lfrfid_scene_read_success.c 2.7 KB

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  1. #include "../lfrfid_i.h"
  2. void lfrfid_scene_read_success_on_enter(void* context) {
  3. LfRfid* app = context;
  4. Widget* widget = app->widget;
  5. FuriString* tmp_string;
  6. tmp_string = furi_string_alloc();
  7. widget_add_button_element(widget, GuiButtonTypeLeft, "Retry", lfrfid_widget_callback, app);
  8. widget_add_button_element(widget, GuiButtonTypeRight, "More", lfrfid_widget_callback, app);
  9. furi_string_printf(
  10. tmp_string,
  11. "%s[%s]",
  12. protocol_dict_get_name(app->dict, app->protocol_id),
  13. protocol_dict_get_manufacturer(app->dict, app->protocol_id));
  14. widget_add_string_element(
  15. widget, 0, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp_string));
  16. furi_string_reset(tmp_string);
  17. size_t size = protocol_dict_get_data_size(app->dict, app->protocol_id);
  18. uint8_t* data = (uint8_t*)malloc(size);
  19. protocol_dict_get_data(app->dict, app->protocol_id, data, size);
  20. for(uint8_t i = 0; i < size; i++) {
  21. if(i >= 9) {
  22. furi_string_cat_printf(tmp_string, "..");
  23. break;
  24. } else {
  25. if(i != 0) {
  26. furi_string_cat_printf(tmp_string, " ");
  27. }
  28. furi_string_cat_printf(tmp_string, "%02X", data[i]);
  29. }
  30. }
  31. free(data);
  32. FuriString* render_data;
  33. render_data = furi_string_alloc();
  34. protocol_dict_render_brief_data(app->dict, render_data, app->protocol_id);
  35. furi_string_cat_printf(tmp_string, "\r\n%s", furi_string_get_cstr(render_data));
  36. furi_string_free(render_data);
  37. widget_add_string_multiline_element(
  38. widget, 0, 16, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp_string));
  39. notification_message_block(app->notifications, &sequence_set_green_255);
  40. view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
  41. furi_string_free(tmp_string);
  42. }
  43. bool lfrfid_scene_read_success_on_event(void* context, SceneManagerEvent event) {
  44. LfRfid* app = context;
  45. SceneManager* scene_manager = app->scene_manager;
  46. bool consumed = false;
  47. if(event.type == SceneManagerEventTypeBack) {
  48. scene_manager_next_scene(scene_manager, LfRfidSceneExitConfirm);
  49. consumed = true;
  50. } else if(event.type == SceneManagerEventTypeCustom) {
  51. consumed = true;
  52. if(event.event == GuiButtonTypeLeft) {
  53. scene_manager_next_scene(scene_manager, LfRfidSceneRetryConfirm);
  54. } else if(event.event == GuiButtonTypeRight) {
  55. scene_manager_next_scene(scene_manager, LfRfidSceneReadKeyMenu);
  56. }
  57. }
  58. return consumed;
  59. }
  60. void lfrfid_scene_read_success_on_exit(void* context) {
  61. LfRfid* app = context;
  62. notification_message_block(app->notifications, &sequence_reset_green);
  63. widget_reset(app->widget);
  64. }