text_input.c 17 KB

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  1. #include "text_input.h"
  2. #include <gui/elements.h>
  3. #include <furi.h>
  4. struct TextInput {
  5. View* view;
  6. FuriTimer* timer;
  7. };
  8. typedef struct {
  9. const char text;
  10. const uint8_t x;
  11. const uint8_t y;
  12. } TextInputKey;
  13. typedef struct {
  14. const char* header;
  15. char* text_buffer;
  16. size_t text_buffer_size;
  17. bool clear_default_text;
  18. TextInputCallback callback;
  19. void* callback_context;
  20. uint8_t selected_row;
  21. uint8_t selected_column;
  22. TextInputValidatorCallback validator_callback;
  23. void* validator_callback_context;
  24. FuriString* validator_text;
  25. bool valadator_message_visible;
  26. } TextInputModel;
  27. static const uint8_t keyboard_origin_x = 1;
  28. static const uint8_t keyboard_origin_y = 29;
  29. static const uint8_t keyboard_row_count = 3;
  30. #define ENTER_KEY '\r'
  31. #define BACKSPACE_KEY '\b'
  32. static const TextInputKey keyboard_keys_row_1[] = {
  33. {'q', 1, 8},
  34. {'w', 10, 8},
  35. {'e', 19, 8},
  36. {'r', 28, 8},
  37. {'t', 37, 8},
  38. {'y', 46, 8},
  39. {'u', 55, 8},
  40. {'i', 64, 8},
  41. {'o', 73, 8},
  42. {'p', 82, 8},
  43. {'0', 91, 8},
  44. {'1', 100, 8},
  45. {'2', 110, 8},
  46. {'3', 120, 8},
  47. };
  48. static const TextInputKey keyboard_keys_row_2[] = {
  49. {'a', 1, 20},
  50. {'s', 10, 20},
  51. {'d', 19, 20},
  52. {'f', 28, 20},
  53. {'g', 37, 20},
  54. {'h', 46, 20},
  55. {'j', 55, 20},
  56. {'k', 64, 20},
  57. {'l', 73, 20},
  58. {BACKSPACE_KEY, 82, 12},
  59. {'4', 100, 20},
  60. {'5', 110, 20},
  61. {'6', 120, 20},
  62. };
  63. static const TextInputKey keyboard_keys_row_3[] = {
  64. {'z', 1, 32},
  65. {'x', 10, 32},
  66. {'c', 19, 32},
  67. {'v', 28, 32},
  68. {'b', 37, 32},
  69. {'n', 46, 32},
  70. {'m', 55, 32},
  71. {'_', 64, 32},
  72. {ENTER_KEY, 74, 23},
  73. {'7', 100, 32},
  74. {'8', 110, 32},
  75. {'9', 120, 32},
  76. };
  77. static uint8_t get_row_size(uint8_t row_index) {
  78. uint8_t row_size = 0;
  79. switch(row_index + 1) {
  80. case 1:
  81. row_size = sizeof(keyboard_keys_row_1) / sizeof(TextInputKey);
  82. break;
  83. case 2:
  84. row_size = sizeof(keyboard_keys_row_2) / sizeof(TextInputKey);
  85. break;
  86. case 3:
  87. row_size = sizeof(keyboard_keys_row_3) / sizeof(TextInputKey);
  88. break;
  89. }
  90. return row_size;
  91. }
  92. static const TextInputKey* get_row(uint8_t row_index) {
  93. const TextInputKey* row = NULL;
  94. switch(row_index + 1) {
  95. case 1:
  96. row = keyboard_keys_row_1;
  97. break;
  98. case 2:
  99. row = keyboard_keys_row_2;
  100. break;
  101. case 3:
  102. row = keyboard_keys_row_3;
  103. break;
  104. }
  105. return row;
  106. }
  107. static char get_selected_char(TextInputModel* model) {
  108. return get_row(model->selected_row)[model->selected_column].text;
  109. }
  110. static bool char_is_lowercase(char letter) {
  111. return (letter >= 0x61 && letter <= 0x7A);
  112. }
  113. static char char_to_uppercase(const char letter) {
  114. if(letter == '_') {
  115. return 0x20;
  116. } else if(isalpha(letter)) {
  117. return (letter - 0x20);
  118. } else {
  119. return letter;
  120. }
  121. }
  122. static void text_input_backspace_cb(TextInputModel* model) {
