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- #include "../lfrfid_i.h"
- void lfrfid_scene_select_key_on_enter(void* context) {
- LfRfid* app = context;
- if(lfrfid_load_key_from_file_select(app)) {
- scene_manager_next_scene(app->scene_manager, LfRfidSceneSavedKeyMenu);
- } else {
- scene_manager_previous_scene(app->scene_manager);
- }
- }
- bool lfrfid_scene_select_key_on_event(void* context, SceneManagerEvent event) {
- UNUSED(context);
- UNUSED(event);
- bool consumed = false;
- return consumed;
- }
- void lfrfid_scene_select_key_on_exit(void* context) {
- UNUSED(context);
- }
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