storage_file_write(file, &buf, sizeof(buf));
  575. buf[0] = *(state->prog_timer_enabled) & 0x1;
  576. offset += storage_file_write(file, &buf, 1);
  577. buf[0] = *(state->prog_timer_data) & 0xFF;
  578. offset += storage_file_write(file, &buf, 1);
  579. buf[0] = *(state->prog_timer_rld) & 0xFF;
  580. offset += storage_file_write(file, &buf, 1);
  581. buf[0] = *(state->call_depth) & 0xFF;
  582. buf[1] = (*(state->call_depth) >> 8) & 0xFF;
  583. buf[2] = (*(state->call_depth) >> 16) & 0xFF;
  584. buf[3] = (*(state->call_depth) >> 24) & 0xFF;
  585. offset += storage_file_write(file, &buf, sizeof(buf));
  586. for(uint32_t i = 0; i < INT_SLOT_NUM; i++) {
  587. buf[0] = state->interrupts[i].factor_flag_reg & 0xF;
  588. offset += storage_file_write(file, &buf, 1);
  589. buf[0] = state->interrupts[i].mask_reg & 0xF;
  590. offset += storage_file_write(file, &buf, 1);
  591. buf[0] = state->interrupts[i].triggered & 0x1;
  592. offset += storage_file_write(file, &buf, 1);
  593. }
  594. /* First 640 half bytes correspond to the RAM */
  595. for(uint32_t i = 0; i < MEM_RAM_SIZE; i++) {
  596. buf[0] = GET_RAM_MEMORY(state->memory, i + MEM_RAM_ADDR) & 0xF;
  597. offset += storage_file_write(file, &buf, 1);
  598. }
  599. /* I/Os are from 0xF00 to 0xF7F */
  600. for(uint32_t i = 0; i < MEM_IO_SIZE; i++) {
  601. buf[0] = GET_IO_MEMORY(state->memory, i + MEM_IO_ADDR) & 0xF;
  602. offset += storage_file_write(file, &buf, 1);
  603. }
  604. }
  605. storage_file_close(file);
  606. storage_file_free(file);
  607. furi_record_close(RECORD_STORAGE);
  608. FURI_LOG_D(TAG, "Finished Writing %lu", offset);
  609. }
  610. static int32_t tama_p1_worker(void* context) {
  611. bool running = true;
  612. FuriMutex* mutex = context;
  613. while(furi_mutex_acquire(mutex, FuriWaitForever) != FuriStatusOk) furi_delay_tick(1);
  614. cpu_sync_ref_timestamp();
  615. LL_TIM_EnableCounter(TIM2);
  616. tama_p1_load_state();
  617. while(running) {
  618. if(furi_thread_flags_get()) {
  619. running = false;
  620. } else {
  621. // FURI_LOG_D(TAG, "Stepping"); // enabling this cause blank screen somehow
  622. // for (int i = 0; i < 100; ++i)
  623. tamalib_step(); // tamalib_mainloop();
  624. }
  625. }
  626. LL_TIM_DisableCounter(TIM2);
  627. furi_mutex_release(mutex);
  628. return 0;
  629. }
  630. static void tama_p1_init(TamaApp* const ctx) {
  631. g_ctx = ctx;
  632. memset(ctx, 0, sizeof(TamaApp));
  633. tama_p1_hal_init(&ctx->hal);
  634. // Load ROM
  635. Storage* storage = furi_record_open(RECORD_STORAGE);
  636. FileInfo fi;
  637. if(storage_common_stat(storage, TAMA_ROM_PATH, &fi) == FSE_OK) {
  638. File* rom_file = storage_file_alloc(storage);
  639. if(storage_file_open(rom_file, TAMA_ROM_PATH, FSAM_READ, FSOM_OPEN_EXISTING)) {
  640. ctx->rom = malloc((size_t)fi.size);
  641. uint8_t* buf_ptr = ctx->rom;
  642. size_t read = 0;
  643. while(read < fi.size) {
  644. size_t to_read = fi.size - read;
  645. if(to_read > UINT16_MAX) to_read = UINT16_MAX;
  646. uint16_t now_read = storage_file_read(rom_file, buf_ptr, (uint16_t)to_read);
