scenes.c 1.5 KB

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  1. #include "quac.h"
  2. #include "scenes.h"
  3. #include "scene_items.h"
  4. #include "scene_settings.h"
  5. #include "scene_action_settings.h"
  6. #include "scene_action_rename.h"
  7. #include "scene_action_create_group.h"
  8. // define handler callbacks - order must match appScenes enum!
  9. void (*const app_on_enter_handlers[])(void* context) = {
  10. scene_items_on_enter,
  11. scene_settings_on_enter,
  12. scene_action_settings_on_enter,
  13. scene_action_rename_on_enter,
  14. scene_action_create_group_on_enter,
  15. };
  16. bool (*const app_on_event_handlers[])(void* context, SceneManagerEvent event) = {
  17. scene_items_on_event,
  18. scene_settings_on_event,
  19. scene_action_settings_on_event,
  20. scene_action_rename_on_event,
  21. scene_action_create_group_on_event,
  22. };
  23. void (*const app_on_exit_handlers[])(void* context) = {
  24. scene_items_on_exit,
  25. scene_settings_on_exit,
  26. scene_action_settings_on_exit,
  27. scene_action_rename_on_exit,
  28. scene_action_create_group_on_exit,
  29. };
  30. const SceneManagerHandlers app_scene_handlers = {
  31. .on_enter_handlers = app_on_enter_handlers,
  32. .on_event_handlers = app_on_event_handlers,
  33. .on_exit_handlers = app_on_exit_handlers,
  34. .scene_num = QScene_count};
  35. bool app_scene_custom_callback(void* context, uint32_t custom_event_id) {
  36. App* app = context;
  37. return scene_manager_handle_custom_event(app->scene_manager, custom_event_id);
  38. }
  39. bool app_back_event_callback(void* context) {
  40. App* app = context;
  41. return scene_manager_handle_back_event(app->scene_manager);
  42. }