gui.c 14 KB

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  1. #include "gui_i.h"
  2. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  3. // Iterating backward
  4. ViewPortArray_it_t it;
  5. ViewPortArray_it_last(it, array);
  6. while(!ViewPortArray_end_p(it)) {
  7. ViewPort* view_port = *ViewPortArray_ref(it);
  8. if(view_port_is_enabled(view_port)) {
  9. return view_port;
  10. }
  11. ViewPortArray_previous(it);
  12. }
  13. return NULL;
  14. }
  15. void gui_update(Gui* gui) {
  16. furi_assert(gui);
  17. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  18. }
  19. void gui_input_events_callback(const void* value, void* ctx) {
  20. furi_assert(value);
  21. furi_assert(ctx);
  22. Gui* gui = ctx;
  23. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  24. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  25. }
  26. // Only Fullscreen supports vertical display for now
  27. bool gui_redraw_fs(Gui* gui) {
  28. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  29. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  30. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  31. if(view_port) {
  32. view_port_draw(view_port, gui->canvas);
  33. return true;
  34. } else {
  35. return false;
  36. }
  37. }
  38. void gui_redraw_status_bar(Gui* gui) {
  39. ViewPortArray_it_t it;
  40. uint8_t x;
  41. uint8_t x_used = 0;
  42. uint8_t width;
  43. ViewPort* view_port;
  44. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  45. canvas_frame_set(
  46. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  47. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  48. // Right side
  49. x = GUI_DISPLAY_WIDTH;
  50. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  51. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  52. // Render view_port;
  53. view_port = *ViewPortArray_ref(it);
  54. if(view_port_is_enabled(view_port)) {
  55. width = view_port_get_width(view_port);
  56. if(!width) width = 8;
  57. x_used += width;
  58. x -= (width + 2);
  59. canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  60. canvas_set_color(gui->canvas, ColorWhite);
  61. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  62. canvas_set_color(gui->canvas, ColorBlack);
  63. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  64. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  65. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  66. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  67. canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
  68. canvas_set_color(gui->canvas, ColorWhite);
  69. canvas_draw_dot(gui->canvas, width + 4, 0);
  70. canvas_draw_dot(gui->canvas, width + 4, 12);
  71. canvas_set_color(gui->canvas, ColorBlack);
  72. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  73. view_port_draw(view_port, gui->canvas);
  74. }
  75. ViewPortArray_next(it);
  76. }
  77. // Left side
  78. x = 0;
  79. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  80. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  81. // Render view_port;
  82. view_port = *ViewPortArray_ref(it);
  83. if(view_port_is_enabled(view_port)) {
  84. width = view_port_get_width(view_port);
  85. if(!width) width = 8;
  86. x_used += width;
  87. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  88. canvas_set_color(gui->canvas, ColorWhite);
  89. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  90. canvas_set_color(gui->canvas, ColorBlack);
  91. if(x == 0) { // Frame start
  92. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  93. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  94. }
  95. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  96. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  97. canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
  98. canvas_set_color(gui->canvas, ColorWhite);
  99. canvas_draw_dot(gui->canvas, width + 4, 0);
  100. canvas_draw_dot(gui->canvas, width + 4, 12);
  101. canvas_set_color(gui->canvas, ColorBlack);
  102. canvas_frame_set(
  103. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  104. view_port_draw(view_port, gui->canvas);
  105. x += (width + 2);
  106. }
  107. ViewPortArray_next(it);
  108. }
  109. }
  110. bool gui_redraw_normal(Gui* gui) {
  111. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  112. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  113. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  114. if(view_port) {
  115. view_port_draw(view_port, gui->canvas);
  116. return true;
  117. }
