scene_settings.c 9.5 KB

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  1. #include <furi.h>
  2. #include <gui/view_dispatcher.h>
  3. #include <gui/scene_manager.h>
  4. #include <gui/modules/variable_item_list.h>
  5. #include <toolbox/value_index.h>
  6. #include "quac.h"
  7. #include "scenes.h"
  8. #include "scene_settings.h"
  9. #include "../actions/action.h"
  10. #include "../views/action_menu.h"
  11. #include "../quac_settings.h"
  12. #include <lib/toolbox/path.h>
  13. // Unfortunately, the VariableItemList does not provide a method to query the length
  14. // of the list. Since we intend to place "About" last, it would be convenient to
  15. // dynamically know it's list index for our on_event method. However, we'll need to
  16. // hardcode the value..
  17. // TODO: Figure out a better way to do this
  18. #define SCENE_SETTINGS_ABOUT 10 // 11 items in our Settings list, so last index is 10
  19. static const char* const layout_text[2] = {"Vert", "Horiz"};
  20. static const uint32_t layout_value[2] = {QUAC_APP_PORTRAIT, QUAC_APP_LANDSCAPE};
  21. static const char* const show_offon_text[2] = {"OFF", "ON"};
  22. static const uint32_t show_offon_value[2] = {false, true};
  23. #define V_DURATION_COUNT 8
  24. static const char* const duration_text[V_DURATION_COUNT] = {
  25. "500 ms",
  26. "1 sec",
  27. "1.5 sec",
  28. "2 sec",
  29. "2.5 sec",
  30. "3 sec",
  31. "5 sec",
  32. "10 sec",
  33. };
  34. static const uint32_t duration_value[V_DURATION_COUNT] = {
  35. 500,
  36. 1000,
  37. 1500,
  38. 2000,
  39. 2500,
  40. 3000,
  41. 5000,
  42. 10000,
  43. };
  44. #define V_REPEAT_COUNT 9
  45. static const char* const repeat_text[V_REPEAT_COUNT] = {
  46. "1",
  47. "2",
  48. "3",
  49. "5",
  50. "8",
  51. "10", // default
  52. "15",
  53. "20",
  54. "50"};
  55. static const uint32_t repeat_value[V_REPEAT_COUNT] = {1, 2, 3, 5, 8, 10, 15, 20, 50};
  56. static const char* const disabled_enabled_text[2] = {"Disabled", "Enabled"};
  57. static const uint32_t disabled_enabled_value[2] = {false, true};
  58. static void scene_settings_layout_changed(VariableItem* item) {
  59. App* app = variable_item_get_context(item);
  60. uint8_t index = variable_item_get_current_value_index(item);
  61. variable_item_set_current_value_text(item, layout_text[index]);
  62. app->settings.layout = layout_value[index];
  63. }
  64. static void scene_settings_show_icons_changed(VariableItem* item) {
  65. App* app = variable_item_get_context(item);
  66. uint8_t index = variable_item_get_current_value_index(item);
  67. variable_item_set_current_value_text(item, show_offon_text[index]);
  68. app->settings.show_icons = show_offon_value[index];
  69. }
  70. static void scene_settings_show_headers_changed(VariableItem* item) {
  71. App* app = variable_item_get_context(item);
  72. uint8_t index = variable_item_get_current_value_index(item);
  73. variable_item_set_current_value_text(item, show_offon_text[index]);
  74. app->settings.show_headers = show_offon_value[index];
  75. }
  76. static void scene_settings_rfid_duration_changed(VariableItem* item) {
  77. App* app = variable_item_get_context(item);
  78. uint8_t index = variable_item_get_current_value_index(item);
  79. variable_item_set_current_value_text(item, duration_text[index]);
  80. app->settings.rfid_duration = duration_value[index];
  81. }
  82. static void scene_settings_nfc_duration_changed(VariableItem* item) {
  83. App* app = variable_item_get_context(item);
  84. uint8_t index = variable_item_get_current_value_index(item);
  85. variable_item_set_current_value_text(item, duration_text[index]);
  86. app->settings.nfc_duration = duration_value[index];
  87. }
  88. static void scene_settings_ibutton_duration_changed(VariableItem* item) {
  89. App* app = variable_item_get_context(item);
  90. uint8_t index = variable_item_get_current_value_index(item);
  91. variable_item_set_current_value_text(item, duration_text[index]);
  92. app->settings.ibutton_duration = duration_value[index];
  93. }
  94. static void scene_settings_subghz_repeat_changed(VariableItem* item) {
  95. App* app = variable_item_get_context(item);
  96. uint8_t index = variable_item_get_current_value_index(item);
  97. variable_item_set_current_value_text(item, repeat_text[index]);
  98. app->settings.subghz_repeat = repeat_value[index];
  99. }
  100. static void scene_settings_subghz_ext_changed(VariableItem* item) {
  101. App* app = variable_item_get_context(item);
  102. uint8_t index = variable_item_get_current_value_index(item);
  103. variable_item_set_current_value_text(item, disabled_enabled_text[index]);
  104. app->settings.subghz_use_ext_antenna = disabled_enabled_value[index];
  105. }
  106. static void scene_settings_ir_ext_changed(VariableItem* item) {
  107. App* app = variable_item_get_context(item);
  108. uint8_t index = variable_item_get_current_value_index(item);
  109. variable_item_set_current_value_text(item, disabled_enabled_text[index]);
  110. app->settings.ir_use_ext_module = disabled_enabled_value[index];
  111. }
  112. static void scene_settings_show_hidden_changed(VariableItem* item) {