  123. uint8_t text_length = model->clear_default_text ? 1 : strlen(model->text_buffer);
  124. if(text_length > 0) {
  125. model->text_buffer[text_length - 1] = 0;
  126. }
  127. }
  128. static void text_input_view_draw_callback(Canvas* canvas, void* _model) {
  129. TextInputModel* model = _model;
  130. uint8_t text_length = model->text_buffer ? strlen(model->text_buffer) : 0;
  131. uint8_t needed_string_width = canvas_width(canvas) - 8;
  132. uint8_t start_pos = 4;
  133. const char* text = model->text_buffer;
  134. canvas_clear(canvas);
  135. canvas_set_color(canvas, ColorBlack);
  136. canvas_draw_str(canvas, 2, 8, model->header);
  137. elements_slightly_rounded_frame(canvas, 1, 12, 126, 15);
  138. if(canvas_string_width(canvas, text) > needed_string_width) {
  139. canvas_draw_str(canvas, start_pos, 22, "...");
  140. start_pos += 6;
  141. needed_string_width -= 8;
  142. }
  143. while(text != 0 && canvas_string_width(canvas, text) > needed_string_width) {
  144. text++;
  145. }
  146. if(model->clear_default_text) {
  147. elements_slightly_rounded_box(
  148. canvas, start_pos - 1, 14, canvas_string_width(canvas, text) + 2, 10);
  149. canvas_set_color(canvas, ColorWhite);
  150. } else {
  151. canvas_draw_str(canvas, start_pos + canvas_string_width(canvas, text) + 1, 22, "|");
  152. canvas_draw_str(canvas, start_pos + canvas_string_width(canvas, text) + 2, 22, "|");
  153. }
  154. canvas_draw_str(canvas, start_pos, 22, text);
  155. canvas_set_font(canvas, FontKeyboard);
  156. for(uint8_t row = 0; row <= keyboard_row_count; row++) {
  157. const uint8_t column_count = get_row_size(row);
  158. const TextInputKey* keys = get_row(row);
  159. for(size_t column = 0; column < column_count; column++) {
  160. if(keys[column].text == ENTER_KEY) {
  161. canvas_set_color(canvas, ColorBlack);
  162. if(model->selected_row == row && model->selected_column == column) {
  163. canvas_draw_icon(
  164. canvas,
  165. keyboard_origin_x + keys[column].x,
  166. keyboard_origin_y + keys[column].y,
  167. &I_KeySaveSelected_24x11);
  168. } else {
  169. canvas_draw_icon(
  170. canvas,
  171. keyboard_origin_x + keys[column].x,
  172. keyboard_origin_y + keys[column].y,
  173. &I_KeySave_24x11);
  174. }
  175. } else if(keys[column].text == BACKSPACE_KEY) {
  176. canvas_set_color(canvas, ColorBlack);
  177. if(model->selected_row == row && model->selected_column == column) {
  178. canvas_draw_icon(
  179. canvas,
  180. keyboard_origin_x + keys[column].x,
  181. keyboard_origin_y + keys[column].y,
  182. &I_KeyBackspaceSelected_16x9);
  183. } else {
  184. canvas_draw_icon(
  185. canvas,
  186. keyboard_origin_x + keys[column].x,
  187. keyboard_origin_y + keys[column].y,
  188. &I_KeyBackspace_16x9);
  189. }
  190. } else {
  191. if(model->selected_row == row && model->selected_column == column) {
  192. canvas_set_color(canvas, ColorBlack);
  193. canvas_draw_box(
  194. canvas,
  195. keyboard_origin_x + keys[column].x - 1,
  196. keyboard_origin_y + keys[column].y - 8,
  197. 7,
  198. 10);
  199. canvas_set_color(canvas, ColorWhite);
  200. } else {
  201. canvas_set_color(canvas, ColorBlack);
  202. }
  203. if(model->clear_default_text ||
  204. (text_length == 0 && char_is_lowercase(keys[column].text))) {
  205. canvas_draw_glyph(
  206. canvas,
  207. keyboard_origin_x + keys[column].x,
  208. keyboard_origin_y + keys[column].y,
