desktop_scene_pinsetup.c 1.3 KB

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  1. #include "../desktop_i.h"
  2. #define SCENE_EXIT_EVENT (0U)
  3. void desktop_scene_ok_callback(void* context) {
  4. Desktop* app = context;
  5. view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
  6. }
  7. void desktop_scene_pinsetup_on_enter(void* context) {
  8. Desktop* app = context;
  9. CodeInput* code_input = app->code_input;
  10. code_input_set_result_callback(
  11. code_input,
  12. desktop_scene_ok_callback,
  13. NULL,
  14. app,
  15. app->settings.pincode.data,
  16. &app->settings.pincode.length,
  17. true);
  18. view_dispatcher_switch_to_view(app->view_dispatcher, DesktopViewPinSetup);
  19. }
  20. bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) {
  21. Desktop* app = context;
  22. bool consumed = false;
  23. if(event.type == SceneManagerEventTypeCustom) {
  24. switch(event.event) {
  25. case SCENE_EXIT_EVENT:
  26. scene_manager_previous_scene(app->scene_manager);
  27. consumed = true;
  28. break;
  29. default:
  30. consumed = true;
  31. break;
  32. }
  33. }
  34. return consumed;
  35. }
  36. void desktop_scene_pinsetup_on_exit(void* context) {
  37. Desktop* app = context;
  38. SAVE_DESKTOP_SETTINGS(&app->settings);
  39. code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
  40. code_input_set_header_text(app->code_input, "");
  41. }