esp_flasher_scene_quick.c 7.1 KB

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  1. #include "../esp_flasher_app_i.h"
  2. enum QuickState {
  3. QuickStart,
  4. QuickS2DevXeon,
  5. QuickS2DevXeon_Marauder,
  6. QuickS2DevXeon_Blackmagic,
  7. QuickWROOMMultiFucc,
  8. QuickWROOMMultiFucc_Marauder,
  9. QuickWROOM,
  10. QuickWROOM_Marauder,
  11. QuickS2,
  12. QuickS2_Marauder,
  13. QuickS2_Blackmagic,
  14. };
  15. void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
  16. furi_assert(context);
  17. EspFlasherApp* app = context;
  18. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  19. }
  20. void esp_flasher_scene_quick_on_enter(void* context) {
  21. furi_assert(context);
  22. EspFlasherApp* app = context;
  23. Submenu* submenu = app->submenu;
  24. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  25. switch(state) {
  26. case QuickStart:
  27. case QuickS2DevXeon:
  28. case QuickWROOMMultiFucc:
  29. case QuickWROOM:
  30. case QuickS2:
  31. submenu_set_header(submenu, "Choose Board:");
  32. submenu_add_item(
  33. submenu,
  34. "Flipper WiFi Board / Xeon",
  35. QuickS2DevXeon,
  36. esp_flasher_scene_quick_submenu_callback,
  37. app);
  38. submenu_add_item(
  39. submenu,
  40. "Multi-Fucc",
  41. QuickWROOMMultiFucc,
  42. esp_flasher_scene_quick_submenu_callback,
  43. app);
  44. submenu_add_item(
  45. submenu,
  46. "Other ESP32-WROOM",
  47. QuickWROOM,
  48. esp_flasher_scene_quick_submenu_callback,
  49. app);
  50. submenu_add_item(
  51. submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
  52. break;
  53. case QuickS2DevXeon_Marauder:
  54. case QuickS2DevXeon_Blackmagic:
  55. case QuickS2_Marauder:
  56. case QuickS2_Blackmagic:
  57. submenu_set_header(submenu, "Choose Firmware:");
  58. submenu_add_item(
  59. submenu,
  60. "Marauder (has Evil Portal)",
  61. state > QuickS2 ? QuickS2_Marauder : QuickS2DevXeon_Marauder,
  62. esp_flasher_scene_quick_submenu_callback,
  63. app);
  64. submenu_add_item(
  65. submenu,
  66. "Black Magic",
  67. state > QuickS2 ? QuickS2_Blackmagic : QuickS2DevXeon_Blackmagic,
  68. esp_flasher_scene_quick_submenu_callback,
  69. app);
  70. break;
  71. case QuickWROOMMultiFucc_Marauder:
  72. case QuickWROOM_Marauder:
  73. submenu_set_header(submenu, "Choose Firmware:");
  74. submenu_add_item(
  75. submenu,
  76. "Marauder (has Evil Portal)",
  77. state > QuickWROOM ? QuickWROOM_Marauder : QuickWROOMMultiFucc_Marauder,
  78. esp_flasher_scene_quick_submenu_callback,
  79. app);
  80. break;
  81. default:
  82. break;
  83. }
  84. submenu_set_selected_item(submenu, state);
  85. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  86. }
  87. bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
  88. furi_assert(context);
  89. EspFlasherApp* app = context;
  90. bool consumed = false;
  91. if(event.type == SceneManagerEventTypeCustom) {
  92. consumed = true;
  93. bool enter_bootloader = false;
  94. const char* boot = NULL; // 0x1000
  95. const char* part = NULL; // 0x8000
  96. const char* app0 = NULL; // 0xE000
  97. const char* firm = NULL; // 0x10000
  98. switch(event.event) {
  99. case QuickS2DevXeon:
  100. case QuickWROOMMultiFucc:
  101. case QuickWROOM:
  102. case QuickS2:
  103. scene_manager_set_scene_state(
  104. app->scene_manager, EspFlasherSceneQuick, event.event + 1);
  105. scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
  106. return consumed;
  107. case QuickS2DevXeon_Marauder:
  108. enter_bootloader = true;
  109. /* fallthrough */
  110. case QuickS2_Marauder:
  111. boot = APP_DATA_PATH("assets/marauder/S2/esp32_marauder.ino.bootloader.bin");
  112. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  113. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  114. firm = APP_DATA_PATH("assets/marauder/S2/esp32_marauder.flipper.bin");
  115. break;
  116. case QuickS2DevXeon_Blackmagic:
  117. enter_bootloader = true;
  118. /* fallthrough */
  119. case QuickS2_Blackmagic:
  120. boot = APP_DATA_PATH("assets/blackmagic/bootloader.bin");
  121. part = APP_DATA_PATH("assets/blackmagic/partition-table.bin");
  122. firm = APP_DATA_PATH("assets/blackmagic/blackmagic.bin");
  123. break;
  124. case QuickWROOMMultiFucc_Marauder:
  125. enter_bootloader = true;
  126. /* fallthrough */
  127. case QuickWROOM_Marauder:
  128. boot = APP_DATA_PATH("assets/marauder/WROOM/esp32_marauder.ino.bootloader.bin");
  129. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  130. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  131. firm =
  132. APP_DATA_PATH("assets/marauder/WROOM/esp32_marauder.dev_board_pro.bin");
  133. break;
  134. default:
  135. consumed = false;
  136. return consumed;
  137. }
  138. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, event.event);
  139. memset(app->selected_flash_options, 0, sizeof(app->selected_flash_options));
  140. app->bin_file_path_boot[0] = '\0';
  141. app->bin_file_path_part[0] = '\0';
  142. app->bin_file_path_nvs[0] = '\0';
  143. app->bin_file_path_boot_app0[0] = '\0';
  144. app->bin_file_path_app_a[0] = '\0';
  145. app->bin_file_path_app_b[0] = '\0';
  146. app->bin_file_path_custom[0] = '\0';
  147. if(boot) {
  148. app->selected_flash_options[SelectedFlashBoot] = true;
  149. strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
  150. }
  151. if(part) {
  152. app->selected_flash_options[SelectedFlashPart] = true;
  153. strncpy(app->bin_file_path_part, part, sizeof(app->bin_file_path_part));
  154. }
  155. if(app0) {
  156. app->selected_flash_options[SelectedFlashBootApp0] = true;
  157. strncpy(app->bin_file_path_boot_app0, app0, sizeof(app->bin_file_path_boot_app0));
  158. }
  159. if(firm) {
  160. app->selected_flash_options[SelectedFlashAppA] = true;
  161. strncpy(app->bin_file_path_app_a, firm, sizeof(app->bin_file_path_app_a));
  162. }
  163. app->reset = false;
  164. app->quickflash = true;
  165. app->turbospeed = true;
  166. app->boot = enter_bootloader;
  167. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  168. } else if(event.type == SceneManagerEventTypeBack) {
  169. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  170. if(state > QuickS2)
  171. state = QuickS2;
  172. else if(state > QuickWROOM)
  173. state = QuickWROOM;
  174. else if(state > QuickWROOMMultiFucc)
  175. state = QuickWROOMMultiFucc;
  176. else if(state > QuickS2DevXeon)
  177. state = QuickS2DevXeon;
  178. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
  179. }
  180. return consumed;
  181. }
  182. void esp_flasher_scene_quick_on_exit(void* context) {
  183. furi_assert(context);
  184. EspFlasherApp* app = context;
  185. submenu_reset(app->submenu);
  186. }