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- #include "quac.h"
- #include "scenes.h"
- #include "scene_items.h"
- #include "scene_settings.h"
- #include "scene_action_settings.h"
- #include "scene_action_rename.h"
- #include "scene_action_create_group.h"
- // define handler callbacks - order must match appScenes enum!
- void (*const app_on_enter_handlers[])(void* context) = {
- scene_items_on_enter,
- scene_settings_on_enter,
- scene_action_settings_on_enter,
- scene_action_rename_on_enter,
- scene_action_create_group_on_enter,
- };
- bool (*const app_on_event_handlers[])(void* context, SceneManagerEvent event) = {
- scene_items_on_event,
- scene_settings_on_event,
- scene_action_settings_on_event,
- scene_action_rename_on_event,
- scene_action_create_group_on_event,
- };
- void (*const app_on_exit_handlers[])(void* context) = {
- scene_items_on_exit,
- scene_settings_on_exit,
- scene_action_settings_on_exit,
- scene_action_rename_on_exit,
- scene_action_create_group_on_exit,
- };
- const SceneManagerHandlers app_scene_handlers = {
- .on_enter_handlers = app_on_enter_handlers,
- .on_event_handlers = app_on_event_handlers,
- .on_exit_handlers = app_on_exit_handlers,
- .scene_num = QScene_count};
- bool app_scene_custom_callback(void* context, uint32_t custom_event_id) {
- App* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, custom_event_id);
- }
- bool app_back_event_callback(void* context) {
- App* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
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