  118. return false;
  119. }
  120. bool gui_redraw_none(Gui* gui) {
  121. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  122. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  123. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  124. if(view_port) {
  125. view_port_draw(view_port, gui->canvas);
  126. return true;
  127. }
  128. return false;
  129. }
  130. void gui_redraw(Gui* gui) {
  131. furi_assert(gui);
  132. gui_lock(gui);
  133. canvas_reset(gui->canvas);
  134. if(!gui_redraw_fs(gui)) {
  135. if(!gui_redraw_normal(gui)) {
  136. gui_redraw_none(gui);
  137. }
  138. gui_redraw_status_bar(gui);
  139. }
  140. canvas_commit(gui->canvas);
  141. if(gui->canvas_callback) {
  142. gui->canvas_callback(
  143. canvas_get_buffer(gui->canvas),
  144. canvas_get_buffer_size(gui->canvas),
  145. gui->canvas_callback_context);
  146. }
  147. gui_unlock(gui);
  148. }
  149. void gui_input(Gui* gui, InputEvent* input_event) {
  150. furi_assert(gui);
  151. furi_assert(input_event);
  152. // Check input complementarity
  153. uint8_t key_bit = (1 << input_event->key);
  154. if(input_event->type == InputTypeRelease) {
  155. gui->ongoing_input &= ~key_bit;
  156. } else if(input_event->type == InputTypePress) {
  157. gui->ongoing_input |= key_bit;
  158. } else if(!(gui->ongoing_input & key_bit)) {
  159. FURI_LOG_W(
  160. "Gui",
  161. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  162. input_get_key_name(input_event->key),
  163. input_get_type_name(input_event->type),
  164. input_event->sequence);
  165. return;
  166. }
  167. gui_lock(gui);
  168. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  169. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  170. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  171. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  172. gui->ongoing_input_view_port = view_port;
  173. }
  174. if(view_port && view_port == gui->ongoing_input_view_port) {
  175. view_port_input(view_port, input_event);
  176. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  177. FURI_LOG_W(
  178. "Gui",
  179. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  180. gui->ongoing_input_view_port,
  181. view_port,
  182. input_get_key_name(input_event->key),
  183. input_get_type_name(input_event->type),
  184. input_event->sequence);
  185. view_port_input(gui->ongoing_input_view_port, input_event);
  186. } else {
  187. FURI_LOG_W(
  188. "Gui",
  189. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  190. gui->ongoing_input_view_port,
  191. view_port,
  192. input_get_key_name(input_event->key),
  193. input_get_type_name(input_event->type),
  194. input_event->sequence);
  195. }
  196. gui_unlock(gui);
  197. }
  198. void gui_lock(Gui* gui) {
  199. furi_assert(gui);
  200. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  201. }
  202. void gui_unlock(Gui* gui) {
  203. furi_assert(gui);
  204. furi_check(osMutexRelease(gui->mutex) == osOK);
  205. }
  206. void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
  207. furi_assert(data);
  208. furi_assert(size == 1024);
  209. furi_assert(context);
  210. Gui* gui = context;
  211. const uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
  212. cli_write(gui->cli, magic, sizeof(magic));
  213. cli_write(gui->cli, data, size);
  214. }
  215. void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
  216. furi_assert(context);
  217. Gui* gui = context;
  218. gui_set_framebuffer_callback_context(gui, gui);
  219. gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback);
  220. gui_redraw(gui);
  221. // Wait for control events
  222. while(true) {
  223. char c = cli_getc(gui->cli);
  224. if(c == CliSymbolAsciiEsc) {
  225. c = cli_getc(gui->cli);
  226. if(c == 'i') {
  227. InputEvent input_event;
  228. input_event.key = cli_getc(gui->cli);
  229. input_event.type = cli_getc(gui->cli);
  230. osMessageQueuePut(gui->input_queue, &input_event, 0, osWaitForever);
  231. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  232. }
  233. } else {
  234. break;
  235. }
  236. }
  237. gui_set_framebuffer_callback(gui, NULL);
  238. gui_set_framebuffer_callback_context(gui, NULL);
  239. }
  240. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  241. furi_assert(gui);
  242. furi_assert(view_port);
  243. furi_check(layer < GuiLayerMAX);
  244. // Only fullscreen supports Vertical orientation for now
  245. furi_assert(
  246. (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
  247. gui_lock(gui);
