desktop.c 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433
  1. #include <storage/storage.h>
  2. #include <assets_icons.h>
  3. #include <gui/gui.h>
  4. #include <gui/view_stack.h>
  5. #include <notification/notification.h>
  6. #include <notification/notification_messages.h>
  7. #include <furi.h>
  8. #include <furi_hal.h>
  9. #include <cli/cli.h>
  10. #include <cli/cli_vcp.h>
  11. #include "animations/animation_manager.h"
  12. #include "desktop/scenes/desktop_scene.h"
  13. #include "desktop/scenes/desktop_scene_i.h"
  14. #include "desktop/views/desktop_view_locked.h"
  15. #include "desktop/views/desktop_view_pin_input.h"
  16. #include "desktop/views/desktop_view_pin_timeout.h"
  17. #include "desktop_i.h"
  18. #include "helpers/pin.h"
  19. #include "helpers/slideshow_filename.h"
  20. #define TAG "Desktop"
  21. static void desktop_auto_lock_arm(Desktop*);
  22. static void desktop_auto_lock_inhibit(Desktop*);
  23. static void desktop_start_auto_lock_timer(Desktop*);
  24. static void desktop_loader_callback(const void* message, void* context) {
  25. furi_assert(context);
  26. Desktop* desktop = context;
  27. const LoaderEvent* event = message;
  28. if(event->type == LoaderEventTypeApplicationStarted) {
  29. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
  30. } else if(event->type == LoaderEventTypeApplicationStopped) {
  31. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
  32. }
  33. }
  34. static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
  35. UNUSED(context);
  36. furi_assert(canvas);
  37. canvas_draw_icon(canvas, 0, 0, &I_Lock_7x8);
  38. }
  39. static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context) {
  40. UNUSED(context);
  41. furi_assert(canvas);
  42. canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
  43. }
  44. static void desktop_stealth_mode_icon_draw_callback(Canvas* canvas, void* context) {
  45. UNUSED(context);
  46. furi_assert(canvas);
  47. canvas_draw_icon(canvas, 0, 0, &I_Muted_8x8);
  48. }
  49. static bool desktop_custom_event_callback(void* context, uint32_t event) {
  50. furi_assert(context);
  51. Desktop* desktop = (Desktop*)context;
  52. switch(event) {
  53. case DesktopGlobalBeforeAppStarted:
  54. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  55. desktop_auto_lock_inhibit(desktop);
  56. return true;
  57. case DesktopGlobalAfterAppFinished:
  58. animation_manager_load_and_continue_animation(desktop->animation_manager);
  59. // TODO: Implement a message mechanism for loading settings and (optionally)
  60. // locking and unlocking
  61. DESKTOP_SETTINGS_LOAD(&desktop->settings);
  62. desktop_auto_lock_arm(desktop);
  63. return true;
  64. case DesktopGlobalAutoLock:
  65. if(!loader_is_locked(desktop->loader)) {
  66. desktop_lock(desktop);
  67. }
  68. return true;
  69. }
  70. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  71. }
  72. static bool desktop_back_event_callback(void* context) {
  73. furi_assert(context);
  74. Desktop* desktop = (Desktop*)context;
  75. return scene_manager_handle_back_event(desktop->scene_manager);
  76. }
  77. static void desktop_tick_event_callback(void* context) {
  78. furi_assert(context);
  79. Desktop* app = context;
  80. scene_manager_handle_tick_event(app->scene_manager);
  81. }
  82. static void desktop_input_event_callback(const void* value, void* context) {
  83. furi_assert(value);
  84. furi_assert(context);
  85. const InputEvent* event = value;
  86. Desktop* desktop = context;
  87. if(event->type == InputTypePress) {
  88. desktop_start_auto_lock_timer(desktop);
  89. }
  90. }
  91. static void desktop_auto_lock_timer_callback(void* context) {
  92. furi_assert(context);
  93. Desktop* desktop = context;
  94. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAutoLock);
  95. }
  96. static void desktop_start_auto_lock_timer(Desktop* desktop) {
  97. furi_timer_start(
  98. desktop->auto_lock_timer, furi_ms_to_ticks(desktop->settings.auto_lock_delay_ms));
  99. }
  100. static void desktop_stop_auto_lock_timer(Desktop* desktop) {
  101. furi_timer_stop(desktop->auto_lock_timer);
