infrared_scene_universal.c 2.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. #include "../infrared_i.h"
  2. typedef enum {
  3. SubmenuIndexUniversalTV,
  4. SubmenuIndexUniversalAC,
  5. SubmenuIndexUniversalAudio,
  6. } SubmenuIndex;
  7. static void infrared_scene_universal_submenu_callback(void* context, uint32_t index) {
  8. Infrared* infrared = context;
  9. view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
  10. }
  11. void infrared_scene_universal_on_enter(void* context) {
  12. Infrared* infrared = context;
  13. Submenu* submenu = infrared->submenu;
  14. submenu_add_item(
  15. submenu,
  16. "TVs",
  17. SubmenuIndexUniversalTV,
  18. infrared_scene_universal_submenu_callback,
  19. context);
  20. submenu_add_item(
  21. submenu,
  22. "Audio Players",
  23. SubmenuIndexUniversalAudio,
  24. infrared_scene_universal_submenu_callback,
  25. context);
  26. submenu_add_item(
  27. submenu,
  28. "Air Conditioners",
  29. SubmenuIndexUniversalAC,
  30. infrared_scene_universal_submenu_callback,
  31. context);
  32. submenu_set_selected_item(
  33. submenu, scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneUniversal));
  34. view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
  35. }
  36. bool infrared_scene_universal_on_event(void* context, SceneManagerEvent event) {
  37. Infrared* infrared = context;
  38. SceneManager* scene_manager = infrared->scene_manager;
  39. bool consumed = false;
  40. if(event.type == SceneManagerEventTypeCustom) {
  41. if(event.event == SubmenuIndexUniversalTV) {
  42. scene_manager_next_scene(scene_manager, InfraredSceneUniversalTV);
  43. consumed = true;
  44. } else if(event.event == SubmenuIndexUniversalAC) {
  45. scene_manager_next_scene(scene_manager, InfraredSceneUniversalAC);
  46. consumed = true;
  47. } else if(event.event == SubmenuIndexUniversalAudio) {
  48. scene_manager_next_scene(scene_manager, InfraredSceneUniversalAudio);
  49. consumed = true;
  50. }
  51. scene_manager_set_scene_state(scene_manager, InfraredSceneUniversal, event.event);
  52. }
  53. return consumed;
  54. }
  55. void infrared_scene_universal_on_exit(void* context) {
  56. Infrared* infrared = context;
  57. submenu_reset(infrared->submenu);
  58. }