  209. char_to_uppercase(keys[column].text));
  210. } else {
  211. canvas_draw_glyph(
  212. canvas,
  213. keyboard_origin_x + keys[column].x,
  214. keyboard_origin_y + keys[column].y,
  215. keys[column].text);
  216. }
  217. }
  218. }
  219. }
  220. if(model->valadator_message_visible) {
  221. canvas_set_font(canvas, FontSecondary);
  222. canvas_set_color(canvas, ColorWhite);
  223. canvas_draw_box(canvas, 8, 10, 110, 48);
  224. canvas_set_color(canvas, ColorBlack);
  225. canvas_draw_icon(canvas, 10, 14, &I_WarningDolphin_45x42);
  226. canvas_draw_rframe(canvas, 8, 8, 112, 50, 3);
  227. canvas_draw_rframe(canvas, 9, 9, 110, 48, 2);
  228. elements_multiline_text(canvas, 62, 20, furi_string_get_cstr(model->validator_text));
  229. canvas_set_font(canvas, FontKeyboard);
  230. }
  231. }
  232. static void text_input_handle_up(TextInput* text_input, TextInputModel* model) {
  233. UNUSED(text_input);
  234. if(model->selected_row > 0) {
  235. model->selected_row--;
  236. if(model->selected_column > get_row_size(model->selected_row) - 6) {
  237. model->selected_column = model->selected_column + 1;
  238. }
  239. }
  240. }
  241. static void text_input_handle_down(TextInput* text_input, TextInputModel* model) {
  242. UNUSED(text_input);
  243. if(model->selected_row < keyboard_row_count - 1) {
  244. model->selected_row++;
  245. if(model->selected_column > get_row_size(model->selected_row) - 4) {
  246. model->selected_column = model->selected_column - 1;
  247. }
  248. }
  249. }
  250. static void text_input_handle_left(TextInput* text_input, TextInputModel* model) {
  251. UNUSED(text_input);
  252. if(model->selected_column > 0) {
  253. model->selected_column--;
  254. } else {
  255. model->selected_column = get_row_size(model->selected_row) - 1;
  256. }
  257. }
  258. static void text_input_handle_right(TextInput* text_input, TextInputModel* model) {
  259. UNUSED(text_input);
  260. if(model->selected_column < get_row_size(model->selected_row) - 1) {
  261. model->selected_column++;
  262. } else {
  263. model->selected_column = 0;
  264. }
  265. }
  266. static void text_input_handle_ok(TextInput* text_input, TextInputModel* model, bool shift) {
  267. char selected = get_selected_char(model);
  268. uint8_t text_length = strlen(model->text_buffer);
  269. if(shift) {
  270. selected = char_to_uppercase(selected);
  271. }
  272. if(selected == ENTER_KEY) {
  273. if(model->validator_callback &&
  274. (!model->validator_callback(
  275. model->text_buffer, model->validator_text, model->validator_callback_context))) {
  276. model->valadator_message_visible = true;
  277. furi_timer_start(text_input->timer, furi_kernel_get_tick_frequency() * 4);
  278. } else if(model->callback != 0 && text_length > 0) {
  279. model->callback(model->callback_context);
  280. }
  281. } else if(selected == BACKSPACE_KEY) {
  282. text_input_backspace_cb(model);
  283. } else {
  284. if(model->clear_default_text) {
  285. text_length = 0;
  286. }
  287. if(text_length < (model->text_buffer_size - 1)) {
  288. if(text_length == 0 && char_is_lowercase(selected)) {
  289. selected = char_to_uppercase(selected);
  290. }
  291. model->text_buffer[text_length] = selected;
  292. model->text_buffer[text_length + 1] = 0;
  293. }
  294. }
  295. model->clear_default_text = false;
  296. }
  297. static bool text_input_view_input_callback(InputEvent* event, void* context) {
