mfc_editor_scene_sector_select.c 1.6 KB

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  1. #include "../mfc_editor_app_i.h"
  2. void mfc_editor_scene_sector_select_submenu_callback(void* context, uint32_t index) {
  3. MfcEditorApp* instance = context;
  4. view_dispatcher_send_custom_event(instance->view_dispatcher, index);
  5. }
  6. void mfc_editor_scene_sector_select_on_enter(void* context) {
  7. MfcEditorApp* instance = context;
  8. const MfClassicData* mf_classic_data =
  9. nfc_device_get_data(instance->nfc_device, NfcProtocolMfClassic);
  10. Submenu* submenu = instance->submenu;
  11. submenu_set_header(submenu, "Select sector");
  12. for(int i = 0; i < mf_classic_get_total_sectors_num(mf_classic_data->type); i++) {
  13. char label[sizeof("Sector ") + 20];
  14. snprintf(label, sizeof(label), "Sector %i", i);
  15. submenu_add_item(
  16. submenu, label, i, mfc_editor_scene_sector_select_submenu_callback, instance);
  17. }
  18. submenu_set_selected_item(
  19. submenu,
  20. scene_manager_get_scene_state(instance->scene_manager, MfcEditorSceneSectorSelect));
  21. view_dispatcher_switch_to_view(instance->view_dispatcher, MfcEditorAppViewSubmenu);
  22. }
  23. bool mfc_editor_scene_sector_select_on_event(void* context, SceneManagerEvent event) {
  24. MfcEditorApp* instance = context;
  25. bool consumed = false;
  26. if(event.type == SceneManagerEventTypeCustom) {
  27. FURI_LOG_I(TAG, "Opened sector %lu", event.event);
  28. scene_manager_search_and_switch_to_previous_scene(
  29. instance->scene_manager, MfcEditorSceneStart);
  30. }
  31. return consumed;
  32. }
  33. void mfc_editor_scene_sector_select_on_exit(void* context) {
  34. MfcEditorApp* instance = context;
  35. submenu_reset(instance->submenu);
  36. }