nfc_scene_mfkey_complete.c 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. #include "../nfc_i.h"
  2. void nfc_scene_mfkey_complete_callback(GuiButtonType result, InputType type, void* context) {
  3. Nfc* nfc = context;
  4. if(type == InputTypeShort) {
  5. view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
  6. }
  7. }
  8. void nfc_scene_mfkey_complete_on_enter(void* context) {
  9. Nfc* nfc = context;
  10. widget_add_string_element(nfc->widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Complete!");
  11. widget_add_string_multiline_element(
  12. nfc->widget,
  13. 64,
  14. 32,
  15. AlignCenter,
  16. AlignCenter,
  17. FontSecondary,
  18. "Now use mfkey32v2\nto extract keys");
  19. widget_add_button_element(
  20. nfc->widget, GuiButtonTypeCenter, "OK", nfc_scene_mfkey_complete_callback, nfc);
  21. view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewWidget);
  22. }
  23. bool nfc_scene_mfkey_complete_on_event(void* context, SceneManagerEvent event) {
  24. Nfc* nfc = context;
  25. bool consumed = false;
  26. if(event.type == SceneManagerEventTypeCustom) {
  27. if(event.event == GuiButtonTypeCenter) {
  28. consumed = scene_manager_search_and_switch_to_previous_scene(
  29. nfc->scene_manager, NfcSceneStart);
  30. }
  31. } else if(event.event == SceneManagerEventTypeBack) {
  32. consumed =
  33. scene_manager_search_and_switch_to_previous_scene(nfc->scene_manager, NfcSceneStart);
  34. }
  35. return consumed;
  36. }
  37. void nfc_scene_mfkey_complete_on_exit(void* context) {
  38. Nfc* nfc = context;
  39. widget_reset(nfc->widget);
  40. }