findmy.c 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142
  1. #include "findmy_i.h"
  2. static bool findmy_custom_event_callback(void* context, uint32_t event) {
  3. furi_assert(context);
  4. FindMy* app = context;
  5. return scene_manager_handle_custom_event(app->scene_manager, event);
  6. }
  7. static bool findmy_back_event_callback(void* context) {
  8. furi_assert(context);
  9. FindMy* app = context;
  10. return scene_manager_handle_back_event(app->scene_manager);
  11. }
  12. static FindMy* findmy_app_alloc() {
  13. FindMy* app = malloc(sizeof(FindMy));
  14. app->gui = furi_record_open(RECORD_GUI);
  15. app->storage = furi_record_open(RECORD_STORAGE);
  16. app->dialogs = furi_record_open(RECORD_DIALOGS);
  17. app->view_dispatcher = view_dispatcher_alloc();
  18. view_dispatcher_enable_queue(app->view_dispatcher);
  19. app->scene_manager = scene_manager_alloc(&findmy_scene_handlers, app);
  20. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  21. view_dispatcher_set_custom_event_callback(app->view_dispatcher, findmy_custom_event_callback);
  22. view_dispatcher_set_navigation_event_callback(
  23. app->view_dispatcher, findmy_back_event_callback);
  24. app->findmy_main = findmy_main_alloc(app);
  25. view_dispatcher_add_view(
  26. app->view_dispatcher, FindMyViewMain, findmy_main_get_view(app->findmy_main));
  27. app->byte_input = byte_input_alloc();
  28. view_dispatcher_add_view(
  29. app->view_dispatcher, FindMyViewByteInput, byte_input_get_view(app->byte_input));
  30. app->var_item_list = variable_item_list_alloc();
  31. view_dispatcher_add_view(
  32. app->view_dispatcher,
  33. FindMyViewVarItemList,
  34. variable_item_list_get_view(app->var_item_list));
  35. app->popup = popup_alloc();
  36. view_dispatcher_add_view(app->view_dispatcher, FindMyViewPopup, popup_get_view(app->popup));
  37. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  38. findmy_state_load(&app->state);
  39. findmy_state_apply(&app->state);
  40. findmy_main_update_active(app->findmy_main, app->state.beacon_active);
  41. findmy_main_update_interval(app->findmy_main, app->state.broadcast_interval);
  42. findmy_main_toggle_mac(app->findmy_main, app->state.show_mac);
  43. findmy_main_update_mac(app->findmy_main, app->state.mac);
  44. findmy_main_update_type(app->findmy_main, app->state.tag_type);
  45. return app;
  46. }
  47. static void findmy_app_free(FindMy* app) {
  48. furi_assert(app);
  49. view_dispatcher_remove_view(app->view_dispatcher, FindMyViewPopup);
  50. popup_free(app->popup);
  51. view_dispatcher_remove_view(app->view_dispatcher, FindMyViewVarItemList);
  52. variable_item_list_free(app->var_item_list);
  53. view_dispatcher_remove_view(app->view_dispatcher, FindMyViewByteInput);
  54. byte_input_free(app->byte_input);
  55. view_dispatcher_remove_view(app->view_dispatcher, FindMyViewMain);
  56. findmy_main_free(app->findmy_main);
  57. view_dispatcher_free(app->view_dispatcher);
  58. scene_manager_free(app->scene_manager);
  59. furi_record_close(RECORD_DIALOGS);
  60. furi_record_close(RECORD_STORAGE);
  61. furi_record_close(RECORD_GUI);
  62. free(app);
  63. }
  64. int32_t findmy_main(void* p) {
  65. UNUSED(p);
  66. FindMy* app = findmy_app_alloc();
  67. scene_manager_next_scene(app->scene_manager, FindMySceneMain);
  68. view_dispatcher_run(app->view_dispatcher);
  69. findmy_app_free(app);
  70. return 0;
  71. }
  72. void findmy_change_broadcast_interval(FindMy* app, uint8_t value) {
  73. if(value > 10 || value < 1) {
  74. return;
  75. }
  76. app->state.broadcast_interval = value;
  77. findmy_main_update_interval(app->findmy_main, app->state.broadcast_interval);
  78. findmy_state_save_and_apply(&app->state);
  79. }
  80. void findmy_change_transmit_power(FindMy* app, uint8_t value) {
  81. if(value > 6) {
  82. return;
  83. }
  84. app->state.transmit_power = value;
  85. findmy_state_save_and_apply(&app->state);
  86. }
  87. void findmy_toggle_show_mac(FindMy* app, bool show_mac) {
  88. app->state.show_mac = show_mac;
  89. findmy_main_toggle_mac(app->findmy_main, app->state.show_mac);
  90. findmy_state_save_and_apply(&app->state);
  91. }
  92. void findmy_toggle_beacon(FindMy* app) {
  93. app->state.beacon_active = !app->state.beacon_active;
  94. findmy_state_save_and_apply(&app->state);
  95. findmy_main_update_active(app->findmy_main, app->state.beacon_active);
  96. }
  97. void findmy_set_tag_type(FindMy* app, FindMyType type) {
  98. app->state.tag_type = type;
  99. findmy_state_save_and_apply(&app->state);
  100. findmy_main_update_type(app->findmy_main, type);
  101. }
  102. void furi_hal_bt_reverse_mac_addr(uint8_t mac_addr[GAP_MAC_ADDR_SIZE]) {
  103. uint8_t tmp;
  104. for(size_t i = 0; i < GAP_MAC_ADDR_SIZE / 2; i++) {
  105. tmp = mac_addr[i];
  106. mac_addr[i] = mac_addr[GAP_MAC_ADDR_SIZE - 1 - i];
  107. mac_addr[GAP_MAC_ADDR_SIZE - 1 - i] = tmp;
  108. }
  109. }