lfrfid_scene_read_key_menu.c 2.0 KB

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  1. #include "../lfrfid_i.h"
  2. #include <dolphin/dolphin.h>
  3. typedef enum {
  4. SubmenuIndexSave,
  5. SubmenuIndexEmulate,
  6. SubmenuIndexWrite,
  7. } SubmenuIndex;
  8. void lfrfid_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
  9. LfRfid* app = context;
  10. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  11. }
  12. void lfrfid_scene_read_key_menu_on_enter(void* context) {
  13. LfRfid* app = context;
  14. Submenu* submenu = app->submenu;
  15. submenu_add_item(
  16. submenu, "Save", SubmenuIndexSave, lfrfid_scene_read_key_menu_submenu_callback, app);
  17. submenu_add_item(
  18. submenu, "Emulate", SubmenuIndexEmulate, lfrfid_scene_read_key_menu_submenu_callback, app);
  19. submenu_add_item(
  20. submenu, "Write", SubmenuIndexWrite, lfrfid_scene_read_key_menu_submenu_callback, app);
  21. submenu_set_selected_item(
  22. submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidSceneReadKeyMenu));
  23. view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewSubmenu);
  24. }
  25. bool lfrfid_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
  26. LfRfid* app = context;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeCustom) {
  29. if(event.event == SubmenuIndexWrite) {
  30. scene_manager_next_scene(app->scene_manager, LfRfidSceneWrite);
  31. consumed = true;
  32. } else if(event.event == SubmenuIndexSave) {
  33. furi_string_reset(app->file_name);
  34. scene_manager_next_scene(app->scene_manager, LfRfidSceneSaveName);
  35. consumed = true;
  36. } else if(event.event == SubmenuIndexEmulate) {
  37. scene_manager_next_scene(app->scene_manager, LfRfidSceneEmulate);
  38. DOLPHIN_DEED(DolphinDeedRfidEmulate);
  39. consumed = true;
  40. }
  41. scene_manager_set_scene_state(app->scene_manager, LfRfidSceneReadKeyMenu, event.event);
  42. }
  43. return consumed;
  44. }
  45. void lfrfid_scene_read_key_menu_on_exit(void* context) {
  46. LfRfid* app = context;
  47. submenu_reset(app->submenu);
  48. }