action_menu.c 17 KB

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  1. #include "action_menu.h"
  2. #include <gui/canvas.h>
  3. #include <gui/elements.h>
  4. #include <input/input.h>
  5. #include <furi.h>
  6. #include <stdint.h>
  7. #include <m-array.h>
  8. #include "quac_icons.h"
  9. #define ITEM_FIRST_OFFSET 17
  10. #define ITEM_NEXT_OFFSET 4
  11. #define ITEM_HEIGHT 14
  12. #define ITEM_WIDTH 64
  13. #define BUTTONS_PER_SCREEN 6
  14. #define ITEMS_PER_SCREEN_LANDSCAPE 3
  15. #define ITEMS_PER_SCREEN_PORTRAIT 6
  16. static const Icon* ActionMenuIcons[] = {
  17. [ActionMenuItemTypeSubGHz] = &I_SubGHz_10px,
  18. [ActionMenuItemTypeRFID] = &I_RFID_10px,
  19. [ActionMenuItemTypeIR] = &I_IR_10px,
  20. [ActionMenuItemTypeNFC] = &I_NFC_10px,
  21. [ActionMenuItemTypeiButton] = &I_iButton_10px,
  22. [ActionMenuItemTypePlaylist] = &I_Playlist_10px,
  23. [ActionMenuItemTypeGroup] = &I_Directory_10px,
  24. [ActionMenuItemTypeSettings] = &I_Settings_10px,
  25. [ActionMenuItemTypeUnknown] = &I_Unknown_10px,
  26. };
  27. struct ActionMenuItem {
  28. const char* label;
  29. uint32_t index;
  30. ActionMenuItemCallback callback;
  31. ActionMenuItemType type;
  32. void* callback_context;
  33. };
  34. ARRAY_DEF(ActionMenuItemArray, ActionMenuItem, M_POD_OPLIST);
  35. #define M_OPL_ActionMenuItemArray_t() ARRAY_OPLIST(ActionMenuItemArray, M_POD_OPLIST)
  36. struct ActionMenu {
  37. View* view;
  38. };
  39. typedef struct {
  40. ActionMenuItemArray_t items;
  41. size_t position;
  42. size_t window_position;
  43. FuriString* header;
  44. ActionMenuLayout layout;
  45. bool show_icons;
  46. bool show_headers;
  47. } ActionMenuModel;
  48. static void action_menu_draw_landscape(Canvas* canvas, ActionMenuModel* model) {
  49. const uint8_t item_height = 16;
  50. uint8_t item_width = canvas_width(canvas) - 5; // space for scrollbar
  51. const bool have_header = furi_string_size(model->header) && model->show_headers;
  52. canvas_clear(canvas);
  53. if(have_header) {
  54. canvas_set_font(canvas, FontPrimary);
  55. canvas_draw_str(canvas, 4, 11, furi_string_get_cstr(model->header));
  56. }
  57. canvas_set_font(canvas, FontSecondary);
  58. size_t position = 0;
  59. const size_t items_on_screen = ITEMS_PER_SCREEN_LANDSCAPE + (have_header ? 0 : 1);
  60. uint8_t y_offset = have_header ? 16 : 0;
  61. const size_t x_txt_start = model->show_icons ? 18 : 4;
  62. ActionMenuItemArray_it_t it;
  63. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  64. ActionMenuItemArray_next(it)) {
  65. const size_t item_position = position - model->window_position;
  66. if(item_position < items_on_screen) {
  67. if(position == model->position) {
  68. canvas_set_color(canvas, ColorBlack);
  69. elements_slightly_rounded_box(
  70. canvas,
  71. 0,
  72. y_offset + (item_position * item_height) + 1,
  73. item_width,
  74. item_height - 2);
  75. canvas_set_color(canvas, ColorWhite);
  76. } else {
  77. canvas_set_color(canvas, ColorBlack);
  78. }
  79. const ActionMenuItem* item = ActionMenuItemArray_cref(it);
  80. if(model->show_icons) {
  81. canvas_draw_icon(
  82. canvas,
  83. 4,
  84. y_offset + (item_position * item_height) + 3,
  85. ActionMenuIcons[item->type]);
  86. }
  87. FuriString* disp_str;
  88. disp_str = furi_string_alloc_set(item->label);
  89. elements_string_fit_width(canvas, disp_str, item_width - (6 * 2));
  90. canvas_draw_str(
  91. canvas,
  92. x_txt_start, // 6
  93. y_offset + (item_position * item_height) + item_height - 4,
  94. furi_string_get_cstr(disp_str));
  95. furi_string_free(disp_str);
  96. }
  97. position++;
  98. }
  99. elements_scrollbar(canvas, model->position, ActionMenuItemArray_size(model->items));
  100. }
  101. static void action_menu_draw_portrait(Canvas* canvas, ActionMenuModel* model) {
  102. const bool have_header = furi_string_size(model->header) && model->show_headers;
  103. const size_t items_per_screen = have_header ? ITEMS_PER_SCREEN_PORTRAIT :
  104. ITEMS_PER_SCREEN_PORTRAIT + 1;
  105. const size_t active_screen = model->position / items_per_screen;
  106. const size_t items_size = ActionMenuItemArray_size(model->items);
  107. const size_t max_screen = items_size ? (items_size - 1) / items_per_screen : 0;
  108. canvas_clear(canvas);
