canvas.c 8.3 KB

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  1. #include "canvas_i.h"
  2. #include "icon_i.h"
  3. #include "icon_animation_i.h"
  4. #include <furi.h>
  5. #include <furi-hal.h>
  6. #include <u8g2_glue.h>
  7. Canvas* canvas_init() {
  8. Canvas* canvas = furi_alloc(sizeof(Canvas));
  9. furi_hal_power_insomnia_enter();
  10. canvas->orientation = CanvasOrientationHorizontal;
  11. u8g2_Setup_st756x_flipper(&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
  12. // send init sequence to the display, display is in sleep mode after this
  13. u8g2_InitDisplay(&canvas->fb);
  14. // wake up display
  15. u8g2_ClearBuffer(&canvas->fb);
  16. u8g2_SetPowerSave(&canvas->fb, 0);
  17. u8g2_SendBuffer(&canvas->fb);
  18. furi_hal_power_insomnia_exit();
  19. return canvas;
  20. }
  21. void canvas_free(Canvas* canvas) {
  22. furi_assert(canvas);
  23. free(canvas);
  24. }
  25. void canvas_reset(Canvas* canvas) {
  26. furi_assert(canvas);
  27. canvas_clear(canvas);
  28. canvas_set_color(canvas, ColorBlack);
  29. canvas_set_font(canvas, FontSecondary);
  30. }
  31. void canvas_commit(Canvas* canvas) {
  32. furi_assert(canvas);
  33. u8g2_SendBuffer(&canvas->fb);
  34. }
  35. uint8_t* canvas_get_buffer(Canvas* canvas) {
  36. furi_assert(canvas);
  37. return u8g2_GetBufferPtr(&canvas->fb);
  38. }
  39. size_t canvas_get_buffer_size(Canvas* canvas) {
  40. furi_assert(canvas);
  41. return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
  42. }
  43. void canvas_frame_set(
  44. Canvas* canvas,
  45. uint8_t offset_x,
  46. uint8_t offset_y,
  47. uint8_t width,
  48. uint8_t height) {
  49. furi_assert(canvas);
  50. canvas->offset_x = offset_x;
  51. canvas->offset_y = offset_y;
  52. canvas->width = width;
  53. canvas->height = height;
  54. }
  55. uint8_t canvas_width(Canvas* canvas) {
  56. furi_assert(canvas);
  57. return canvas->width;
  58. }
  59. uint8_t canvas_height(Canvas* canvas) {
  60. furi_assert(canvas);
  61. return canvas->height;
  62. }
  63. uint8_t canvas_current_font_height(Canvas* canvas) {
  64. furi_assert(canvas);
  65. uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
  66. if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
  67. font_height += 1;
  68. }
  69. return font_height;
  70. }
  71. void canvas_clear(Canvas* canvas) {
  72. furi_assert(canvas);
  73. u8g2_ClearBuffer(&canvas->fb);
  74. }
  75. void canvas_set_color(Canvas* canvas, Color color) {
  76. furi_assert(canvas);
  77. u8g2_SetDrawColor(&canvas->fb, color);
  78. }
  79. void canvas_invert_color(Canvas* canvas) {
  80. canvas->fb.draw_color = !canvas->fb.draw_color;
  81. }
  82. void canvas_set_font(Canvas* canvas, Font font) {
  83. furi_assert(canvas);
  84. u8g2_SetFontMode(&canvas->fb, 1);
  85. if(font == FontPrimary) {
  86. u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tr);
  87. } else if(font == FontSecondary) {
  88. u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
  89. } else if(font == FontKeyboard) {
  90. u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mr);
  91. } else if(font == FontBigNumbers) {
  92. u8g2_SetFont(&canvas->fb, u8g2_font_profont22_tn);
  93. } else {
  94. furi_crash(NULL);
  95. }
  96. }
  97. void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
  98. furi_assert(canvas);
  99. if(!str) return;
  100. x += canvas->offset_x;
  101. y += canvas->offset_y;
  102. u8g2_DrawStr(&canvas->fb, x, y, str);
  103. }
  104. void canvas_draw_str_aligned(
  105. Canvas* canvas,
  106. uint8_t x,
  107. uint8_t y,
  108. Align horizontal,
  109. Align vertical,
  110. const char* str) {
  111. furi_assert(canvas);
  112. if(!str) return;
  113. x += canvas->offset_x;
  114. y += canvas->offset_y;
  115. switch(horizontal) {
  116. case AlignLeft:
  117. break;
  118. case AlignRight:
  119. x -= u8g2_GetStrWidth(&canvas->fb, str);
  120. break;
  121. case AlignCenter:
  122. x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
  123. break;
  124. default:
  125. furi_crash(NULL);
  126. break;
  127. }
  128. switch(vertical) {
  129. case AlignTop:
  130. y += u8g2_GetAscent(&canvas->fb);
  131. break;
  132. case AlignBottom:
  133. break;
  134. case AlignCenter:
  135. y += (u8g2_GetAscent(&canvas->fb) / 2);
  136. break;
  137. default:
  138. furi_crash(NULL);
  139. break;
  140. }
  141. u8g2_DrawStr(&canvas->fb, x, y, str);
  142. }
  143. uint16_t canvas_string_width(Canvas* canvas, const char* str) {
  144. furi_assert(canvas);
  145. if(!str) return 0;
