mag_scene_input_value.c 1.2 KB

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  1. #include "../mag_i.h"
  2. void mag_scene_input_value_on_enter(void* context) {
  3. Mag* mag = context;
  4. Mag_TextInput* mag_text_input = mag->mag_text_input;
  5. // TODO: retrieve stored/existing data if editing rather than adding anew?
  6. mag_text_store_set(mag, furi_string_get_cstr(mag->mag_dev->dev_data.track[1].str));
  7. mag_text_input_set_header_text(mag_text_input, "Enter track data (WIP)");
  8. mag_text_input_set_result_callback(
  9. mag_text_input, mag_text_input_callback, mag, mag->text_store, MAG_TEXT_STORE_SIZE, true);
  10. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewMagTextInput);
  11. }
  12. bool mag_scene_input_value_on_event(void* context, SceneManagerEvent event) {
  13. Mag* mag = context;
  14. SceneManager* scene_manager = mag->scene_manager;
  15. bool consumed = false;
  16. if(event.type == SceneManagerEventTypeCustom) {
  17. if(event.event == MagEventNext) {
  18. consumed = true;
  19. furi_string_set(mag->mag_dev->dev_data.track[1].str, mag->text_store);
  20. scene_manager_next_scene(scene_manager, MagSceneInputName);
  21. }
  22. }
  23. return consumed;
  24. }
  25. void mag_scene_input_value_on_exit(void* context) {
  26. Mag* mag = context;
  27. UNUSED(mag);
  28. }