  109. // Draw up/down arrows, as needed
  110. if(active_screen > 0) {
  111. canvas_draw_icon(canvas, 28, 1, &I_ArrowUp_8x4);
  112. }
  113. if(max_screen > active_screen) {
  114. canvas_draw_icon(canvas, 28, 123, &I_ArrowDown_8x4);
  115. }
  116. if(have_header) {
  117. canvas_set_font(canvas, FontPrimary);
  118. elements_string_fit_width(canvas, model->header, ITEM_WIDTH - 6);
  119. canvas_draw_str_aligned(
  120. canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(model->header));
  121. }
  122. canvas_set_font(canvas, FontSecondary);
  123. size_t item_position = 0;
  124. const size_t x_txt_start = model->show_icons ? 16 : 4;
  125. const size_t y_offset = have_header ? ITEM_FIRST_OFFSET : 6;
  126. const size_t item_next_offset = have_header ? ITEM_NEXT_OFFSET : ITEM_NEXT_OFFSET - 1;
  127. ActionMenuItemArray_it_t it;
  128. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  129. ActionMenuItemArray_next(it), ++item_position) {
  130. if(active_screen == (item_position / items_per_screen)) {
  131. uint8_t position_offset = item_position % items_per_screen;
  132. bool selected = item_position == model->position;
  133. // draw the item
  134. uint8_t item_y = y_offset + (position_offset * (ITEM_HEIGHT + item_next_offset));
  135. canvas_set_color(canvas, ColorBlack);
  136. if(selected) {
  137. // Same as elements_slightly_rounded_box with radius of 5
  138. canvas_draw_rbox(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  139. canvas_set_color(canvas, ColorWhite);
  140. } else {
  141. canvas_draw_rframe(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  142. }
  143. const ActionMenuItem* item = ActionMenuItemArray_cref(it);
  144. if(model->show_icons) {
  145. canvas_draw_icon(canvas, 3, item_y + 2, ActionMenuIcons[item->type]);
  146. }
  147. FuriString* disp_str;
  148. disp_str = furi_string_alloc_set(item->label);
  149. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  150. canvas_draw_str(
  151. canvas,
  152. x_txt_start,
  153. item_y + (ITEM_HEIGHT / 2) + 3,
  154. furi_string_get_cstr(disp_str));
  155. furi_string_free(disp_str);
  156. }
  157. }
  158. }
  159. static void action_menu_view_draw_callback(Canvas* canvas, void* context) {
  160. furi_assert(canvas);
  161. ActionMenuModel* model = (ActionMenuModel*)context;
  162. if(model->layout == ActionMenuLayoutLandscape) {
  163. action_menu_draw_landscape(canvas, model);
  164. } else {
  165. action_menu_draw_portrait(canvas, model);
  166. }
  167. }
  168. static void action_menu_process_up(ActionMenu* action_menu) {
  169. furi_assert(action_menu);
  170. with_view_model(
  171. action_menu->view,
  172. ActionMenuModel * model,
  173. {
  174. const size_t items_size = ActionMenuItemArray_size(model->items);
  175. if(model->layout == ActionMenuLayoutPortrait) {
  176. if(model->position > 0) {
  177. model->position--;
  178. } else {
  179. model->position = items_size - 1;
  180. }
  181. } else {
  182. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  183. if(model->position > 0) {
  184. model->position--;
  185. if((model->position == model->window_position) &&
  186. (model->window_position > 0)) {
  187. model->window_position--;
  188. }
  189. } else {
  190. model->position = items_size - 1;
  191. if(model->position > items_on_screen - 1) {
  192. model->window_position = model->position - (items_on_screen - 1);
  193. }
  194. }
  195. }
  196. },
  197. true);
  198. }
  199. static void action_menu_process_down(ActionMenu* action_menu) {
  200. furi_assert(action_menu);
  201. with_view_model(
  202. action_menu->view,
  203. ActionMenuModel * model,
  204. {
  205. const size_t items_size = ActionMenuItemArray_size(model->items);
  206. if(model->layout == ActionMenuLayoutPortrait) {
  207. if(model->position < items_size - 1) {
  208. model->position++;
  209. } else {
  210. model->position = 0;
  211. }
  212. } else {
  213. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  214. if(model->position < items_size - 1) {
  215. model->position++;
  216. if((model->position - model->window_position > items_on_screen - 2) &&
  217. (model->window_position < items_size - items_on_screen)) {
  218. model->window_position++;
  219. }
  220. } else {
  221. model->position = 0;
