minesweeper.c 5.5 KB

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  1. #include "minesweeper.h"
  2. //#include <args.h>
  3. static bool minesweeper_custom_event_callback(void* context, uint32_t custom_event) {
  4. furi_assert(context);
  5. MineSweeperApp* app = (MineSweeperApp*)context;
  6. return scene_manager_handle_custom_event(app->scene_manager, custom_event);
  7. }
  8. static bool minesweeper_navigation_event_callback(void* context) {
  9. furi_assert(context);
  10. MineSweeperApp* app = (MineSweeperApp*)context;
  11. return scene_manager_handle_back_event(app->scene_manager);
  12. }
  13. static void minesweeper_tick_event_callback(void* context) {
  14. furi_assert(context);
  15. MineSweeperApp* app = (MineSweeperApp*)context;
  16. return scene_manager_handle_tick_event(app->scene_manager);
  17. }
  18. static MineSweeperApp* app_alloc() {
  19. MineSweeperApp* app = (MineSweeperApp*)malloc(sizeof(MineSweeperApp));
  20. // NotificationApp Service
  21. app->notification = furi_record_open(RECORD_NOTIFICATION);
  22. // Turn backlight on when app starts
  23. notification_message(app->notification, &sequence_display_backlight_on);
  24. // Alloc Scene Manager and set handlers for on_enter, on_event, on_exit
  25. app->scene_manager = scene_manager_alloc(&minesweeper_scene_handlers, app);
  26. // Alloc View Dispatcher and enable queue
  27. app->view_dispatcher = view_dispatcher_alloc();
  28. view_dispatcher_enable_queue(app->view_dispatcher);
  29. // Set View Dispatcher event callback context and callbacks
  30. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  31. view_dispatcher_set_custom_event_callback(app->view_dispatcher, minesweeper_custom_event_callback);
  32. view_dispatcher_set_navigation_event_callback(app->view_dispatcher, minesweeper_navigation_event_callback);
  33. view_dispatcher_set_tick_event_callback(app->view_dispatcher, minesweeper_tick_event_callback, 500);
  34. // Set setting info to default
  35. app->settings_info.width_str = furi_string_alloc();
  36. app->settings_info.height_str = furi_string_alloc();
  37. memset(&app->t_settings_info, 0, sizeof(app->t_settings_info));
  38. app->is_settings_changed = false;
  39. // If we cannot read the save file set to default values
  40. if (!(mine_sweeper_read_settings(app))) {
  41. FURI_LOG_I(TAG, "Cannot read save file, loading defaults");
  42. app->settings_info.board_width = 16;
  43. app->settings_info.board_height = 7;
  44. app->settings_info.difficulty = 0;
  45. app->haptic = 1;
  46. app->speaker = 1;
  47. app->led = 1;
  48. mine_sweeper_save_settings(app);
  49. } else {
  50. FURI_LOG_I(TAG, "Save file loaded sucessfully");
  51. }
  52. // Alloc views and add to view dispatcher
  53. app->start_screen = start_screen_alloc();
  54. view_dispatcher_add_view(
  55. app->view_dispatcher,
  56. MineSweeperStartScreenView,
  57. start_screen_get_view(app->start_screen));
  58. app->loading = loading_alloc();
  59. view_dispatcher_add_view(app->view_dispatcher, MineSweeperLoadingView, loading_get_view(app->loading));
  60. app->game_screen = mine_sweeper_game_screen_alloc(
  61. app->settings_info.board_width,
  62. app->settings_info.board_height,
  63. app->settings_info.difficulty,
  64. false);
  65. view_dispatcher_add_view(
  66. app->view_dispatcher,
  67. MineSweeperGameScreenView,
  68. mine_sweeper_game_screen_get_view(app->game_screen));
  69. app->menu_screen = dialog_ex_alloc();
  70. view_dispatcher_add_view(app->view_dispatcher, MineSweeperMenuView, dialog_ex_get_view(app->menu_screen));
  71. app->settings_screen = variable_item_list_alloc();
  72. view_dispatcher_add_view(app->view_dispatcher, MineSweeperSettingsView, variable_item_list_get_view(app->settings_screen));
  73. app->confirmation_screen = dialog_ex_alloc();
  74. view_dispatcher_add_view(app->view_dispatcher, MineSweeperConfirmationView, dialog_ex_get_view(app->confirmation_screen));
  75. app->info_screen = text_box_alloc();
  76. view_dispatcher_add_view(app->view_dispatcher, MineSweeperInfoView, text_box_get_view(app->info_screen));
  77. Gui* gui = furi_record_open(RECORD_GUI);
  78. view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
  79. furi_record_close(RECORD_GUI);
  80. return app;
  81. }
  82. static void app_free(MineSweeperApp* app) {
  83. furi_assert(app);
  84. // Remove each view from View Dispatcher
  85. for (MineSweeperView minesweeper_view = (MineSweeperView)0; minesweeper_view < MineSweeperViewCount; minesweeper_view++) {
  86. view_dispatcher_remove_view(app->view_dispatcher, minesweeper_view);
  87. }
  88. // Free View Dispatcher and Scene Manager
  89. scene_manager_free(app->scene_manager);
  90. view_dispatcher_free(app->view_dispatcher);
  91. // Free views
  92. loading_free(app->loading);
  93. start_screen_free(app->start_screen);
  94. mine_sweeper_game_screen_free(app->game_screen);
  95. dialog_ex_free(app->menu_screen);
  96. variable_item_list_free(app->settings_screen);
  97. dialog_ex_free(app->confirmation_screen);
  98. text_box_free(app->info_screen);
  99. furi_string_free(app->settings_info.width_str);
  100. furi_string_free(app->settings_info.height_str);
  101. furi_record_close(RECORD_NOTIFICATION);
  102. // Free app structure
  103. free(app);
  104. }
  105. int32_t minesweeper_app(void* p) {
  106. UNUSED(p);
  107. MineSweeperApp* app = app_alloc();
  108. FURI_LOG_D(TAG, "Mine Sweeper app allocated with size : %d", sizeof(*app));
  109. // This will be the initial scene on app startup
  110. scene_manager_next_scene(app->scene_manager, MineSweeperSceneStartScreen);
  111. view_dispatcher_run(app->view_dispatcher);
  112. app_free(app);
  113. FURI_LOG_D(TAG, "Mine Sweeper app freed");
  114. return 0;
  115. }