  248. // Verify that view port is not yet added
  249. ViewPortArray_it_t it;
  250. for(size_t i = 0; i < GuiLayerMAX; i++) {
  251. ViewPortArray_it(it, gui->layers[i]);
  252. while(!ViewPortArray_end_p(it)) {
  253. furi_assert(*ViewPortArray_ref(it) != view_port);
  254. ViewPortArray_next(it);
  255. }
  256. }
  257. // Add view port and link with gui
  258. ViewPortArray_push_back(gui->layers[layer], view_port);
  259. view_port_gui_set(view_port, gui);
  260. gui_unlock(gui);
  261. gui_update(gui);
  262. }
  263. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  264. furi_assert(gui);
  265. furi_assert(view_port);
  266. gui_lock(gui);
  267. view_port_gui_set(view_port, NULL);
  268. ViewPortArray_it_t it;
  269. for(size_t i = 0; i < GuiLayerMAX; i++) {
  270. ViewPortArray_it(it, gui->layers[i]);
  271. while(!ViewPortArray_end_p(it)) {
  272. if(*ViewPortArray_ref(it) == view_port) {
  273. ViewPortArray_remove(gui->layers[i], it);
  274. } else {
  275. ViewPortArray_next(it);
  276. }
  277. }
  278. }
  279. if(gui->ongoing_input_view_port == view_port) {
  280. gui->ongoing_input_view_port = NULL;
  281. }
  282. gui_unlock(gui);
  283. }
  284. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  285. furi_assert(gui);
  286. furi_assert(view_port);
  287. gui_lock(gui);
  288. // Remove
  289. GuiLayer layer = GuiLayerMAX;
  290. ViewPortArray_it_t it;
  291. for(size_t i = 0; i < GuiLayerMAX; i++) {
  292. ViewPortArray_it(it, gui->layers[i]);
  293. while(!ViewPortArray_end_p(it)) {
  294. if(*ViewPortArray_ref(it) == view_port) {
  295. ViewPortArray_remove(gui->layers[i], it);
  296. furi_assert(layer == GuiLayerMAX);
  297. layer = i;
  298. } else {
  299. ViewPortArray_next(it);
  300. }
  301. }
  302. }
  303. furi_assert(layer != GuiLayerMAX);
  304. // Return to the top
  305. ViewPortArray_push_back(gui->layers[layer], view_port);
  306. gui_unlock(gui);
  307. }
  308. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  309. furi_assert(gui);
  310. furi_assert(view_port);
  311. gui_lock(gui);
  312. // Remove
  313. GuiLayer layer = GuiLayerMAX;
  314. ViewPortArray_it_t it;
  315. for(size_t i = 0; i < GuiLayerMAX; i++) {
  316. ViewPortArray_it(it, gui->layers[i]);
  317. while(!ViewPortArray_end_p(it)) {
  318. if(*ViewPortArray_ref(it) == view_port) {
  319. ViewPortArray_remove(gui->layers[i], it);
  320. furi_assert(layer == GuiLayerMAX);
  321. layer = i;
  322. } else {
  323. ViewPortArray_next(it);
  324. }
  325. }
  326. }
  327. furi_assert(layer != GuiLayerMAX);
  328. // Return to the top
  329. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  330. gui_unlock(gui);
  331. }
  332. void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback) {
  333. furi_assert(gui);
  334. gui->canvas_callback = callback;
  335. }
  336. void gui_set_framebuffer_callback_context(Gui* gui, void* context) {
  337. furi_assert(gui);
  338. gui->canvas_callback_context = context;
  339. }
  340. Gui* gui_alloc() {
  341. Gui* gui = furi_alloc(sizeof(Gui));
  342. // Thread ID
  343. gui->thread = osThreadGetId();
  344. // Allocate mutex
  345. gui->mutex = osMutexNew(NULL);
  346. furi_check(gui->mutex);
  347. // Layers
  348. for(size_t i = 0; i < GuiLayerMAX; i++) {
  349. ViewPortArray_init(gui->layers[i]);
  350. }
  351. // Drawing canvas
  352. gui->canvas = canvas_init();
  353. // Input
  354. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  355. gui->input_events = furi_record_open("input_events");
  356. furi_check(gui->input_events);
  357. subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
  358. // Cli
  359. gui->cli = furi_record_open("cli");
  360. cli_add_command(
  361. gui->cli, "screen_stream", CliCommandFlagParallelSafe, gui_cli_screen_stream, gui);
  362. return gui;
  363. }
  364. int32_t gui_srv(void* p) {
  365. Gui* gui = gui_alloc();
  366. furi_record_create("gui", gui);
  367. while(1) {
  368. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  369. // Process and dispatch input
  370. if(flags & GUI_THREAD_FLAG_INPUT) {
  371. // Process till queue become empty
  372. InputEvent input_event;
  373. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  374. gui_input(gui, &input_event);
  375. }
  376. }
  377. // Process and dispatch draw call
  378. if(flags & GUI_THREAD_FLAG_DRAW) {
  379. // Clear flags that arrived on input step
  380. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  381. gui_redraw(gui);
  382. }
  383. }
  384. return 0;
  385. }