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- #include "../flipchess.h"
- enum SubmenuIndex {
- SubmenuIndexScene1New = 10,
- SubmenuIndexScene1Import,
- SubmenuIndexSettings,
- };
- void flipchess_scene_menu_submenu_callback(void* context, uint32_t index) {
- FlipChess* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, index);
- }
- void flipchess_scene_menu_on_enter(void* context) {
- FlipChess* app = context;
- submenu_add_item(
- app->submenu,
- "New game",
- SubmenuIndexScene1New,
- flipchess_scene_menu_submenu_callback,
- app);
- // submenu_add_item(
- // app->submenu,
- // "Import game",
- // SubmenuIndexScene1Import,
- // flipchess_scene_menu_submenu_callback,
- // app);
- submenu_add_item(
- app->submenu,
- "Settings",
- SubmenuIndexSettings,
- flipchess_scene_menu_submenu_callback,
- app);
- submenu_set_selected_item(
- app->submenu, scene_manager_get_scene_state(app->scene_manager, FlipChessSceneMenu));
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
- }
- bool flipchess_scene_menu_on_event(void* context, SceneManagerEvent event) {
- FlipChess* app = context;
- //UNUSED(app);
- if(event.type == SceneManagerEventTypeBack) {
- //exit app
- scene_manager_stop(app->scene_manager);
- view_dispatcher_stop(app->view_dispatcher);
- return true;
- } else if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == SubmenuIndexScene1New) {
- app->import_game = 0;
- scene_manager_set_scene_state(
- app->scene_manager, FlipChessSceneMenu, SubmenuIndexScene1New);
- scene_manager_next_scene(app->scene_manager, FlipChessSceneScene_1);
- return true;
- } else if(event.event == SubmenuIndexScene1Import) {
- app->import_game = 1;
- app->input_state = FlipChessTextInputGame;
- text_input_set_header_text(app->text_input, "Enter game phrase");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdTextInput);
- return true;
- } else if(event.event == SubmenuIndexSettings) {
- scene_manager_set_scene_state(
- app->scene_manager, FlipChessSceneMenu, SubmenuIndexSettings);
- scene_manager_next_scene(app->scene_manager, FlipChessSceneSettings);
- return true;
- }
- }
- return false;
- }
- void flipchess_scene_menu_on_exit(void* context) {
- FlipChess* app = context;
- submenu_reset(app->submenu);
- }
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