brainfuck_scene_start.c 2.1 KB

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  1. #include "../brainfuck_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexNew,
  4. SubmenuIndexOpen,
  5. SubmenuIndexAbout,
  6. };
  7. void brainfuck_scene_start_submenu_callback(void* context, uint32_t index) {
  8. BFApp* brainfuck = context;
  9. view_dispatcher_send_custom_event(brainfuck->view_dispatcher, index);
  10. }
  11. void brainfuck_scene_start_on_enter(void* context) {
  12. BFApp* brainfuck = context;
  13. Submenu* submenu = brainfuck->submenu;
  14. submenu_add_item(
  15. submenu, "New", SubmenuIndexNew, brainfuck_scene_start_submenu_callback, brainfuck);
  16. submenu_add_item(
  17. submenu, "Open", SubmenuIndexOpen, brainfuck_scene_start_submenu_callback, brainfuck);
  18. submenu_add_item(
  19. submenu, "About", SubmenuIndexAbout, brainfuck_scene_start_submenu_callback, brainfuck);
  20. submenu_set_selected_item(
  21. submenu, scene_manager_get_scene_state(brainfuck->scene_manager, brainfuckSceneStart));
  22. view_dispatcher_switch_to_view(brainfuck->view_dispatcher, brainfuckViewMenu);
  23. }
  24. bool brainfuck_scene_start_on_event(void* context, SceneManagerEvent event) {
  25. BFApp* brainfuck = context;
  26. bool consumed = false;
  27. if(event.type == SceneManagerEventTypeCustom) {
  28. if(event.event == SubmenuIndexNew) {
  29. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileCreate);
  30. consumed = true;
  31. } else if(event.event == SubmenuIndexOpen) {
  32. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileSelect);
  33. consumed = true;
  34. } else if(event.event == SubmenuIndexAbout) {
  35. text_box_set_text(
  36. brainfuck->text_box,
  37. "FlipperBrainfuck\n\nAn F0 brainfuck intepretor\nBy github.com/Nymda");
  38. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneExecEnv);
  39. consumed = true;
  40. }
  41. scene_manager_set_scene_state(brainfuck->scene_manager, brainfuckSceneStart, event.event);
  42. }
  43. return consumed;
  44. }
  45. void brainfuck_scene_start_on_exit(void* context) {
  46. BFApp* brainfuck = context;
  47. submenu_reset(brainfuck->submenu);
  48. }