  102. }
  103. static void desktop_auto_lock_arm(Desktop* desktop) {
  104. if(desktop->settings.auto_lock_delay_ms) {
  105. desktop->input_events_subscription = furi_pubsub_subscribe(
  106. desktop->input_events_pubsub, desktop_input_event_callback, desktop);
  107. desktop_start_auto_lock_timer(desktop);
  108. }
  109. }
  110. static void desktop_auto_lock_inhibit(Desktop* desktop) {
  111. desktop_stop_auto_lock_timer(desktop);
  112. if(desktop->input_events_subscription) {
  113. furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
  114. desktop->input_events_subscription = NULL;
  115. }
  116. }
  117. void desktop_lock(Desktop* desktop) {
  118. furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
  119. if(desktop->settings.pin_code.length) {
  120. Cli* cli = furi_record_open(RECORD_CLI);
  121. cli_session_close(cli);
  122. furi_record_close(RECORD_CLI);
  123. }
  124. desktop_auto_lock_inhibit(desktop);
  125. scene_manager_set_scene_state(
  126. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  127. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  128. notification_message(desktop->notification, &sequence_display_backlight_off_delay_1000);
  129. }
  130. void desktop_unlock(Desktop* desktop) {
  131. view_port_enabled_set(desktop->lock_icon_viewport, false);
  132. Gui* gui = furi_record_open(RECORD_GUI);
  133. gui_set_lockdown(gui, false);
  134. furi_record_close(RECORD_GUI);
  135. desktop_view_locked_unlock(desktop->locked_view);
  136. scene_manager_search_and_switch_to_previous_scene(desktop->scene_manager, DesktopSceneMain);
  137. desktop_auto_lock_arm(desktop);
  138. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  139. furi_hal_rtc_set_pin_fails(0);
  140. if(desktop->settings.pin_code.length) {
  141. Cli* cli = furi_record_open(RECORD_CLI);
  142. cli_session_open(cli, &cli_vcp);
  143. furi_record_close(RECORD_CLI);
  144. }
  145. }
  146. void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled) {
  147. desktop->in_transition = true;
  148. view_port_enabled_set(desktop->dummy_mode_icon_viewport, enabled);
  149. desktop_main_set_dummy_mode_state(desktop->main_view, enabled);
  150. animation_manager_set_dummy_mode_state(desktop->animation_manager, enabled);
  151. desktop->settings.dummy_mode = enabled;
  152. DESKTOP_SETTINGS_SAVE(&desktop->settings);
  153. desktop->in_transition = false;
  154. }
  155. void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled) {
  156. desktop->in_transition = true;
  157. if(enabled) {
  158. furi_hal_rtc_set_flag(FuriHalRtcFlagStealthMode);
  159. } else {
  160. furi_hal_rtc_reset_flag(FuriHalRtcFlagStealthMode);
  161. }
  162. view_port_enabled_set(desktop->stealth_mode_icon_viewport, enabled);
  163. desktop->in_transition = false;
  164. }
  165. Desktop* desktop_alloc() {
  166. Desktop* desktop = malloc(sizeof(Desktop));
  167. desktop->animation_manager = animation_manager_alloc();
  168. desktop->gui = furi_record_open(RECORD_GUI);
  169. desktop->scene_thread = furi_thread_alloc();
  170. desktop->view_dispatcher = view_dispatcher_alloc();
  171. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  172. view_dispatcher_enable_queue(desktop->view_dispatcher);
  173. view_dispatcher_attach_to_gui(
  174. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
  175. view_dispatcher_set_tick_event_callback(
  176. desktop->view_dispatcher, desktop_tick_event_callback, 500);
  177. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  178. view_dispatcher_set_custom_event_callback(
  179. desktop->view_dispatcher, desktop_custom_event_callback);
  180. view_dispatcher_set_navigation_event_callback(
  181. desktop->view_dispatcher, desktop_back_event_callback);
  182. desktop->lock_menu = desktop_lock_menu_alloc();
  183. desktop->debug_view = desktop_debug_alloc();
  184. desktop->hw_mismatch_popup = popup_alloc();
  185. desktop->locked_view = desktop_view_locked_alloc();
  186. desktop->pin_input_view = desktop_view_pin_input_alloc();
  187. desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
  188. desktop->slideshow_view = desktop_view_slideshow_alloc();