  298. TextInput* text_input = context;
  299. furi_assert(text_input);
  300. bool consumed = false;
  301. // Acquire model
  302. TextInputModel* model = view_get_model(text_input->view);
  303. if((!(event->type == InputTypePress) && !(event->type == InputTypeRelease)) &&
  304. model->valadator_message_visible) {
  305. model->valadator_message_visible = false;
  306. consumed = true;
  307. } else if(event->type == InputTypeShort) {
  308. consumed = true;
  309. switch(event->key) {
  310. case InputKeyUp:
  311. text_input_handle_up(text_input, model);
  312. break;
  313. case InputKeyDown:
  314. text_input_handle_down(text_input, model);
  315. break;
  316. case InputKeyLeft:
  317. text_input_handle_left(text_input, model);
  318. break;
  319. case InputKeyRight:
  320. text_input_handle_right(text_input, model);
  321. break;
  322. case InputKeyOk:
  323. text_input_handle_ok(text_input, model, false);
  324. break;
  325. default:
  326. consumed = false;
  327. break;
  328. }
  329. } else if(event->type == InputTypeLong) {
  330. consumed = true;
  331. switch(event->key) {
  332. case InputKeyUp:
  333. text_input_handle_up(text_input, model);
  334. break;
  335. case InputKeyDown:
  336. text_input_handle_down(text_input, model);
  337. break;
  338. case InputKeyLeft:
  339. text_input_handle_left(text_input, model);
  340. break;
  341. case InputKeyRight:
  342. text_input_handle_right(text_input, model);
  343. break;
  344. case InputKeyOk:
  345. text_input_handle_ok(text_input, model, true);
  346. break;
  347. case InputKeyBack:
  348. text_input_backspace_cb(model);
  349. break;
  350. default:
  351. consumed = false;
  352. break;
  353. }
  354. } else if(event->type == InputTypeRepeat) {
  355. consumed = true;
  356. switch(event->key) {
  357. case InputKeyUp:
  358. text_input_handle_up(text_input, model);
  359. break;
  360. case InputKeyDown:
  361. text_input_handle_down(text_input, model);
  362. break;
  363. case InputKeyLeft:
  364. text_input_handle_left(text_input, model);
  365. break;
  366. case InputKeyRight:
  367. text_input_handle_right(text_input, model);
  368. break;
  369. case InputKeyBack:
  370. text_input_backspace_cb(model);
  371. break;
  372. default:
  373. consumed = false;
  374. break;
  375. }
  376. }
  377. // Commit model
  378. view_commit_model(text_input->view, consumed);
  379. return consumed;
  380. }
  381. void text_input_timer_callback(void* context) {
  382. furi_assert(context);
  383. TextInput* text_input = context;
  384. with_view_model(
  385. text_input->view,
  386. TextInputModel * model,
  387. { model->valadator_message_visible = false; },
  388. true);
  389. }
  390. TextInput* text_input_alloc() {
  391. TextInput* text_input = malloc(sizeof(TextInput));
  392. text_input->view = view_alloc();
  393. view_set_context(text_input->view, text_input);
  394. view_allocate_model(text_input->view, ViewModelTypeLocking, sizeof(TextInputModel));
  395. view_set_draw_callback(text_input->view, text_input_view_draw_callback);
  396. view_set_input_callback(text_input->view, text_input_view_input_callback);
  397. text_input->timer = furi_timer_alloc(text_input_timer_callback, FuriTimerTypeOnce, text_input);
  398. with_view_model(
  399. text_input->view,
  400. TextInputModel * model,
  401. { model->validator_text = furi_string_alloc(); },