  647. read += now_read;
  648. buf_ptr += now_read;
  649. }
  650. // Reorder endianess of ROM
  651. for(size_t i = 0; i < fi.size; i += 2) {
  652. uint8_t b = ctx->rom[i];
  653. ctx->rom[i] = ctx->rom[i + 1];
  654. ctx->rom[i + 1] = b & 0xF;
  655. }
  656. }
  657. storage_file_close(rom_file);
  658. storage_file_free(rom_file);
  659. }
  660. furi_record_close(RECORD_STORAGE);
  661. if(ctx->rom != NULL) {
  662. // Init TIM2
  663. // 64KHz
  664. furi_hal_bus_enable(FuriHalBusTIM2);
  665. LL_TIM_InitTypeDef tim_init = {
  666. .Prescaler = 999,
  667. .CounterMode = LL_TIM_COUNTERMODE_UP,
  668. .Autoreload = 0xFFFFFFFF,
  669. };
  670. LL_TIM_Init(TIM2, &tim_init);
  671. LL_TIM_SetClockSource(TIM2, LL_TIM_CLOCKSOURCE_INTERNAL);
  672. LL_TIM_DisableCounter(TIM2);
  673. LL_TIM_SetCounter(TIM2, 0);
  674. // Init TamaLIB
  675. tamalib_register_hal(&ctx->hal);
  676. tamalib_init((u12_t*)ctx->rom, NULL, 64000);
  677. tamalib_set_speed(speed);
  678. // TODO: implement fast forwarding
  679. // ctx->fast_forward_done = true;
  680. // Start stepping thread
  681. ctx->thread = furi_thread_alloc();
  682. furi_thread_set_name(ctx->thread, "TamaLIB");
  683. furi_thread_set_stack_size(ctx->thread, 2 * 1024);
  684. furi_thread_set_callback(ctx->thread, tama_p1_worker);
  685. furi_thread_set_context(ctx->thread, g_state_mutex);
  686. furi_thread_start(ctx->thread);
  687. }
  688. }
  689. static void tama_p1_deinit(TamaApp* const ctx) {
  690. if(ctx->rom != NULL) {
  691. tamalib_release();
  692. furi_thread_free(ctx->thread);
  693. furi_hal_bus_disable(FuriHalBusTIM2);
  694. free(ctx->rom);
  695. }
  696. }
  697. int32_t tama_p1_app(void* p) {
  698. UNUSED(p);
  699. TamaApp* ctx = malloc(sizeof(TamaApp));
  700. g_state_mutex = furi_mutex_alloc(FuriMutexTypeRecursive);
  701. tama_p1_init(ctx);
  702. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(TamaEvent));
  703. ViewPort* view_port = view_port_alloc();
  704. view_port_draw_callback_set(view_port, tama_p1_draw_callback, g_state_mutex);
  705. view_port_input_callback_set(view_port, tama_p1_input_callback, event_queue);
  706. Gui* gui = furi_record_open(RECORD_GUI);
  707. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  708. FuriTimer* timer =
  709. furi_timer_alloc(tama_p1_update_timer_callback, FuriTimerTypePeriodic, event_queue);
  710. furi_timer_start(timer, furi_kernel_get_tick_frequency() / 30);
  711. // in_menu = false;
  712. // menu_cursor = 2;
  713. for(bool running = true; running;) {
  714. TamaEvent event;
  715. FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
  716. if(event_status == FuriStatusOk) {
  717. // Local override with acquired context
  718. if(furi_mutex_acquire(g_state_mutex, FuriWaitForever) != FuriStatusOk) continue;
  719. if(event.type == EventTypeTick) {
  720. // FURI_LOG_D(TAG, "EventTypeTick");
  721. view_port_update(view_port);
  722. } else if(event.type == EventTypeInput) {
  723. FURI_LOG_D(
  724. TAG,
  725. "EventTypeInput: %ld %d %d",
  726. event.input.sequence,
  727. event.input.key,
