totp_app_settings.c 6.3 KB

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  1. #include "totp_app_settings.h"
  2. #include "../../services/ui/ui_controls.h"
  3. #include "../scene_director.h"
  4. #include "../token_menu/totp_scene_token_menu.h"
  5. #include "../../services/ui/constants.h"
  6. #include "../../services/config/config.h"
  7. #define DIGIT_TO_CHAR(digit) ((digit) + '0')
  8. typedef enum { HoursInput, MinutesInput, ConfirmButton } Control;
  9. typedef struct {
  10. int8_t tz_offset_hours;
  11. uint8_t tz_offset_minutes;
  12. int16_t current_token_index;
  13. Control selected_control;
  14. } SceneState;
  15. void totp_scene_app_settings_init(PluginState* plugin_state) {
  16. UNUSED(plugin_state);
  17. }
  18. void totp_scene_app_settings_activate(
  19. PluginState* plugin_state,
  20. const AppSettingsSceneContext* context) {
  21. SceneState* scene_state = malloc(sizeof(SceneState));
  22. plugin_state->current_scene_state = scene_state;
  23. if(context != NULL) {
  24. scene_state->current_token_index = context->current_token_index;
  25. } else {
  26. scene_state->current_token_index = -1;
  27. }
  28. float off_int;
  29. float off_dec = modff(plugin_state->timezone_offset, &off_int);
  30. scene_state->tz_offset_hours = off_int;
  31. scene_state->tz_offset_minutes = 60.0f * off_dec;
  32. }
  33. static void two_digit_to_str(int8_t num, char* str) {
  34. uint8_t index = 0;
  35. if(num < 0) {
  36. str[0] = '-';
  37. index++;
  38. num = -num;
  39. }
  40. uint8_t d1 = (num / 10) % 10;
  41. uint8_t d2 = num % 10;
  42. str[index] = DIGIT_TO_CHAR(d1);
  43. str[index + 1] = DIGIT_TO_CHAR(d2);
  44. str[index + 2] = '\0';
  45. }
  46. void totp_scene_app_settings_render(Canvas* const canvas, PluginState* plugin_state) {
  47. SceneState* scene_state = (SceneState*)plugin_state->current_scene_state;
  48. canvas_set_font(canvas, FontPrimary);
  49. canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "Timezone offset");
  50. canvas_set_font(canvas, FontSecondary);
  51. char tmp_str[4];
  52. two_digit_to_str(scene_state->tz_offset_hours, &tmp_str[0]);
  53. canvas_draw_str_aligned(canvas, 0, 16, AlignLeft, AlignTop, "Hours:");
  54. ui_control_select_render(
  55. canvas,
  56. 36,
  57. 10,
  58. SCREEN_WIDTH - 36,
  59. &tmp_str[0],
  60. scene_state->selected_control == HoursInput);
  61. two_digit_to_str(scene_state->tz_offset_minutes, &tmp_str[0]);
  62. canvas_draw_str_aligned(canvas, 0, 34, AlignLeft, AlignTop, "Minutes:");
  63. ui_control_select_render(
  64. canvas,
  65. 36,
  66. 28,
  67. SCREEN_WIDTH - 36,
  68. &tmp_str[0],
  69. scene_state->selected_control == MinutesInput);
  70. ui_control_button_render(
  71. canvas,
  72. SCREEN_WIDTH_CENTER - 24,
  73. 50,
  74. 48,
  75. 13,
  76. "Confirm",
  77. scene_state->selected_control == ConfirmButton);
  78. }
  79. bool totp_scene_app_settings_handle_event(PluginEvent* const event, PluginState* plugin_state) {
  80. if(event->type == EventTypeKey) {
  81. SceneState* scene_state = (SceneState*)plugin_state->current_scene_state;
  82. if(event->input.type == InputTypePress) {
  83. switch(event->input.key) {
  84. case InputKeyUp:
  85. if(scene_state->selected_control > HoursInput) {
  86. scene_state->selected_control--;
  87. }
  88. break;
  89. case InputKeyDown:
  90. if(scene_state->selected_control < ConfirmButton) {
  91. scene_state->selected_control++;
  92. }
  93. break;
  94. case InputKeyRight:
  95. if(scene_state->selected_control == HoursInput) {
  96. if(scene_state->tz_offset_hours < 12) {
  97. scene_state->tz_offset_hours++;
  98. }
  99. } else if(scene_state->selected_control == MinutesInput) {
  100. if(scene_state->tz_offset_minutes < 45) {
  101. scene_state->tz_offset_minutes += 15;
  102. } else {
  103. scene_state->tz_offset_minutes = 0;
  104. }
  105. }
  106. break;
  107. case InputKeyLeft:
  108. if(scene_state->selected_control == HoursInput) {
  109. if(scene_state->tz_offset_hours > -12) {
  110. scene_state->tz_offset_hours--;
  111. }
  112. } else if(scene_state->selected_control == MinutesInput) {
  113. if(scene_state->tz_offset_minutes >= 15) {
  114. scene_state->tz_offset_minutes -= 15;
  115. } else {
  116. scene_state->tz_offset_minutes = 45;
  117. }
  118. }
  119. break;
  120. case InputKeyOk:
  121. if(scene_state->selected_control == ConfirmButton) {
  122. plugin_state->timezone_offset = (float)scene_state->tz_offset_hours +
  123. (float)scene_state->tz_offset_minutes / 60.0f;
  124. totp_config_file_update_timezone_offset(plugin_state->timezone_offset);
  125. if(scene_state->current_token_index >= 0) {
  126. TokenMenuSceneContext generate_scene_context = {
  127. .current_token_index = scene_state->current_token_index};
  128. totp_scene_director_activate_scene(
  129. plugin_state, TotpSceneTokenMenu, &generate_scene_context);
  130. } else {
  131. totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, NULL);
  132. }
  133. }
  134. break;
  135. case InputKeyBack: {
  136. if(scene_state->current_token_index >= 0) {
  137. TokenMenuSceneContext generate_scene_context = {
  138. .current_token_index = scene_state->current_token_index};
  139. totp_scene_director_activate_scene(
  140. plugin_state, TotpSceneTokenMenu, &generate_scene_context);
  141. } else {
  142. totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, NULL);
  143. }
  144. break;
  145. }
  146. }
  147. }
  148. }
  149. return true;
  150. }
  151. void totp_scene_app_settings_deactivate(PluginState* plugin_state) {
  152. if(plugin_state->current_scene_state == NULL) return;
  153. free(plugin_state->current_scene_state);
  154. plugin_state->current_scene_state = NULL;
  155. }
  156. void totp_scene_app_settings_free(PluginState* plugin_state) {
  157. UNUSED(plugin_state);
  158. }