ibutton-scene-save-success.cpp 1.8 KB

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  1. #include "ibutton-scene-save-success.h"
  2. #include "../ibutton-app.h"
  3. #include "../ibutton-view-manager.h"
  4. #include "../ibutton-event.h"
  5. #include "../ibutton-key.h"
  6. #include <callback-connector.h>
  7. void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) {
  8. iButtonAppViewManager* view_manager = app->get_view_manager();
  9. Popup* popup = view_manager->get_popup();
  10. auto callback = cbc::obtain_connector(this, &iButtonSceneSaveSuccess::popup_callback);
  11. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  12. popup_set_text(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
  13. popup_set_callback(popup, callback);
  14. popup_set_context(popup, app);
  15. popup_set_timeout(popup, 1500);
  16. popup_enable_timeout(popup);
  17. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
  18. }
  19. bool iButtonSceneSaveSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
  20. bool consumed = false;
  21. if(event->type == iButtonEvent::Type::EventTypeBack) {
  22. app->search_and_switch_to_previous_scene(
  23. {iButtonApp::Scene::SceneReadedKeyMenu,
  24. iButtonApp::Scene::SceneSavedKeyMenu,
  25. iButtonApp::Scene::SceneAddType});
  26. consumed = true;
  27. }
  28. return consumed;
  29. }
  30. void iButtonSceneSaveSuccess::on_exit(iButtonApp* app) {
  31. Popup* popup = app->get_view_manager()->get_popup();
  32. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  33. popup_set_icon(popup, 0, 0, NULL);
  34. popup_disable_timeout(popup);
  35. popup_set_context(popup, NULL);
  36. popup_set_callback(popup, NULL);
  37. }
  38. void iButtonSceneSaveSuccess::popup_callback(void* context) {
  39. iButtonApp* app = static_cast<iButtonApp*>(context);
  40. iButtonEvent event;
  41. event.type = iButtonEvent::Type::EventTypeBack;
  42. app->get_view_manager()->send_event(&event);
  43. }