  189. desktop->main_view_stack = view_stack_alloc();
  190. desktop->main_view = desktop_main_alloc();
  191. View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
  192. view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
  193. view_stack_add_view(desktop->main_view_stack, dolphin_view);
  194. view_stack_add_view(
  195. desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  196. /* locked view (as animation view) attends in 2 scenes: main & locked,
  197. * because it has to draw "Unlocked" label on main scene */
  198. desktop->locked_view_stack = view_stack_alloc();
  199. view_stack_add_view(desktop->locked_view_stack, dolphin_view);
  200. view_stack_add_view(
  201. desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  202. view_dispatcher_add_view(
  203. desktop->view_dispatcher,
  204. DesktopViewIdMain,
  205. view_stack_get_view(desktop->main_view_stack));
  206. view_dispatcher_add_view(
  207. desktop->view_dispatcher,
  208. DesktopViewIdLocked,
  209. view_stack_get_view(desktop->locked_view_stack));
  210. view_dispatcher_add_view(
  211. desktop->view_dispatcher,
  212. DesktopViewIdLockMenu,
  213. desktop_lock_menu_get_view(desktop->lock_menu));
  214. view_dispatcher_add_view(
  215. desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
  216. view_dispatcher_add_view(
  217. desktop->view_dispatcher,
  218. DesktopViewIdHwMismatch,
  219. popup_get_view(desktop->hw_mismatch_popup));
  220. view_dispatcher_add_view(
  221. desktop->view_dispatcher,
  222. DesktopViewIdPinTimeout,
  223. desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
  224. view_dispatcher_add_view(
  225. desktop->view_dispatcher,
  226. DesktopViewIdPinInput,
  227. desktop_view_pin_input_get_view(desktop->pin_input_view));
  228. view_dispatcher_add_view(
  229. desktop->view_dispatcher,
  230. DesktopViewIdSlideshow,
  231. desktop_view_slideshow_get_view(desktop->slideshow_view));
  232. // Lock icon
  233. desktop->lock_icon_viewport = view_port_alloc();
  234. view_port_set_width(desktop->lock_icon_viewport, icon_get_width(&I_Lock_7x8));
  235. view_port_draw_callback_set(
  236. desktop->lock_icon_viewport, desktop_lock_icon_draw_callback, desktop);
  237. view_port_enabled_set(desktop->lock_icon_viewport, false);
  238. gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
  239. // Dummy mode icon
  240. desktop->dummy_mode_icon_viewport = view_port_alloc();
  241. view_port_set_width(desktop->dummy_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
  242. view_port_draw_callback_set(
  243. desktop->dummy_mode_icon_viewport, desktop_dummy_mode_icon_draw_callback, desktop);
  244. view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
  245. gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
  246. // Stealth mode icon
  247. desktop->stealth_mode_icon_viewport = view_port_alloc();
  248. view_port_set_width(desktop->stealth_mode_icon_viewport, icon_get_width(&I_Muted_8x8));
  249. view_port_draw_callback_set(
  250. desktop->stealth_mode_icon_viewport, desktop_stealth_mode_icon_draw_callback, desktop);
  251. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode)) {
  252. view_port_enabled_set(desktop->stealth_mode_icon_viewport, true);
  253. } else {
  254. view_port_enabled_set(desktop->stealth_mode_icon_viewport, false);
  255. }
  256. gui_add_view_port(desktop->gui, desktop->stealth_mode_icon_viewport, GuiLayerStatusBarLeft);
  257. // Special case: autostart application is already running
  258. desktop->loader = furi_record_open(RECORD_LOADER);
  259. if(loader_is_locked(desktop->loader) &&
  260. animation_manager_is_animation_loaded(desktop->animation_manager)) {
  261. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  262. }
  263. desktop->notification = furi_record_open(RECORD_NOTIFICATION);
  264. desktop->app_start_stop_subscription = furi_pubsub_subscribe(
  265. loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
  266. desktop->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
  267. desktop->input_events_subscription = NULL;
  268. desktop->auto_lock_timer =
