mag_scene_emulate_config.c 7.0 KB

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  1. #include "../mag_i.h"
  2. #define TAG "MagSceneEmulateConfig"
  3. enum MagSettingIndex {
  4. MagSettingIndexTx,
  5. MagSettingIndexTrack,
  6. MagSettingIndexReverse,
  7. MagSettingIndexClock,
  8. MagSettingIndexInterpacket,
  9. };
  10. #define TX_COUNT 2
  11. const char* const tx_text[TX_COUNT] = {
  12. "RFID",
  13. "A6/A7",
  14. };
  15. const uint32_t tx_value[TX_COUNT] = {
  16. MagTxStateRFID,
  17. MagTxStateGPIOA6A7,
  18. };
  19. #define TRACK_COUNT 3
  20. const char* const track_text[TRACK_COUNT] = {
  21. "ALL",
  22. "1",
  23. "2",
  24. };
  25. const uint32_t track_value[TRACK_COUNT] = {
  26. MagTrackStateAll,
  27. MagTrackStateOne,
  28. MagTrackStateTwo,
  29. };
  30. #define REVERSE_COUNT 2
  31. const char* const reverse_text[REVERSE_COUNT] = {
  32. "OFF",
  33. "ON",
  34. };
  35. const uint32_t reverse_value[REVERSE_COUNT] = {
  36. MagReverseStateOff,
  37. MagReverseStateOn,
  38. };
  39. #define CLOCK_COUNT 15
  40. const char* const clock_text[CLOCK_COUNT] = {
  41. "200us",
  42. "220us",
  43. "240us",
  44. "250us",
  45. "260us",
  46. "280us",
  47. "300us",
  48. "325us",
  49. "350us",
  50. "375us",
  51. "400us",
  52. "450us",
  53. "500us",
  54. "600us",
  55. "700us",
  56. };
  57. const uint32_t clock_value[CLOCK_COUNT] = {
  58. 200,
  59. 220,
  60. 240,
  61. 250,
  62. 260,
  63. 280,
  64. 300,
  65. 325,
  66. 350,
  67. 375,
  68. 400,
  69. 450,
  70. 500,
  71. 600,
  72. 700,
  73. };
  74. #define INTERPACKET_COUNT 13
  75. const char* const interpacket_text[INTERPACKET_COUNT] = {
  76. "0us",
  77. "2us",
  78. "4us",
  79. "6us",
  80. "8us",
  81. "10us",
  82. "12us",
  83. "14us",
  84. "16us",
  85. "18us",
  86. "20us",
  87. "25us",
  88. "30us",
  89. };
  90. const uint32_t interpacket_value[INTERPACKET_COUNT] = {
  91. 0,
  92. 2,
  93. 4,
  94. 6,
  95. 8,
  96. 10,
  97. 12,
  98. 14,
  99. 16,
  100. 18,
  101. 20,
  102. 25,
  103. 30,
  104. };
  105. static void mag_scene_emulate_config_set_tx(VariableItem* item) {
  106. Mag* mag = variable_item_get_context(item);
  107. uint8_t index = variable_item_get_current_value_index(item);
  108. variable_item_set_current_value_text(item, tx_text[index]);
  109. mag->setting->tx = tx_value[index];
  110. };
  111. static void mag_scene_emulate_config_set_track(VariableItem* item) {
  112. Mag* mag = variable_item_get_context(item);
  113. uint8_t index = variable_item_get_current_value_index(item);
  114. if(mag->setting->reverse == MagReverseStateOff) {
  115. variable_item_set_current_value_text(item, track_text[index]);
  116. mag->setting->track = track_value[index];
  117. } else if(mag->setting->reverse == MagReverseStateOn) {
  118. variable_item_set_current_value_index(
  119. item, value_index_uint32(MagTrackStateAll, track_value, TRACK_COUNT));
  120. }
  121. // TODO: Check there is data in selected track?
  122. // Only display track options with data?