  402. false);
  403. text_input_reset(text_input);
  404. return text_input;
  405. }
  406. void text_input_free(TextInput* text_input) {
  407. furi_assert(text_input);
  408. with_view_model(
  409. text_input->view,
  410. TextInputModel * model,
  411. { furi_string_free(model->validator_text); },
  412. false);
  413. // Send stop command
  414. furi_timer_stop(text_input->timer);
  415. // Release allocated memory
  416. furi_timer_free(text_input->timer);
  417. view_free(text_input->view);
  418. free(text_input);
  419. }
  420. void text_input_reset(TextInput* text_input) {
  421. furi_assert(text_input);
  422. with_view_model(
  423. text_input->view,
  424. TextInputModel * model,
  425. {
  426. model->text_buffer_size = 0;
  427. model->header = "";
  428. model->selected_row = 0;
  429. model->selected_column = 0;
  430. model->clear_default_text = false;
  431. model->text_buffer = NULL;
  432. model->text_buffer_size = 0;
  433. model->callback = NULL;
  434. model->callback_context = NULL;
  435. model->validator_callback = NULL;
  436. model->validator_callback_context = NULL;
  437. furi_string_reset(model->validator_text);
  438. model->valadator_message_visible = false;
  439. },
  440. true);
  441. }
  442. View* text_input_get_view(TextInput* text_input) {
  443. furi_assert(text_input);
  444. return text_input->view;
  445. }
  446. void text_input_set_result_callback(
  447. TextInput* text_input,
  448. TextInputCallback callback,
  449. void* callback_context,
  450. char* text_buffer,
  451. size_t text_buffer_size,
  452. bool clear_default_text) {
  453. with_view_model(
  454. text_input->view,
  455. TextInputModel * model,
  456. {
  457. model->callback = callback;
  458. model->callback_context = callback_context;
  459. model->text_buffer = text_buffer;
  460. model->text_buffer_size = text_buffer_size;
  461. model->clear_default_text = clear_default_text;
  462. if(text_buffer && text_buffer[0] != '\0') {
  463. // Set focus on Save
  464. model->selected_row = 2;
  465. model->selected_column = 8;
  466. }
  467. },
  468. true);
  469. }
  470. void text_input_set_validator(
  471. TextInput* text_input,
  472. TextInputValidatorCallback callback,
  473. void* callback_context) {
  474. with_view_model(
  475. text_input->view,
  476. TextInputModel * model,
  477. {
  478. model->validator_callback = callback;
  479. model->validator_callback_context = callback_context;
  480. },
  481. true);
  482. }
  483. TextInputValidatorCallback text_input_get_validator_callback(TextInput* text_input) {
  484. TextInputValidatorCallback validator_callback = NULL;
  485. with_view_model(
  486. text_input->view,
  487. TextInputModel * model,
  488. { validator_callback = model->validator_callback; },
  489. false);
  490. return validator_callback;
  491. }
  492. void* text_input_get_validator_callback_context(TextInput* text_input) {
  493. void* validator_callback_context = NULL;
  494. with_view_model(
  495. text_input->view,
  496. TextInputModel * model,
  497. { validator_callback_context = model->validator_callback_context; },
  498. false);
  499. return validator_callback_context;
  500. }
  501. void text_input_set_header_text(TextInput* text_input, const char* text) {
  502. with_view_model(
  503. text_input->view, TextInputModel * model, { model->header = text; }, true);
  504. }