  146. return u8g2_GetStrWidth(&canvas->fb, str);
  147. }
  148. uint8_t canvas_glyph_width(Canvas* canvas, char symbol) {
  149. furi_assert(canvas);
  150. return u8g2_GetGlyphWidth(&canvas->fb, symbol);
  151. }
  152. void canvas_draw_icon_animation(
  153. Canvas* canvas,
  154. uint8_t x,
  155. uint8_t y,
  156. IconAnimation* icon_animation) {
  157. furi_assert(canvas);
  158. furi_assert(icon_animation);
  159. x += canvas->offset_x;
  160. y += canvas->offset_y;
  161. uint8_t* icon_data = NULL;
  162. furi_hal_compress_icon_decode(icon_animation_get_data(icon_animation), &icon_data);
  163. u8g2_DrawXBM(
  164. &canvas->fb,
  165. x,
  166. y,
  167. icon_animation_get_width(icon_animation),
  168. icon_animation_get_height(icon_animation),
  169. icon_data);
  170. }
  171. void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) {
  172. furi_assert(canvas);
  173. furi_assert(icon);
  174. x += canvas->offset_x;
  175. y += canvas->offset_y;
  176. uint8_t* icon_data = NULL;
  177. furi_hal_compress_icon_decode(icon_get_data(icon), &icon_data);
  178. u8g2_DrawXBM(&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_data);
  179. }
  180. void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
  181. furi_assert(canvas);
  182. x += canvas->offset_x;
  183. y += canvas->offset_y;
  184. u8g2_DrawPixel(&canvas->fb, x, y);
  185. }
  186. void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  187. furi_assert(canvas);
  188. x += canvas->offset_x;
  189. y += canvas->offset_y;
  190. u8g2_DrawBox(&canvas->fb, x, y, width, height);
  191. }
  192. void canvas_draw_rbox(
  193. Canvas* canvas,
  194. uint8_t x,
  195. uint8_t y,
  196. uint8_t width,
  197. uint8_t height,
  198. uint8_t radius) {
  199. furi_assert(canvas);
  200. x += canvas->offset_x;
  201. y += canvas->offset_y;
  202. u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
  203. }
  204. void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  205. furi_assert(canvas);
  206. x += canvas->offset_x;
  207. y += canvas->offset_y;
  208. u8g2_DrawFrame(&canvas->fb, x, y, width, height);
  209. }
  210. void canvas_draw_rframe(
  211. Canvas* canvas,
  212. uint8_t x,
  213. uint8_t y,
  214. uint8_t width,
  215. uint8_t height,
  216. uint8_t radius) {
  217. furi_assert(canvas);
  218. x += canvas->offset_x;
  219. y += canvas->offset_y;
  220. u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
  221. }
  222. void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
  223. furi_assert(canvas);
  224. x1 += canvas->offset_x;
  225. y1 += canvas->offset_y;
  226. x2 += canvas->offset_x;
  227. y2 += canvas->offset_y;
  228. u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
  229. }
  230. void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  231. furi_assert(canvas);
  232. x += canvas->offset_x;
  233. y += canvas->offset_y;
  234. u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  235. }
  236. void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  237. furi_assert(canvas);
  238. x += canvas->offset_x;
  239. y += canvas->offset_y;
  240. u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  241. }
  242. void canvas_draw_xbm(
  243. Canvas* canvas,
  244. uint8_t x,
  245. uint8_t y,
  246. uint8_t w,
  247. uint8_t h,
  248. const uint8_t* bitmap) {
  249. furi_assert(canvas);
  250. x += canvas->offset_x;
  251. y += canvas->offset_y;
  252. u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
  253. }
  254. void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
  255. furi_assert(canvas);
  256. x += canvas->offset_x;
  257. y += canvas->offset_y;
  258. u8g2_DrawGlyph(&canvas->fb, x, y, ch);
  259. }
  260. void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
  261. u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
  262. }
  263. void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
  264. furi_assert(canvas);
  265. if(canvas->orientation != orientation) {
  266. canvas->orientation = orientation;
  267. if(canvas->orientation == CanvasOrientationHorizontal) {
  268. FURI_SWAP(canvas->width, canvas->height);
  269. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
  270. } else if(canvas->orientation == CanvasOrientationVertical) {
  271. FURI_SWAP(canvas->width, canvas->height);
  272. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
  273. } else {
  274. furi_assert(0);
  275. }
  276. }
  277. }
  278. CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
  279. return canvas->orientation;
  280. }