lfrfid_scene_save_success.c 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. #include "../lfrfid_i.h"
  2. void lfrfid_scene_save_success_on_enter(void* context) {
  3. LfRfid* app = context;
  4. Popup* popup = app->popup;
  5. // Clear state of data enter scene
  6. scene_manager_set_scene_state(app->scene_manager, LfRfidSceneSaveData, 0);
  7. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  8. popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
  9. popup_set_context(popup, app);
  10. popup_set_callback(popup, lfrfid_popup_timeout_callback);
  11. popup_set_timeout(popup, 1500);
  12. popup_enable_timeout(popup);
  13. view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
  14. }
  15. bool lfrfid_scene_save_success_on_event(void* context, SceneManagerEvent event) {
  16. LfRfid* app = context;
  17. bool consumed = false;
  18. const uint32_t prev_scenes[] = {LfRfidSceneReadKeyMenu, LfRfidSceneSelectKey};
  19. if((event.type == SceneManagerEventTypeBack) ||
  20. ((event.type == SceneManagerEventTypeCustom) && (event.event == LfRfidEventPopupClosed))) {
  21. bool result = scene_manager_search_and_switch_to_previous_scene_one_of(
  22. app->scene_manager, prev_scenes, COUNT_OF(prev_scenes));
  23. if(!result) {
  24. scene_manager_search_and_switch_to_another_scene(
  25. app->scene_manager, LfRfidSceneSelectKey);
  26. }
  27. consumed = true;
  28. }
  29. return consumed;
  30. }
  31. void lfrfid_scene_save_success_on_exit(void* context) {
  32. LfRfid* app = context;
  33. popup_reset(app->popup);
  34. }