infrared_scene_rpc.c 4.5 KB

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  1. #include "../infrared_i.h"
  2. #include "gui/canvas.h"
  3. typedef enum {
  4. InfraredRpcStateIdle,
  5. InfraredRpcStateLoaded,
  6. InfraredRpcStateSending,
  7. } InfraredRpcState;
  8. void infrared_scene_rpc_on_enter(void* context) {
  9. Infrared* infrared = context;
  10. Popup* popup = infrared->popup;
  11. popup_set_header(popup, "Infrared", 89, 42, AlignCenter, AlignBottom);
  12. popup_set_text(popup, "RPC mode", 89, 44, AlignCenter, AlignTop);
  13. popup_set_icon(popup, 0, 12, &I_RFIDDolphinSend_97x61);
  14. popup_set_context(popup, context);
  15. popup_set_callback(popup, infrared_popup_closed_callback);
  16. view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
  17. scene_manager_set_scene_state(infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateIdle);
  18. notification_message(infrared->notifications, &sequence_display_backlight_on);
  19. }
  20. bool infrared_scene_rpc_on_event(void* context, SceneManagerEvent event) {
  21. Infrared* infrared = context;
  22. bool consumed = false;
  23. if(event.type == SceneManagerEventTypeCustom) {
  24. consumed = true;
  25. InfraredRpcState state =
  26. scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneRpc);
  27. if(event.event == InfraredCustomEventTypeBackPressed) {
  28. view_dispatcher_stop(infrared->view_dispatcher);
  29. } else if(event.event == InfraredCustomEventTypePopupClosed) {
  30. view_dispatcher_stop(infrared->view_dispatcher);
  31. } else if(event.event == InfraredCustomEventTypeRpcLoad) {
  32. bool result = false;
  33. const char* arg = rpc_system_app_get_data(infrared->rpc_ctx);
  34. if(arg && (state == InfraredRpcStateIdle)) {
  35. string_set_str(infrared->file_path, arg);
  36. result = infrared_remote_load(infrared->remote, infrared->file_path);
  37. infrared_worker_tx_set_get_signal_callback(
  38. infrared->worker, infrared_worker_tx_get_signal_steady_callback, infrared);
  39. if(result) {
  40. scene_manager_set_scene_state(
  41. infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateLoaded);
  42. }
  43. }
  44. const char* remote_name = infrared_remote_get_name(infrared->remote);
  45. infrared_text_store_set(infrared, 0, "loaded\n%s", remote_name);
  46. popup_set_text(
  47. infrared->popup, infrared->text_store[0], 89, 44, AlignCenter, AlignTop);
  48. rpc_system_app_confirm(infrared->rpc_ctx, RpcAppEventLoadFile, result);
  49. } else if(event.event == InfraredCustomEventTypeRpcButtonPress) {
  50. bool result = false;
  51. const char* arg = rpc_system_app_get_data(infrared->rpc_ctx);
  52. if(arg && (state == InfraredRpcStateLoaded)) {
  53. size_t button_index = 0;
  54. if(infrared_remote_find_button_by_name(infrared->remote, arg, &button_index)) {
  55. infrared_tx_start_button_index(infrared, button_index);
  56. result = true;
  57. scene_manager_set_scene_state(
  58. infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateSending);
  59. }
  60. }
  61. rpc_system_app_confirm(infrared->rpc_ctx, RpcAppEventButtonRelease, result);
  62. } else if(event.event == InfraredCustomEventTypeRpcButtonRelease) {
  63. bool result = false;
  64. if(state == InfraredRpcStateSending) {
  65. infrared_tx_stop(infrared);
  66. result = true;
  67. scene_manager_set_scene_state(
  68. infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateLoaded);
  69. }
  70. rpc_system_app_confirm(infrared->rpc_ctx, RpcAppEventButtonRelease, result);
  71. } else if(event.event == InfraredCustomEventTypeRpcExit) {
  72. scene_manager_stop(infrared->scene_manager);
  73. view_dispatcher_stop(infrared->view_dispatcher);
  74. rpc_system_app_confirm(infrared->rpc_ctx, RpcAppEventAppExit, true);
  75. } else if(event.event == InfraredCustomEventTypeRpcSessionClose) {
  76. scene_manager_stop(infrared->scene_manager);
  77. view_dispatcher_stop(infrared->view_dispatcher);
  78. }
  79. }
  80. return consumed;
  81. }
  82. void infrared_scene_rpc_on_exit(void* context) {
  83. Infrared* infrared = context;
  84. if(scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneRpc) ==
  85. InfraredRpcStateSending) {
  86. infrared_tx_stop(infrared);
  87. }
  88. popup_reset(infrared->popup);
  89. }