  123. };
  124. static void mag_scene_emulate_config_set_reverse(VariableItem* item) {
  125. Mag* mag = variable_item_get_context(item);
  126. uint8_t index = variable_item_get_current_value_index(item);
  127. if(mag->setting->track == MagTrackStateAll) {
  128. // only allow reverse track to be set when playing all
  129. variable_item_set_current_value_text(item, reverse_text[index]);
  130. mag->setting->reverse = reverse_value[index];
  131. } else {
  132. variable_item_set_current_value_index(
  133. item, value_index_uint32(MagReverseStateOff, reverse_value, REVERSE_COUNT));
  134. }
  135. };
  136. static void mag_scene_emulate_config_set_clock(VariableItem* item) {
  137. Mag* mag = variable_item_get_context(item);
  138. uint8_t index = variable_item_get_current_value_index(item);
  139. variable_item_set_current_value_text(item, clock_text[index]);
  140. mag->setting->us_clock = clock_value[index];
  141. };
  142. static void mag_scene_emulate_config_set_interpacket(VariableItem* item) {
  143. Mag* mag = variable_item_get_context(item);
  144. uint8_t index = variable_item_get_current_value_index(item);
  145. variable_item_set_current_value_text(item, interpacket_text[index]);
  146. mag->setting->us_interpacket = interpacket_value[index];
  147. };
  148. void mag_scene_emulate_config_on_enter(void* context) {
  149. // TODO: retrieve current values from struct, rather than setting to default on setup
  150. Mag* mag = context;
  151. VariableItem* item;
  152. uint8_t value_index;
  153. // TX
  154. item = variable_item_list_add(
  155. mag->variable_item_list, "TX via:", TX_COUNT, mag_scene_emulate_config_set_tx, mag);
  156. value_index = value_index_uint32(mag->setting->tx, tx_value, TX_COUNT);
  157. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  158. variable_item_set_current_value_index(item, value_index);
  159. variable_item_set_current_value_text(item, tx_text[value_index]);
  160. // Track
  161. item = variable_item_list_add(
  162. mag->variable_item_list, "Track:", TRACK_COUNT, mag_scene_emulate_config_set_track, mag);
  163. value_index = value_index_uint32(mag->setting->track, track_value, TRACK_COUNT);
  164. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  165. variable_item_set_current_value_index(item, value_index);
  166. variable_item_set_current_value_text(item, track_text[value_index]);
  167. // Reverse
  168. item = variable_item_list_add(
  169. mag->variable_item_list,
  170. "Reverse (WIP):",
  171. REVERSE_COUNT,
  172. mag_scene_emulate_config_set_reverse,
  173. mag);
  174. value_index = value_index_uint32(mag->setting->reverse, reverse_value, REVERSE_COUNT);
  175. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  176. variable_item_set_current_value_index(item, value_index);
  177. variable_item_set_current_value_text(item, reverse_text[value_index]);
  178. // Clock
  179. item = variable_item_list_add(
  180. mag->variable_item_list, "Clock:", CLOCK_COUNT, mag_scene_emulate_config_set_clock, mag);
  181. value_index = value_index_uint32(mag->setting->us_clock, clock_value, CLOCK_COUNT);
  182. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  183. variable_item_set_current_value_index(item, value_index);
  184. variable_item_set_current_value_text(item, clock_text[value_index]);
  185. // Interpacket
  186. item = variable_item_list_add(
  187. mag->variable_item_list,
  188. "Interpacket:",
  189. INTERPACKET_COUNT,
  190. mag_scene_emulate_config_set_interpacket,
  191. mag);
  192. value_index =
  193. value_index_uint32(mag->setting->us_interpacket, interpacket_value, INTERPACKET_COUNT);
  194. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  195. variable_item_set_current_value_index(item, value_index);
  196. variable_item_set_current_value_text(item, interpacket_text[value_index]);
  197. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewVariableItemList);
  198. }
  199. bool mag_scene_emulate_config_on_event(void* context, SceneManagerEvent event) {
  200. Mag* mag = context;
  201. SceneManager* scene_manager = mag->scene_manager;
  202. bool consumed = false;
  203. UNUSED(mag);
  204. UNUSED(scene_manager);
  205. UNUSED(event);
  206. return consumed;
  207. }
  208. void mag_scene_emulate_config_on_exit(void* context) {
  209. Mag* mag = context;
  210. variable_item_list_set_selected_item(mag->variable_item_list, 0);
  211. variable_item_list_reset(mag->variable_item_list);
  212. // mag_last_settings_save?
  213. // scene_manager_set_scene_state? Using subghz_scene_reciever_config as framework/inspo
  214. }