  269. furi_timer_alloc(desktop_auto_lock_timer_callback, FuriTimerTypeOnce, desktop);
  270. furi_record_create(RECORD_DESKTOP, desktop);
  271. return desktop;
  272. }
  273. void desktop_free(Desktop* desktop) {
  274. furi_assert(desktop);
  275. furi_check(furi_record_destroy(RECORD_DESKTOP));
  276. furi_pubsub_unsubscribe(
  277. loader_get_pubsub(desktop->loader), desktop->app_start_stop_subscription);
  278. if(desktop->input_events_subscription) {
  279. furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
  280. desktop->input_events_subscription = NULL;
  281. }
  282. desktop->loader = NULL;
  283. desktop->input_events_pubsub = NULL;
  284. furi_record_close(RECORD_LOADER);
  285. furi_record_close(RECORD_NOTIFICATION);
  286. furi_record_close(RECORD_INPUT_EVENTS);
  287. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
  288. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  289. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
  290. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
  291. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
  292. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
  293. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
  294. view_dispatcher_free(desktop->view_dispatcher);
  295. scene_manager_free(desktop->scene_manager);
  296. animation_manager_free(desktop->animation_manager);
  297. view_stack_free(desktop->main_view_stack);
  298. desktop_main_free(desktop->main_view);
  299. view_stack_free(desktop->locked_view_stack);
  300. desktop_view_locked_free(desktop->locked_view);
  301. desktop_lock_menu_free(desktop->lock_menu);
  302. desktop_view_locked_free(desktop->locked_view);
  303. desktop_debug_free(desktop->debug_view);
  304. popup_free(desktop->hw_mismatch_popup);
  305. desktop_view_pin_timeout_free(desktop->pin_timeout_view);
  306. furi_record_close(RECORD_GUI);
  307. desktop->gui = NULL;
  308. furi_thread_free(desktop->scene_thread);
  309. furi_record_close("menu");
  310. furi_timer_free(desktop->auto_lock_timer);
  311. free(desktop);
  312. }
  313. static bool desktop_check_file_flag(const char* flag_path) {
  314. Storage* storage = furi_record_open(RECORD_STORAGE);
  315. bool exists = storage_common_stat(storage, flag_path, NULL) == FSE_OK;
  316. furi_record_close(RECORD_STORAGE);
  317. return exists;
  318. }
  319. bool desktop_api_is_locked(Desktop* instance) {
  320. furi_assert(instance);
  321. return furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
  322. }
  323. void desktop_api_unlock(Desktop* instance) {
  324. furi_assert(instance);
  325. view_dispatcher_send_custom_event(instance->view_dispatcher, DesktopLockedEventUnlocked);
  326. }
  327. int32_t desktop_srv(void* p) {
  328. UNUSED(p);
  329. if(furi_hal_rtc_get_boot_mode() != FuriHalRtcBootModeNormal) {
  330. FURI_LOG_W(TAG, "Skipping start in special boot mode");
  331. return 0;
  332. }
  333. Desktop* desktop = desktop_alloc();
  334. bool loaded = DESKTOP_SETTINGS_LOAD(&desktop->settings);
  335. if(!loaded) {
  336. memset(&desktop->settings, 0, sizeof(desktop->settings));
  337. DESKTOP_SETTINGS_SAVE(&desktop->settings);
  338. }
  339. view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
  340. desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
  341. animation_manager_set_dummy_mode_state(
  342. desktop->animation_manager, desktop->settings.dummy_mode);
  343. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  344. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
  345. desktop_lock(desktop);
  346. } else {
  347. if(!loader_is_locked(desktop->loader)) {
  348. desktop_auto_lock_arm(desktop);
  349. }
  350. }
  351. if(desktop_check_file_flag(SLIDESHOW_FS_PATH)) {
  352. scene_manager_next_scene(desktop->scene_manager, DesktopSceneSlideshow);
  353. }
  354. if(!furi_hal_version_do_i_belong_here()) {
  355. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  356. }
  357. if(furi_hal_rtc_get_fault_data()) {
  358. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
  359. }
  360. view_dispatcher_run(desktop->view_dispatcher);
  361. desktop_free(desktop);
  362. return 0;
  363. }