  728. event.input.type);
  729. // InputType input_type = event.input.type; // idk why this is a variable
  730. btn_state_t tama_btn_state = 0; // BTN_STATE_RELEASED is 0
  731. if(in_menu) {
  732. // if(menu_cursor == 2 &&
  733. // (event.input.key == InputKeyUp || event.input.key == InputKeyDown)) {
  734. // tama_btn_state = BTN_STATE_RELEASED;
  735. // }
  736. if(event.input.key == InputKeyBack) {
  737. tama_btn_state = BTN_STATE_RELEASED;
  738. in_menu = false;
  739. } else if(event.input.key == InputKeyUp && event.input.type == InputTypePress) {
  740. tama_btn_state = BTN_STATE_RELEASED;
  741. if(menu_cursor > 0) {
  742. menu_cursor -= 1;
  743. } else {
  744. menu_cursor = menu_items - 1;
  745. }
  746. if(menu_cursor >= menu_items - 2 && sub_menu_last > 0) {
  747. sub_menu_buttons = 1;
  748. sub_menu_last = 1;
  749. } else {
  750. sub_menu_buttons = 0;
  751. sub_menu_last = 0;
  752. }
  753. } else if(event.input.key == InputKeyDown && event.input.type == InputTypePress) {
  754. tama_btn_state = BTN_STATE_RELEASED;
  755. if(menu_cursor < menu_items - 1) {
  756. menu_cursor += 1;
  757. } else {
  758. menu_cursor = 0;
  759. }
  760. if(menu_cursor >= menu_items - 2 && sub_menu_buttons > 0) {
  761. sub_menu_buttons = 1;
  762. sub_menu_last = 1;
  763. } else {
  764. sub_menu_buttons = 0;
  765. sub_menu_last = 0;
  766. }
  767. } else if(event.input.key == InputKeyLeft && event.input.type == InputTypePress) {
  768. switch(menu_cursor) {
  769. case 0:
  770. switch(layout_mode) {
  771. case 0:
  772. layout_mode = 4;
  773. m = InputKeyRight;
  774. a = InputKeyUp;
  775. b = InputKeyLeft;
  776. c = InputKeyDown;
  777. break;
  778. case 1:
  779. layout_mode -= 1; // 0
  780. m = InputKeyUp;
  781. a = InputKeyLeft;
  782. b = InputKeyDown;
  783. c = InputKeyRight;
  784. break;
  785. case 2:
  786. layout_mode -= 1; // 1
  787. m = InputKeyUp;
  788. a = InputKeyLeft;
  789. b = InputKeyDown;
  790. c = InputKeyRight;
  791. break;
  792. case 3:
  793. layout_mode -= 1; // 2
  794. m = InputKeyUp;
  795. a = InputKeyLeft;
  796. b = InputKeyDown;
  797. c = InputKeyRight;
  798. break;
  799. case 4:
  800. layout_mode -= 1; // 3
  801. m = InputKeyLeft;
  802. a = InputKeyDown;
  803. b = InputKeyRight;
  804. c = InputKeyUp;
  805. break;
  806. }
  807. break;
  808. case 1:
  809. speed_down();
  810. break;
  811. case 2:
  812. tama_btn_state = BTN_STATE_RELEASED;
  813. switch(sub_menu_buttons) {
  814. case 0:
  815. sub_menu_buttons = 3;
  816. break;
  817. case 1:
  818. case 2:
  819. case 3:
  820. sub_menu_buttons -= 1;
  821. break;
  822. default:
  823. break;
  824. }
  825. break;
  826. case menu_items - 1:
  827. switch(sub_menu_last) {
  828. case 0:
  829. sub_menu_last = 2;
  830. break;
  831. case 1:
  832. case 2:
  833. sub_menu_last -= 1;
  834. break;
  835. default:
  836. break;
  837. }
  838. break;
  839. default:
  840. break;
  841. }
  842. } else if(event.input.key == InputKeyRight && event.input.type == InputTypePress) {
  843. switch(menu_cursor) {
  844. case 0:
  845. switch(layout_mode) {
  846. case 0:
  847. layout_mode += 1; // 1
  848. m = InputKeyUp;
  849. a = InputKeyLeft;
  850. b = InputKeyDown;
  851. c = InputKeyRight;
  852. break;
  853. case 1:
  854. layout_mode += 1; // 2
  855. m = InputKeyUp;
  856. a = InputKeyLeft;
  857. b = InputKeyDown;
  858. c = InputKeyRight;
  859. break;
  860. case 2:
  861. layout_mode += 1; // 3
  862. m = InputKeyLeft;
  863. a = InputKeyDown;
  864. b = InputKeyRight;
  865. c = InputKeyUp;
  866. break;
  867. case 3:
  868. layout_mode += 1; // 4
  869. m = InputKeyRight;
  870. a = InputKeyUp;
  871. b = InputKeyLeft;
  872. c = InputKeyDown;
  873. break;
  874. case 4:
  875. layout_mode = 0;
  876. m = InputKeyUp;
  877. a = InputKeyLeft;
  878. b = InputKeyDown;
  879. c = InputKeyRight;
  880. break;
  881. }
  882. break;
  883. case 1:
  884. speed_up();
  885. break;
  886. case 2:
  887. tama_btn_state = BTN_STATE_RELEASED;
  888. switch(sub_menu_buttons) {
  889. case 0:
  890. case 1:
  891. case 2:
  892. sub_menu_buttons += 1;
  893. break;
  894. case 3:
  895. sub_menu_buttons = 0;
  896. break;
  897. default:
  898. break;
  899. }
  900. break;
  901. case menu_items - 1:
  902. switch(sub_menu_last) {
  903. case 0:
  904. case 1:
  905. sub_menu_last += 1;
  906. break;
  907. case 2:
  908. sub_menu_last = 0;
  909. break;
  910. default:
  911. break;
  912. }
  913. break;
  914. default:
  915. break;
  916. }
  917. } else if(event.input.key == InputKeyOk) {
  918. switch(menu_cursor) {
  919. case 0:
  920. if(event.input.type == InputTypePress) {
  921. switch(layout_mode) {
  922. case 0:
  923. layout_mode += 1; // 1
  924. m = InputKeyUp;
  925. a = InputKeyLeft;
  926. b = InputKeyDown;
  927. c = InputKeyRight;
  928. break;
  929. case 1:
  930. layout_mode += 1; // 2
  931. m = InputKeyUp;
  932. a = InputKeyLeft;
  933. b = InputKeyDown;
  934. c = InputKeyRight;
  935. break;
  936. case 2:
  937. layout_mode += 1; // 3
  938. m = InputKeyLeft;
  939. a = InputKeyDown;
  940. b = InputKeyRight;
  941. c = InputKeyUp;
  942. break;
  943. case 3:
  944. layout_mode += 1; // 4
  945. m = InputKeyRight;
  946. a = InputKeyUp;
  947. b = InputKeyLeft;
  948. c = InputKeyDown;
  949. break;
  950. case 4:
  951. layout_mode = 0;
  952. m = InputKeyUp;
  953. a = InputKeyLeft;
  954. b = InputKeyDown;
  955. c = InputKeyRight;
  956. break;
  957. }
  958. }
  959. break;
  960. case 1:
  961. if(event.input.type == InputTypePress) {
  962. speed_up();
  963. }
  964. break;
  965. case 2:
  966. if(event.input.type == InputTypePress)
  967. tama_btn_state = BTN_STATE_PRESSED;
  968. else if(event.input.type == InputTypeRelease)
  969. tama_btn_state = BTN_STATE_RELEASED;
  970. switch(sub_menu_buttons) {
  971. case 0: // A+C
  972. tamalib_set_button(BTN_LEFT, tama_btn_state);
  973. tamalib_set_button(BTN_RIGHT, tama_btn_state);
  974. break;
  975. case 1: // A
  976. tamalib_set_button(BTN_LEFT, tama_btn_state);
  977. break;
  978. case 2: // B
  979. tamalib_set_button(BTN_MIDDLE, tama_btn_state);
  980. break;
  981. case 3: // C
