rubiks_cube_scrambler.c 2.8 KB

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  1. #include <stdio.h>
  2. #include <furi.h>
  3. #include <gui/gui.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <furi_hal.h>
  7. #include "scrambler.h"
  8. #include "furi_hal_random.h"
  9. int scrambleStarted = 0;
  10. char scramble_start[100] = {0};
  11. char scramble_end[100] = {0};
  12. int notifications_enabled = 0;
  13. static void success_vibration()
  14. {
  15. furi_hal_vibro_on(false);
  16. furi_hal_vibro_on(true);
  17. furi_delay_ms(50);
  18. furi_hal_vibro_on(false);
  19. return;
  20. }
  21. static void draw_callback(Canvas *canvas, void *ctx)
  22. {
  23. UNUSED(ctx);
  24. canvas_clear(canvas);
  25. canvas_set_font(canvas, FontPrimary);
  26. canvas_draw_str(canvas, 4, 13, "Rubik's Cube Scrambler");
  27. if (scrambleStarted)
  28. {
  29. genScramble();
  30. scrambleReplace();
  31. valid();
  32. strcpy(scramble_start, printData());
  33. if (notifications_enabled)
  34. {
  35. success_vibration();
  36. }
  37. genScramble();
  38. scrambleReplace();
  39. valid();
  40. strcpy(scramble_end, printData());
  41. scrambleStarted = 0;
  42. }
  43. canvas_set_font(canvas, FontSecondary);
  44. canvas_draw_str_aligned(canvas, 64, 28, AlignCenter, AlignCenter, scramble_start);
  45. canvas_draw_str_aligned(canvas, 64, 38, AlignCenter, AlignCenter, scramble_end);
  46. elements_button_center(canvas, "New");
  47. elements_button_left(canvas, notifications_enabled ? "On" : "Off");
  48. };
  49. static void input_callback(InputEvent *input_event, void *ctx)
  50. {
  51. furi_assert(ctx);
  52. FuriMessageQueue *event_queue = ctx;
  53. furi_message_queue_put(event_queue, input_event, FuriWaitForever);
  54. }
  55. int32_t rubiks_cube_scrambler_main(void *p)
  56. {
  57. UNUSED(p);
  58. InputEvent event;
  59. FuriMessageQueue *event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  60. ViewPort *view_port = view_port_alloc();
  61. view_port_draw_callback_set(view_port, draw_callback, NULL);
  62. view_port_input_callback_set(view_port, input_callback, event_queue);
  63. Gui *gui = furi_record_open(RECORD_GUI);
  64. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  65. while (true)
  66. {
  67. furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
  68. if (event.key == InputKeyOk && event.type == InputTypeShort)
  69. {
  70. scrambleStarted = 1;
  71. }
  72. if (event.key == InputKeyLeft && event.type == InputTypeShort)
  73. {
  74. if (notifications_enabled)
  75. {
  76. notifications_enabled = 0;
  77. }
  78. else
  79. {
  80. notifications_enabled = 1;
  81. success_vibration();
  82. }
  83. }
  84. if (event.key == InputKeyBack)
  85. {
  86. break;
  87. }
  88. }
  89. furi_message_queue_free(event_queue);
  90. gui_remove_view_port(gui, view_port);
  91. view_port_free(view_port);
  92. furi_record_close(RECORD_GUI);
  93. return 0;
  94. }