  222. model->window_position = 0;
  223. }
  224. }
  225. },
  226. true);
  227. }
  228. // Used for both the Short and Long presses of OK
  229. static void action_menu_process_ok(ActionMenu* action_menu, InputType type) {
  230. furi_assert(action_menu);
  231. // FURI_LOG_I("AM", "OK pressed! %d: %s", type, input_get_type_name(type));
  232. ActionMenuItem* item = NULL;
  233. with_view_model(
  234. action_menu->view,
  235. ActionMenuModel * model,
  236. {
  237. if(model->position < (ActionMenuItemArray_size(model->items))) {
  238. item = ActionMenuItemArray_get(model->items, model->position);
  239. if(item->callback) {
  240. item->callback(item->callback_context, item->index, type);
  241. }
  242. }
  243. },
  244. false);
  245. }
  246. static bool action_menu_view_input_callback(InputEvent* event, void* context) {
  247. furi_assert(event);
  248. ActionMenu* action_menu = context;
  249. bool consumed = false;
  250. if(event->type == InputTypeShort) {
  251. switch(event->key) {
  252. case InputKeyOk:
  253. consumed = true;
  254. action_menu_process_ok(action_menu, event->type);
  255. break;
  256. case InputKeyUp:
  257. consumed = true;
  258. action_menu_process_up(action_menu);
  259. break;
  260. case InputKeyDown:
  261. consumed = true;
  262. action_menu_process_down(action_menu);
  263. break;
  264. case InputKeyLeft:
  265. break;
  266. case InputKeyRight:
  267. break;
  268. default:
  269. // FURI_LOG_E("AM", "Unknown key!");
  270. break;
  271. }
  272. } else if(event->type == InputTypeLong) {
  273. if(event->key == InputKeyRight) {
  274. consumed = true;
  275. action_menu_process_ok(action_menu, event->type);
  276. }
  277. }
  278. return consumed;
  279. }
  280. View* action_menu_get_view(ActionMenu* action_menu) {
  281. furi_assert(action_menu);
  282. return action_menu->view;
  283. }
  284. void action_menu_reset(ActionMenu* action_menu) {
  285. furi_assert(action_menu);
  286. with_view_model(
  287. action_menu->view,
  288. ActionMenuModel * model,
  289. {
  290. // for
  291. // M_EACH(item, model->items, ActionMenuItemArray_t) {
  292. // icon_animation_stop(item->icon);
  293. // icon_animation_free(item->icon);
  294. // }
  295. ActionMenuItemArray_reset(model->items);
  296. model->position = 0;
  297. model->window_position = 0;
  298. furi_string_reset(model->header);
  299. },
  300. true);
  301. }
  302. void action_menu_set_layout(ActionMenu* action_menu, ActionMenuLayout layout) {
  303. furi_assert(action_menu);
  304. with_view_model(
  305. action_menu->view,
  306. ActionMenuModel * model,
  307. {
  308. model->layout = layout;
  309. if(model->layout == ActionMenuLayoutLandscape) {
  310. view_set_orientation(action_menu->view, ViewOrientationHorizontal);
  311. } else {
  312. view_set_orientation(action_menu->view, ViewOrientationVertical);
  313. }
  314. },
  315. true);
  316. }
  317. void action_menu_set_header(ActionMenu* action_menu, const char* header) {
  318. furi_assert(action_menu);
  319. with_view_model(
  320. action_menu->view,
  321. ActionMenuModel * model,
  322. {
  323. if(header == NULL) {
  324. furi_string_reset(model->header);
  325. } else {
  326. furi_string_set_str(model->header, header);
  327. }
  328. },
  329. true);
  330. }
  331. void action_menu_set_show_icons(ActionMenu* action_menu, bool show_icons) {
  332. with_view_model(
  333. action_menu->view, ActionMenuModel * model, { model->show_icons = show_icons; }, true);
  334. }
  335. void action_menu_set_show_headers(ActionMenu* action_menu, bool show_headers) {
  336. with_view_model(
  337. action_menu->view, ActionMenuModel * model, { model->show_headers = show_headers; }, true);
  338. }
  339. ActionMenuItem* action_menu_add_item(
  340. ActionMenu* action_menu,
  341. const char* label,
  342. int32_t index,
  343. ActionMenuItemCallback callback,
  344. ActionMenuItemType type,
  345. void* callback_context) {
  346. ActionMenuItem* item = NULL;
  347. furi_assert(label);
  348. furi_assert(action_menu);
  349. with_view_model(
  350. action_menu->view,
  351. ActionMenuModel * model,
  352. {
  353. item = ActionMenuItemArray_push_new(model->items);
  354. item->label = label;
  355. // item->icon = icon ? icon_animation_alloc(icon) : NULL; // or default icon?
