mag_scene_saved_menu.c 3.1 KB

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  1. #include "../mag_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexEmulate,
  4. //SubmenuIndexEdit,
  5. SubmenuIndexDelete,
  6. SubmenuIndexInfo,
  7. };
  8. void mag_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
  9. Mag* mag = context;
  10. view_dispatcher_send_custom_event(mag->view_dispatcher, index);
  11. }
  12. void mag_scene_saved_menu_on_enter(void* context) {
  13. Mag* mag = context;
  14. Submenu* submenu = mag->submenu;
  15. notification_message(mag->notifications, &sequence_blink_cyan_10);
  16. // messy code to quickly check which tracks are available for emulation/display
  17. // there's likely a better spot to do this, but the MagDevice functions don't have access to the full mag struct...
  18. bool is_empty_t1 = furi_string_empty(mag->mag_dev->dev_data.track[0].str);
  19. bool is_empty_t2 = furi_string_empty(mag->mag_dev->dev_data.track[1].str);
  20. bool is_empty_t3 = furi_string_empty(mag->mag_dev->dev_data.track[2].str);
  21. if(!is_empty_t1 && !is_empty_t2) {
  22. mag->setting->track = MagTrackStateOneAndTwo;
  23. } else if(!is_empty_t1) {
  24. mag->setting->track = MagTrackStateOne;
  25. } else if(!is_empty_t2) {
  26. mag->setting->track = MagTrackStateTwo;
  27. } else if(!is_empty_t3) {
  28. mag->setting->track = MagTrackStateThree;
  29. } // TODO: what happens if no track data present?
  30. submenu_add_item(
  31. submenu, "Emulate (WIP)", SubmenuIndexEmulate, mag_scene_saved_menu_submenu_callback, mag);
  32. //submenu_add_item(
  33. // submenu, "Edit (WIP)", SubmenuIndexEdit, mag_scene_saved_menu_submenu_callback, mag);
  34. submenu_add_item(
  35. submenu, "Delete", SubmenuIndexDelete, mag_scene_saved_menu_submenu_callback, mag);
  36. submenu_add_item(
  37. submenu, "Info", SubmenuIndexInfo, mag_scene_saved_menu_submenu_callback, mag);
  38. submenu_set_selected_item(
  39. mag->submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneSavedMenu));
  40. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
  41. }
  42. bool mag_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
  43. Mag* mag = context;
  44. bool consumed = false;
  45. if(event.type == SceneManagerEventTypeCustom) {
  46. scene_manager_set_scene_state(mag->scene_manager, MagSceneSavedMenu, event.event);
  47. // TODO: replace with actual next scenes once built
  48. if(event.event == SubmenuIndexEmulate) {
  49. scene_manager_next_scene(mag->scene_manager, MagSceneEmulate);
  50. consumed = true;
  51. //} else if(event.event == SubmenuIndexEdit) {
  52. // scene_manager_next_scene(mag->scene_manager, MagSceneUnderConstruction);
  53. // consumed = true;
  54. } else if(event.event == SubmenuIndexDelete) {
  55. scene_manager_next_scene(mag->scene_manager, MagSceneDeleteConfirm);
  56. consumed = true;
  57. } else if(event.event == SubmenuIndexInfo) {
  58. scene_manager_next_scene(mag->scene_manager, MagSceneSavedInfo);
  59. consumed = true;
  60. }
  61. }
  62. return consumed;
  63. }
  64. void mag_scene_saved_menu_on_exit(void* context) {
  65. Mag* mag = context;
  66. submenu_reset(mag->submenu);
  67. }