  982. tamalib_set_button(BTN_RIGHT, tama_btn_state);
  983. break;
  984. default:
  985. break;
  986. }
  987. break;
  988. case menu_items - 1:
  989. default:
  990. if(event.input.type == InputTypePress) {
  991. switch(sub_menu_last) {
  992. case 0: // close menu
  993. in_menu = false;
  994. break;
  995. case 1: // Save
  996. if(speed != 1) {
  997. uint8_t temp = speed;
  998. speed = 1;
  999. tamalib_set_speed(speed);
  1000. furi_timer_stop(timer);
  1001. tama_p1_save_state();
  1002. furi_timer_start(
  1003. timer, furi_kernel_get_tick_frequency() / 30);
  1004. speed = temp;
  1005. tamalib_set_speed(speed);
  1006. } else {
  1007. furi_timer_stop(timer);
  1008. tama_p1_save_state();
  1009. furi_timer_start(
  1010. timer, furi_kernel_get_tick_frequency() / 30);
  1011. }
  1012. break;
  1013. case 2: // Save & Exit
  1014. if(speed != 1) {
  1015. speed = 1;
  1016. tamalib_set_speed(speed);
  1017. }
  1018. furi_timer_stop(timer);
  1019. tama_p1_save_state();
  1020. running = false;
  1021. break;
  1022. default:
  1023. break;
  1024. }
  1025. }
  1026. break;
  1027. }
  1028. }
  1029. } else { // out of menu // TODO: clean up code -.-
  1030. if(event.input.key == InputKeyBack && event.input.type == InputTypeLong) {
  1031. if(speed != 1) {
  1032. speed = 1;
  1033. tamalib_set_speed(speed);
  1034. }
  1035. furi_timer_stop(timer);
  1036. tama_p1_save_state();
  1037. running = false;
  1038. } else if(
  1039. event.input.type == InputTypePress ||
  1040. event.input.type == InputTypeRelease) {
  1041. if(event.input.key != InputKeyBack && event.input.key != m) {
  1042. if(event.input.type == InputTypePress)
  1043. tama_btn_state = BTN_STATE_PRESSED;
  1044. else if(event.input.type == InputTypeRelease)
  1045. tama_btn_state = BTN_STATE_RELEASED;
  1046. } else {
  1047. tama_btn_state = BTN_STATE_RELEASED;
  1048. }
  1049. if(event.input.key == m && event.input.type == InputTypePress) {
  1050. in_menu = true;
  1051. } else if(event.input.key == a) {
  1052. tamalib_set_button(BTN_LEFT, tama_btn_state);
  1053. } else if(event.input.key == b) {
  1054. tamalib_set_button(BTN_MIDDLE, tama_btn_state);
  1055. } else if(event.input.key == c) {
  1056. tamalib_set_button(BTN_RIGHT, tama_btn_state);
  1057. } else if(event.input.key == InputKeyOk) {
  1058. tamalib_set_button(BTN_MIDDLE, tama_btn_state);
  1059. }
  1060. }
  1061. }
  1062. }
  1063. furi_mutex_release(g_state_mutex);
  1064. }
  1065. // else {
  1066. // // Timeout
  1067. // FURI_LOG_D(TAG, "Timed out");
  1068. // }
  1069. }
  1070. if(ctx->rom != NULL) {
  1071. furi_thread_flags_set(furi_thread_get_id(ctx->thread), 1);
  1072. furi_thread_join(ctx->thread);
  1073. }
  1074. furi_timer_free(timer);
  1075. view_port_enabled_set(view_port, false);
  1076. gui_remove_view_port(gui, view_port);
  1077. furi_record_close(RECORD_GUI);
  1078. view_port_free(view_port);
  1079. furi_message_queue_free(event_queue);
  1080. furi_mutex_free(g_state_mutex);
  1081. tama_p1_deinit(ctx);
  1082. free(ctx);
  1083. return 0;
  1084. }