  356. // view_tie_icon_animation(action_menu->view, item->icon);
  357. item->index = index;
  358. item->type = type;
  359. item->callback = callback;
  360. item->callback_context = callback_context;
  361. },
  362. true);
  363. return item;
  364. }
  365. ActionMenu* action_menu_alloc(void) {
  366. ActionMenu* action_menu = malloc(sizeof(ActionMenu));
  367. action_menu->view = view_alloc();
  368. view_set_orientation(action_menu->view, ViewOrientationHorizontal);
  369. view_set_context(action_menu->view, action_menu);
  370. view_allocate_model(action_menu->view, ViewModelTypeLocking, sizeof(ActionMenuModel));
  371. view_set_draw_callback(action_menu->view, action_menu_view_draw_callback);
  372. view_set_input_callback(action_menu->view, action_menu_view_input_callback);
  373. with_view_model(
  374. action_menu->view,
  375. ActionMenuModel * model,
  376. {
  377. ActionMenuItemArray_init(model->items);
  378. model->position = 0;
  379. model->window_position = 0;
  380. model->header = furi_string_alloc();
  381. model->layout = ActionMenuLayoutLandscape; // TODO: ehhhhhhhhhhhhhhhhhhh
  382. model->show_icons = true;
  383. model->show_headers = true;
  384. },
  385. true);
  386. return action_menu;
  387. }
  388. void action_menu_free(ActionMenu* action_menu) {
  389. furi_assert(action_menu);
  390. with_view_model(
  391. action_menu->view,
  392. ActionMenuModel * model,
  393. {
  394. // for
  395. // M_EACH(item, model->items, ActionMenuItemArray_t) {
  396. // icon_animation_stop(item->icon);
  397. // icon_animation_free(item->icon);
  398. // }
  399. ActionMenuItemArray_clear(model->items);
  400. furi_string_free(model->header);
  401. },
  402. true);
  403. view_free(action_menu->view);
  404. free(action_menu);
  405. }
  406. void action_menu_set_selected_item(ActionMenu* action_menu, uint32_t index) {
  407. furi_assert(action_menu);
  408. ActionMenuModel* m = view_get_model(action_menu->view);
  409. if(m->layout == ActionMenuLayoutPortrait) {
  410. with_view_model(
  411. action_menu->view,
  412. ActionMenuModel * model,
  413. {
  414. size_t item_position = 0;
  415. ActionMenuItemArray_it_t it;
  416. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  417. ActionMenuItemArray_next(it), ++item_position) {
  418. if((uint32_t)ActionMenuItemArray_cref(it)->index == index) {
  419. model->position = item_position;
  420. break;
  421. }
  422. }
  423. },
  424. true);
  425. } else {
  426. with_view_model(
  427. action_menu->view,
  428. ActionMenuModel * model,
  429. {
  430. size_t position = 0;
  431. ActionMenuItemArray_it_t it;
  432. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  433. ActionMenuItemArray_next(it)) {
  434. if(index == ActionMenuItemArray_cref(it)->index) {
  435. break;
  436. }
  437. position++;
  438. }
  439. const size_t items_size = ActionMenuItemArray_size(model->items);
  440. if(position >= items_size) {
  441. position = 0;
  442. }
  443. model->position = position;
  444. model->window_position = position;
  445. if(model->window_position > 0) {
  446. model->window_position -= 1;
  447. }
  448. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  449. if(items_size <= items_on_screen) {
  450. model->window_position = 0;
  451. } else {
  452. const size_t pos = items_size - items_on_screen;
  453. if(model->window_position > pos) {
  454. model->window_position = pos;
  455. }
  456. }
  457. },
  458. true);
  459. }
  460. }