dolphin_state.h 1.1 KB

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  1. #pragma once
  2. #include "dolphin_deed.h"
  3. #include <stdbool.h>
  4. #include <stdint.h>
  5. #include <rtc.h>
  6. #include <time.h>
  7. typedef struct DolphinState DolphinState;
  8. typedef struct {
  9. uint32_t limit_ibutton;
  10. uint32_t limit_nfc;
  11. uint32_t limit_ir;
  12. uint32_t limit_rfid;
  13. uint32_t flags;
  14. uint32_t icounter;
  15. uint32_t butthurt;
  16. uint64_t timestamp;
  17. } DolphinStoreData;
  18. struct DolphinState {
  19. DolphinStoreData data;
  20. bool dirty;
  21. };
  22. DolphinState* dolphin_state_alloc();
  23. void dolphin_state_free(DolphinState* dolphin_state);
  24. bool dolphin_state_save(DolphinState* dolphin_state);
  25. bool dolphin_state_load(DolphinState* dolphin_state);
  26. void dolphin_state_clear(DolphinState* dolphin_state);
  27. uint64_t dolphin_state_timestamp();
  28. bool dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
  29. void dolphin_state_butthurted(DolphinState* dolphin_state);
  30. uint32_t dolphin_state_xp_to_levelup(uint32_t icounter);
  31. uint32_t dolphin_state_xp_above_last_levelup(uint32_t icounter);
  32. bool dolphin_state_is_levelup(uint32_t icounter);
  33. void dolphin_state_increase_level(DolphinState* dolphin_state);
  34. uint8_t dolphin_get_level(uint32_t icounter);