  113. App* app = variable_item_get_context(item);
  114. uint8_t index = variable_item_get_current_value_index(item);
  115. variable_item_set_current_value_text(item, show_offon_text[index]);
  116. app->settings.show_hidden = show_offon_value[index];
  117. }
  118. static void scene_settings_enter_callback(void* context, uint32_t index) {
  119. App* app = context;
  120. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  121. }
  122. // For each scene, implement handler callbacks
  123. void scene_settings_on_enter(void* context) {
  124. App* app = context;
  125. VariableItemList* vil = app->vil_settings;
  126. variable_item_list_reset(vil);
  127. VariableItem* item;
  128. uint8_t value_index;
  129. item = variable_item_list_add(vil, "Layout", 2, scene_settings_layout_changed, app);
  130. value_index = value_index_uint32(app->settings.layout, layout_value, 2);
  131. variable_item_set_current_value_index(item, value_index);
  132. variable_item_set_current_value_text(item, layout_text[value_index]);
  133. item = variable_item_list_add(vil, "Show Icons", 2, scene_settings_show_icons_changed, app);
  134. value_index = value_index_uint32(app->settings.show_icons, show_offon_value, 2);
  135. variable_item_set_current_value_index(item, value_index);
  136. variable_item_set_current_value_text(item, show_offon_text[value_index]);
  137. item =
  138. variable_item_list_add(vil, "Show Headers", 2, scene_settings_show_headers_changed, app);
  139. value_index = value_index_uint32(app->settings.show_headers, show_offon_value, 2);
  140. variable_item_set_current_value_index(item, value_index);
  141. variable_item_set_current_value_text(item, show_offon_text[value_index]);
  142. item = variable_item_list_add(
  143. vil, "RFID Duration", V_DURATION_COUNT, scene_settings_rfid_duration_changed, app);
  144. value_index =
  145. value_index_uint32(app->settings.rfid_duration, duration_value, V_DURATION_COUNT);
  146. variable_item_set_current_value_index(item, value_index);
  147. variable_item_set_current_value_text(item, duration_text[value_index]);
  148. item = variable_item_list_add(
  149. vil, "NFC Duration", V_DURATION_COUNT, scene_settings_nfc_duration_changed, app);
  150. value_index = value_index_uint32(app->settings.nfc_duration, duration_value, V_DURATION_COUNT);
  151. variable_item_set_current_value_index(item, value_index);
  152. variable_item_set_current_value_text(item, duration_text[value_index]);
  153. item = variable_item_list_add(
  154. vil, "iButton Duration", V_DURATION_COUNT, scene_settings_ibutton_duration_changed, app);
  155. value_index =
  156. value_index_uint32(app->settings.ibutton_duration, duration_value, V_DURATION_COUNT);
  157. variable_item_set_current_value_index(item, value_index);
  158. variable_item_set_current_value_text(item, duration_text[value_index]);
  159. item = variable_item_list_add(
  160. vil, "SubGHz Repeat", V_REPEAT_COUNT, scene_settings_subghz_repeat_changed, app);
  161. value_index = value_index_uint32(app->settings.subghz_repeat, repeat_value, V_REPEAT_COUNT);
  162. variable_item_set_current_value_index(item, value_index);
  163. variable_item_set_current_value_text(item, repeat_text[value_index]);
  164. item =
  165. variable_item_list_add(vil, "SubGHz Ext Ant", 2, scene_settings_subghz_ext_changed, app);
  166. value_index =
  167. value_index_uint32(app->settings.subghz_use_ext_antenna, disabled_enabled_value, 2);
  168. variable_item_set_current_value_index(item, value_index);
  169. variable_item_set_current_value_text(item, disabled_enabled_text[value_index]);
  170. item = variable_item_list_add(vil, "IR Ext Module", 2, scene_settings_ir_ext_changed, app);
  171. value_index = value_index_uint32(app->settings.ir_use_ext_module, disabled_enabled_value, 2);
  172. variable_item_set_current_value_index(item, value_index);
  173. variable_item_set_current_value_text(item, disabled_enabled_text[value_index]);
  174. item = variable_item_list_add(vil, "Show Hidden", 2, scene_settings_show_hidden_changed, app);
  175. value_index = value_index_uint32(app->settings.show_hidden, show_offon_value, 2);
  176. variable_item_set_current_value_index(item, value_index);
  177. variable_item_set_current_value_text(item, show_offon_text[value_index]);
  178. // Last item is always "About"
  179. item = variable_item_list_add(vil, "About", 1, NULL, NULL);
  180. variable_item_list_set_enter_callback(vil, scene_settings_enter_callback, app);
  181. view_dispatcher_switch_to_view(app->view_dispatcher, QView_Settings);
  182. }
  183. bool scene_settings_on_event(void* context, SceneManagerEvent event) {
  184. App* app = context;
  185. bool consumed = false;
  186. if(event.type == SceneManagerEventTypeCustom) {
  187. switch(event.event) {
  188. case SCENE_SETTINGS_ABOUT:
  189. consumed = true;
  190. scene_manager_next_scene(app->scene_manager, QScene_About);
  191. break;
  192. default:
  193. break;
  194. }
  195. }
  196. return consumed;
  197. }
  198. void scene_settings_on_exit(void* context) {
  199. App* app = context;
  200. VariableItemList* vil = app->vil_settings;
  201. variable_item_list_reset(vil);
  202. quac_save_settings(app);
  203. }